Package Microsoft.Samples.DirectX.UtilityToolkit


Classes

class  Framework
 Managed Utility Framework Class. More...
interface  IFrameworkCallback
 Interface that the framework will use to call into samples. More...
interface  IDeviceCreation
 Interface that the framework will use to determine if a device is acceptable. More...
class  DeviceEventArgs
 Event arguments for device creation/reset. More...
class  DeviceSettings
 Holds the settings for creating a device. More...
struct  TimerData
 Stores timer callback information. More...
struct  MatchOptions
 Options on how to match items. More...
class  FrameworkData
 Holds data for the Framework class, and all of the properties. More...
class  GraphicsWindow
 The main window that will be used for the sample framework. More...
class  Enumeration
 Enumerates available Direct3D adapters, devices, modes, etc. Singleton. More...
class  EnumAdapterInformation
 Class describing an adapter which contains a unique adapter ordinal that is installed on the system. More...
class  EnumDeviceInformation
 Class describing a Direct3D device that contains a unique supported device type. More...
class  EnumDeviceSettingsCombo
 Class describing device settings that contain a unique combination of adapter format, back buffer format, and windowed that is compatible with a particular Direct3D device and the application. More...
struct  EnumDepthStencilMultisampleConflict
 A depth/stencil buffer format that is incompatible with a multisample type. More...
class  DisplayModeSorter
 Used to sort display modes. More...
class  ManagedUtility
 Helper methods. More...
class  DirectXSampleException
 Base class for sample exceptions. More...
class  NoDirect3DException
 The No Direct3D exception. Something really had to go wrong for this to occur. More...
class  NoCompatibleDevicesException
 No compatible devices were found for this application. More...
class  MediaNotFoundException
 Media couldn't be found. More...
class  CreatingDeviceException
 Creating the device failed. More...
class  ResettingDeviceException
 Resetting the device failed. More...
class  CreatingDeviceObjectsException
 Creating the device objects failed. More...
class  ResettingDeviceObjectsException
 Resetting the device failed. More...
struct  BlendColor
 Blends colors. More...
struct  ElementHolder
 Contains all the display information for a given control type. More...
class  Element
 Contains all the display tweakables for a sub-control. More...
class  TextureNode
 Structure for shared textures. More...
class  FontNode
 Structure for shared fonts. More...
class  DialogResourceManager
 Manages shared resources of dialogs. More...
class  Dialog
 All controls must be assigned to a dialog, which handles input and rendering for the controls. More...
class  Control
 Base class for all controls. More...
class  StaticText
 StaticText text control. More...
class  Button
 Button control. More...
class  Checkbox
 Checkbox control. More...
class  RadioButton
 Radio button control. More...
class  ScrollBar
 A scroll bar control. More...
struct  ComboBoxItem
 Stores data for a combo box item. More...
class  ComboBox
 Combo box control. More...
class  Slider
 Slider control. More...
struct  ListBoxItem
 Stores data for a list box item. More...
class  ListBox
 List box control. More...
class  EditBox
 A basic edit box. More...
class  FrameworkMesh
 Class for loading and rendering file-based meshes. More...
class  SwitchRefDialog
class  NativeMethods
 Will hold native methods which are interop'd. More...
class  FrameworkTimer
struct  CachedTexture
 Information about a cached texture. More...
struct  CachedEffect
 Information about a cached effect. More...
class  ResourceCache
 Will be a resource cache for any resources that may be required by a sample This class will be 'static'. More...
class  ArcBall
 Class holds arcball data. More...
class  Camera
 Simple base camera class that moves and rotates. The base class records mouse and keyboard input for use by a derived class, and keeps common state. More...
class  FirstPersonCamera
 Simple first person camera class that moves and rotates. It allows yaw and pitch but not roll. It uses keyboard and cursor to respond to keyboard and mouse input and updates the view matrix based on input. More...
class  ModelViewerCamera
 Simple model viewing camera class that rotates around the object. More...
struct  TextHelper
 Manages the intertion point when drawing text. More...
class  Utility
 Misc utility functionality. More...
class  DirectionWidget
 Widget for controlling direction. More...
class  SettingsDialog
 Dialog for selection of device settings. More...

