Classes | |
| class | Action |
| interface | ICanMove |
| class | Moving |
| class | Sleeping |
| class | Eating |
| class | MovingAround |
| class | LookingForFood |
| class | Drinking |
| class | Fleeing |
| class | Talking |
| class | Animal |
| class | BayesianChannel |
| class | Boat |
| class | Building |
| class | Factory |
| class | Firm |
| class | IAChannel |
| class | Mission |
| class | RessourceDepot |
| class | Step |
| class | Tiger |
| class | TigerChannel |
| class | Vegetals |
| class | World |
| We use this class to keep track of some global objects or list of objects ! Like entities sometime need to query the world for information to take IA decision. More... | |
| interface | IWorldEntity |
| class | WorldEntity |
| class | WorldLocation |
Enumerations | |
| enum | State { Explore, Fuit, Dort, Mange, Bois, Explore, Fuit, Dort, Mange, Bois } |
| enum | State { Explore, Fuit, Dort, Mange, Bois, Explore, Fuit, Dort, Mange, Bois } |
Functions | |
| delegate void | ActionCompletedHandler (Action thisisfinished) |
| enum Game::State |
| enum Game::State |
| delegate void Game::ActionCompletedHandler | ( | Action | thisisfinished | ) |
1.5.8