Enumerations

enum  MatchType {
  IgnoreInput, PreserveInput, ClosestToInput, IgnoreInput,
  PreserveInput, ClosestToInput, IgnoreInput, PreserveInput,
  ClosestToInput
}
 Used when finding valid device settings. More...
enum  ControlType {
  StaticText, Button, CheckBox, RadioButton,
  ComboBox, Slider, ListBox, EditBox,
  Scrollbar, StaticText, Button, CheckBox,
  RadioButton, ComboBox, Slider, ListBox,
  EditBox, Scrollbar, StaticText, Button,
  CheckBox, RadioButton, ComboBox, Slider,
  ListBox, EditBox, Scrollbar
}
 Predefined control types. More...
enum  ControlState {
  Normal, Disabled, Hidden, Focus,
  MouseOver, Pressed, LastState, Normal,
  Disabled, Hidden, Focus, MouseOver,
  Pressed, LastState, Normal, Disabled,
  Hidden, Focus, MouseOver, Pressed,
  LastState
}
 Possible states of a control. More...
enum  ListBoxStyle {
  SingleSelection, Multiselection, SingleSelection, Multiselection,
  SingleSelection, Multiselection
}
 Style of the list box. More...
enum  CameraKeys {
  StrafeLeft, StrafeRight, MoveForward, MoveBackward,
  MoveUp, MoveDown, Reset, ControlDown,
  MaxKeys, Unknown = 0xff, StrafeLeft, StrafeRight,
  MoveForward, MoveBackward, MoveUp, MoveDown,
  Reset, ControlDown, MaxKeys, Unknown = 0xff,
  StrafeLeft, StrafeRight, MoveForward, MoveBackward,
  MoveUp, MoveDown, Reset, ControlDown,
  MaxKeys, Unknown = 0xff
}
 Used to map keys to the camera. More...
enum  MouseButtonMask {
  None = 0, Left = 0x01, Middle = 0x02, Right = 0x04,
  Wheel = 0x08, None = 0, Left = 0x01, Middle = 0x02,
  Right = 0x04, Wheel = 0x08, None = 0, Left = 0x01,
  Middle = 0x02, Right = 0x04, Wheel = 0x08
}
 Mouse button mask values. More...
enum  SettingsDialogControlIds {
  Static = -1, None, OK, Cancel,
  Adapter, DeviceType, Windowed, Fullscreen,
  AdapterFormat, AdapterFormatLabel, Resolution, ResolutionLabel,
  RefreshRate, RefreshRateLabel, BackBufferFormat, DepthStencil,
  MultisampleType, MultisampleQuality, VertexProcessing, PresentInterval,
  DeviceClip, RadioButtonGroup = 0x100, Static = -1, None,
  OK, Cancel, Adapter, DeviceType,
  Windowed, Fullscreen, AdapterFormat, AdapterFormatLabel,
  Resolution, ResolutionLabel, RefreshRate, RefreshRateLabel,
  BackBufferFormat, DepthStencil, MultisampleType, MultisampleQuality,
  VertexProcessing, PresentInterval, DeviceClip, RadioButtonGroup = 0x100,
  Static = -1, None, OK, Cancel,
  Adapter, DeviceType, IsWindowed, Fullscreen,
  AdapterFormat, AdapterFormatLabel, Resolution, ResolutionLabel,
  RefreshRate, RefreshRateLabel, BackBufferFormat, DepthStencil,
  MultisampleType, MultisampleQuality, VertexProcessing, PresentInterval,
  DeviceClip, RadioButtonGroup = 0x100
}
enum  MatchType {
  IgnoreInput, PreserveInput, ClosestToInput, IgnoreInput,
  PreserveInput, ClosestToInput, IgnoreInput, PreserveInput,
  ClosestToInput
}
 Used when finding valid device settings. More...
enum  ControlType {
  StaticText, Button, CheckBox, RadioButton,
  ComboBox, Slider, ListBox, EditBox,
  Scrollbar, StaticText, Button, CheckBox,
  RadioButton, ComboBox, Slider, ListBox,
  EditBox, Scrollbar, StaticText, Button,
  CheckBox, RadioButton, ComboBox, Slider,
  ListBox, EditBox, Scrollbar
}
 Predefined control types. More...
enum  ControlState {
  Normal, Disabled, Hidden, Focus,
  MouseOver, Pressed, LastState, Normal,
  Disabled, Hidden, Focus, MouseOver,
  Pressed, LastState, Normal, Disabled,
  Hidden, Focus, MouseOver, Pressed,
  LastState
}
 Possible states of a control. More...
enum  ListBoxStyle {
  SingleSelection, Multiselection, SingleSelection, Multiselection,
  SingleSelection, Multiselection
}
 Style of the list box. More...
enum  CameraKeys {
  StrafeLeft, StrafeRight, MoveForward, MoveBackward,
  MoveUp, MoveDown, Reset, ControlDown,
  MaxKeys, Unknown = 0xff, StrafeLeft, StrafeRight,
  MoveForward, MoveBackward, MoveUp, MoveDown,
  Reset, ControlDown, MaxKeys, Unknown = 0xff,
  StrafeLeft, StrafeRight, MoveForward, MoveBackward,
  MoveUp, MoveDown, Reset, ControlDown,
  MaxKeys, Unknown = 0xff
}
 Used to map keys to the camera. More...
enum  MouseButtonMask {
  None = 0, Left = 0x01, Middle = 0x02, Right = 0x04,
  Wheel = 0x08, None = 0, Left = 0x01, Middle = 0x02,
  Right = 0x04, Wheel = 0x08, None = 0, Left = 0x01,
  Middle = 0x02, Right = 0x04, Wheel = 0x08
}
 Mouse button mask values. More...
enum  SettingsDialogControlIds {
  Static = -1, None, OK, Cancel,
  Adapter, DeviceType, Windowed, Fullscreen,
  AdapterFormat, AdapterFormatLabel, Resolution, ResolutionLabel,
  RefreshRate, RefreshRateLabel, BackBufferFormat, DepthStencil,
  MultisampleType, MultisampleQuality, VertexProcessing, PresentInterval,
  DeviceClip, RadioButtonGroup = 0x100, Static = -1, None,
  OK, Cancel, Adapter, DeviceType,
  Windowed, Fullscreen, AdapterFormat, AdapterFormatLabel,
  Resolution, ResolutionLabel, RefreshRate, RefreshRateLabel,
  BackBufferFormat, DepthStencil, MultisampleType, MultisampleQuality,
  VertexProcessing, PresentInterval, DeviceClip, RadioButtonGroup = 0x100,
  Static = -1, None, OK, Cancel,
  Adapter, DeviceType, IsWindowed, Fullscreen,
  AdapterFormat, AdapterFormatLabel, Resolution, ResolutionLabel,
  RefreshRate, RefreshRateLabel, BackBufferFormat, DepthStencil,
  MultisampleType, MultisampleQuality, VertexProcessing, PresentInterval,
  DeviceClip, RadioButtonGroup = 0x100
}
enum  MatchType {
  IgnoreInput, PreserveInput, ClosestToInput, IgnoreInput,
  PreserveInput, ClosestToInput, IgnoreInput, PreserveInput,
  ClosestToInput
}
 Used when finding valid device settings. More...
enum  ControlType {
  StaticText, Button, CheckBox, RadioButton,
  ComboBox, Slider, ListBox, EditBox,
  Scrollbar, StaticText, Button, CheckBox,
  RadioButton, ComboBox, Slider, ListBox,
  EditBox, Scrollbar, StaticText, Button,
  CheckBox, RadioButton, ComboBox, Slider,
  ListBox, EditBox, Scrollbar
}
 Predefined control types. More...
enum  ControlState {
  Normal, Disabled, Hidden, Focus,
  MouseOver, Pressed, LastState, Normal,
  Disabled, Hidden, Focus, MouseOver,
  Pressed, LastState, Normal, Disabled,
  Hidden, Focus, MouseOver, Pressed,
  LastState
}
 Possible states of a control. More...
enum  ListBoxStyle {
  SingleSelection, Multiselection, SingleSelection, Multiselection,
  SingleSelection, Multiselection
}
 Style of the list box. More...
enum  CameraKeys {
  StrafeLeft, StrafeRight, MoveForward, MoveBackward,
  MoveUp, MoveDown, Reset, ControlDown,
  MaxKeys, Unknown = 0xff, StrafeLeft, StrafeRight,
  MoveForward, MoveBackward, MoveUp, MoveDown,
  Reset, ControlDown, MaxKeys, Unknown = 0xff,
  StrafeLeft, StrafeRight, MoveForward, MoveBackward,
  MoveUp, MoveDown, Reset, ControlDown,
  MaxKeys, Unknown = 0xff
}
 Used to map keys to the camera. More...
enum  MouseButtonMask {
  None = 0, Left = 0x01, Middle = 0x02, Right = 0x04,
  Wheel = 0x08, None = 0, Left = 0x01, Middle = 0x02,
  Right = 0x04, Wheel = 0x08, None = 0, Left = 0x01,
  Middle = 0x02, Right = 0x04, Wheel = 0x08
}
 Mouse button mask values. More...
enum  SettingsDialogControlIds {
  Static = -1, None, OK, Cancel,
  Adapter, DeviceType, Windowed, Fullscreen,
  AdapterFormat, AdapterFormatLabel, Resolution, ResolutionLabel,
  RefreshRate, RefreshRateLabel, BackBufferFormat, DepthStencil,
  MultisampleType, MultisampleQuality, VertexProcessing, PresentInterval,
  DeviceClip, RadioButtonGroup = 0x100, Static = -1, None,
  OK, Cancel, Adapter, DeviceType,
  Windowed, Fullscreen, AdapterFormat, AdapterFormatLabel,
  Resolution, ResolutionLabel, RefreshRate, RefreshRateLabel,
  BackBufferFormat, DepthStencil, MultisampleType, MultisampleQuality,
  VertexProcessing, PresentInterval, DeviceClip, RadioButtonGroup = 0x100,
  Static = -1, None, OK, Cancel,
  Adapter, DeviceType, IsWindowed, Fullscreen,
  AdapterFormat, AdapterFormatLabel, Resolution, ResolutionLabel,
  RefreshRate, RefreshRateLabel, BackBufferFormat, DepthStencil,
  MultisampleType, MultisampleQuality, VertexProcessing, PresentInterval,
  DeviceClip, RadioButtonGroup = 0x100
}

Functions

delegate void DeviceEventHandler (object sender, DeviceEventArgs e)
 Event Handler delegate for device creation/reset.
delegate IntPtr WndProcCallback (IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam, ref bool NoFurtherProcessing)
delegate void TimerCallback (uint eventId)

Enumeration Type Documentation

Used to map keys to the camera.

Enumerator:
StrafeLeft 
StrafeRight 
MoveForward 
MoveBackward 
MoveUp 
MoveDown 
Reset 
ControlDown 
MaxKeys 
Unknown 
StrafeLeft 
StrafeRight 
MoveForward 
MoveBackward 
MoveUp 
MoveDown 
Reset 
ControlDown 
MaxKeys 
Unknown 
StrafeLeft 
StrafeRight 
MoveForward 
MoveBackward 
MoveUp 
MoveDown 
Reset 
ControlDown 
MaxKeys 
Unknown 

Definition at line 1057 of file wdxmutmisc.cs.

Used to map keys to the camera.

Enumerator:
StrafeLeft 
StrafeRight 
MoveForward 
MoveBackward 
MoveUp 
MoveDown 
Reset 
ControlDown 
MaxKeys 
Unknown 
StrafeLeft 
StrafeRight 
MoveForward 
MoveBackward 
MoveUp 
MoveDown 
Reset 
ControlDown 
MaxKeys 
Unknown 
StrafeLeft 
StrafeRight 
MoveForward 
MoveBackward 
MoveUp 
MoveDown 
Reset 
ControlDown 
MaxKeys 
Unknown 

Definition at line 1064 of file dxmutmisc.cs.

Used to map keys to the camera.

Enumerator:
StrafeLeft 
StrafeRight 
MoveForward 
MoveBackward 
MoveUp 
MoveDown 
Reset 
ControlDown 
MaxKeys 
Unknown 
StrafeLeft 
StrafeRight 
MoveForward 
MoveBackward 
MoveUp 
MoveDown 
Reset 
ControlDown 
MaxKeys 
Unknown 
StrafeLeft 
StrafeRight 
MoveForward 
MoveBackward 
MoveUp 
MoveDown 
Reset 
ControlDown 
MaxKeys 
Unknown 

Definition at line 1064 of file dxmutmisc.cs.

Possible states of a control.

Enumerator:
Normal 
Disabled 
Hidden 
Focus 
MouseOver 
Pressed 
LastState 
Normal 
Disabled 
Hidden 
Focus 
MouseOver 
Pressed 
LastState 
Normal 
Disabled 
Hidden 
Focus 
MouseOver 
Pressed 
LastState 

Definition at line 35 of file wdxmutgui.cs.

Possible states of a control.

Enumerator:
Normal 
Disabled 
Hidden 
Focus 
MouseOver 
Pressed 
LastState 
Normal 
Disabled 
Hidden 
Focus 
MouseOver 
Pressed 
LastState 
Normal 
Disabled 
Hidden 
Focus 
MouseOver 
Pressed 
LastState 

Definition at line 34 of file dxmutgui.cs.

Possible states of a control.

Enumerator:
Normal 
Disabled 
Hidden 
Focus 
MouseOver 
Pressed 
LastState 
Normal 
Disabled 
Hidden 
Focus 
MouseOver 
Pressed 
LastState 
Normal 
Disabled 
Hidden 
Focus 
MouseOver 
Pressed 
LastState 

Definition at line 34 of file dxmutgui.cs.

Predefined control types.

Enumerator:
StaticText 
Button 
CheckBox 
RadioButton 
ComboBox 
Slider 
ListBox 
EditBox 
Scrollbar 
StaticText 
Button 
CheckBox 
RadioButton 
ComboBox 
Slider 
ListBox 
EditBox 
Scrollbar 
StaticText 
Button 
CheckBox 
RadioButton 
ComboBox 
Slider 
ListBox 
EditBox 
Scrollbar 

Definition at line 19 of file wdxmutgui.cs.

Predefined control types.

Enumerator:
StaticText 
Button 
CheckBox 
RadioButton 
ComboBox 
Slider 
ListBox 
EditBox 
Scrollbar 
StaticText 
Button 
CheckBox 
RadioButton 
ComboBox 
Slider 
ListBox 
EditBox 
Scrollbar 
StaticText 
Button 
CheckBox 
RadioButton 
ComboBox 
Slider 
ListBox 
EditBox 
Scrollbar 

Definition at line 18 of file dxmutgui.cs.

Predefined control types.

Enumerator:
StaticText 
Button 
CheckBox 
RadioButton 
ComboBox 
Slider 
ListBox 
EditBox 
Scrollbar 
StaticText 
Button 
CheckBox 
RadioButton 
ComboBox 
Slider 
ListBox 
EditBox 
Scrollbar 
StaticText 
Button 
CheckBox 
RadioButton 
ComboBox 
Slider 
ListBox 
EditBox 
Scrollbar 

Definition at line 18 of file dxmutgui.cs.

Style of the list box.

Enumerator:
SingleSelection 
Multiselection 
SingleSelection 
Multiselection 
SingleSelection 
Multiselection 

Definition at line 3761 of file wdxmutgui.cs.

Style of the list box.

Enumerator:
SingleSelection 
Multiselection 
SingleSelection 
Multiselection 
SingleSelection 
Multiselection 

Definition at line 3754 of file dxmutgui.cs.

Style of the list box.

Enumerator:
SingleSelection 
Multiselection 
SingleSelection 
Multiselection 
SingleSelection 
Multiselection 

Definition at line 3754 of file dxmutgui.cs.

Used when finding valid device settings.

Enumerator:
IgnoreInput 
PreserveInput 
ClosestToInput 
IgnoreInput 
PreserveInput 
ClosestToInput 
IgnoreInput 
PreserveInput 
ClosestToInput 

Definition at line 100 of file wdxmutdata.cs.

Used when finding valid device settings.

Enumerator:
IgnoreInput 
PreserveInput 
ClosestToInput 
IgnoreInput 
PreserveInput 
ClosestToInput 
IgnoreInput 
PreserveInput 
ClosestToInput 

Definition at line 100 of file dxmutdata.cs.

Used when finding valid device settings.

Enumerator:
IgnoreInput 
PreserveInput 
ClosestToInput 
IgnoreInput 
PreserveInput 
ClosestToInput 
IgnoreInput 
PreserveInput 
ClosestToInput 

Definition at line 100 of file dxmutdata.cs.

Mouse button mask values.

Enumerator:
None 
Left 
Middle 
Right 
Wheel 
None 
Left 
Middle 
Right 
Wheel 
None 
Left 
Middle 
Right 
Wheel 

Definition at line 1075 of file wdxmutmisc.cs.

Mouse button mask values.

Enumerator:
None 
Left 
Middle 
Right 
Wheel 
None 
Left 
Middle 
Right 
Wheel 
None 
Left 
Middle 
Right 
Wheel 

Definition at line 1082 of file dxmutmisc.cs.

Mouse button mask values.

Enumerator:
None 
Left 
Middle 
Right 
Wheel 
None 
Left 
Middle 
Right 
Wheel 
None 
Left 
Middle 
Right 
Wheel 

Definition at line 1082 of file dxmutmisc.cs.

Enumerator:
Static 
None 
OK 
Cancel 
Adapter 
DeviceType 
Windowed 
Fullscreen 
AdapterFormat 
AdapterFormatLabel 
Resolution 
ResolutionLabel 
RefreshRate 
RefreshRateLabel 
BackBufferFormat 
DepthStencil 
MultisampleType 
MultisampleQuality 
VertexProcessing 
PresentInterval 
DeviceClip 
RadioButtonGroup 
Static 
None 
OK 
Cancel 
Adapter 
DeviceType 
Windowed 
Fullscreen 
AdapterFormat 
AdapterFormatLabel 
Resolution 
ResolutionLabel 
RefreshRate 
RefreshRateLabel 
BackBufferFormat 
DepthStencil 
MultisampleType 
MultisampleQuality 
VertexProcessing 
PresentInterval 
DeviceClip 
RadioButtonGroup 
Static 
None 
OK 
Cancel 
Adapter 
DeviceType 
IsWindowed 
Fullscreen 
AdapterFormat 
AdapterFormatLabel 
Resolution 
ResolutionLabel 
RefreshRate 
RefreshRateLabel 
BackBufferFormat 
DepthStencil 
MultisampleType 
MultisampleQuality 
VertexProcessing 
PresentInterval 
DeviceClip 
RadioButtonGroup 

Definition at line 18 of file wdxmutSettingsDlg.cs.

Enumerator:
Static 
None 
OK 
Cancel 
Adapter 
DeviceType 
Windowed 
Fullscreen 
AdapterFormat 
AdapterFormatLabel 
Resolution 
ResolutionLabel 
RefreshRate 
RefreshRateLabel 
BackBufferFormat 
DepthStencil 
MultisampleType 
MultisampleQuality 
VertexProcessing 
PresentInterval 
DeviceClip 
RadioButtonGroup 
Static 
None 
OK 
Cancel 
Adapter 
DeviceType 
Windowed 
Fullscreen 
AdapterFormat 
AdapterFormatLabel 
Resolution 
ResolutionLabel 
RefreshRate 
RefreshRateLabel 
BackBufferFormat 
DepthStencil 
MultisampleType 
MultisampleQuality 
VertexProcessing 
PresentInterval 
DeviceClip 
RadioButtonGroup 
Static 
None 
OK 
Cancel 
Adapter 
DeviceType 
IsWindowed 
Fullscreen 
AdapterFormat 
AdapterFormatLabel 
Resolution 
ResolutionLabel 
RefreshRate 
RefreshRateLabel 
BackBufferFormat 
DepthStencil 
MultisampleType 
MultisampleQuality 
VertexProcessing 
PresentInterval 
DeviceClip 
RadioButtonGroup 

Definition at line 18 of file dxmutSettingsDlg.cs.

Enumerator:
Static 
None 
OK 
Cancel 
Adapter 
DeviceType 
Windowed 
Fullscreen 
AdapterFormat 
AdapterFormatLabel 
Resolution 
ResolutionLabel 
RefreshRate 
RefreshRateLabel 
BackBufferFormat 
DepthStencil 
MultisampleType 
MultisampleQuality 
VertexProcessing 
PresentInterval 
DeviceClip 
RadioButtonGroup 
Static 
None 
OK 
Cancel 
Adapter 
DeviceType 
Windowed 
Fullscreen 
AdapterFormat 
AdapterFormatLabel 
Resolution 
ResolutionLabel 
RefreshRate 
RefreshRateLabel 
BackBufferFormat 
DepthStencil 
MultisampleType 
MultisampleQuality 
VertexProcessing 
PresentInterval 
DeviceClip 
RadioButtonGroup 
Static 
None 
OK 
Cancel 
Adapter 
DeviceType 
IsWindowed 
Fullscreen 
AdapterFormat 
AdapterFormatLabel 
Resolution 
ResolutionLabel 
RefreshRate 
RefreshRateLabel 
BackBufferFormat 
DepthStencil 
MultisampleType 
MultisampleQuality 
VertexProcessing 
PresentInterval 
DeviceClip 
RadioButtonGroup 

Definition at line 18 of file dxmutSettingsDlg.cs.


Function Documentation

delegate void Microsoft::Samples::DirectX::UtilityToolkit::DeviceEventHandler ( object  sender,
DeviceEventArgs  e 
)

Event Handler delegate for device creation/reset.

Here is the caller graph for this function:

delegate void Microsoft::Samples::DirectX::UtilityToolkit::TimerCallback ( uint  eventId  ) 

delegate IntPtr Microsoft::Samples::DirectX::UtilityToolkit::WndProcCallback ( IntPtr  hWnd,
NativeMethods.WindowMessage  msg,
IntPtr  wParam,
IntPtr  lParam,
ref bool  NoFurtherProcessing 
)

Here is the caller graph for this function:


Generated on Thu Jan 8 20:50:19 2009 for DXGfx by  doxygen 1.5.8