Package Game


Classes

class  Action
interface  ICanMove
class  Moving
class  Sleeping
class  Eating
class  MovingAround
class  LookingForFood
class  Drinking
class  Fleeing
class  Talking
class  Animal
class  BayesianChannel
class  Boat
class  Building
class  Factory
class  Firm
class  IAChannel
class  Mission
class  RessourceDepot
class  Step
class  Tiger
class  TigerChannel
class  Vegetals
class  World
 We use this class to keep track of some global objects or list of objects ! Like entities sometime need to query the world for information to take IA decision. More...
interface  IWorldEntity
class  WorldEntity
class  WorldLocation

Enumerations

enum  State {
  Explore, Fuit, Dort, Mange,
  Bois, Explore, Fuit, Dort,
  Mange, Bois
}
enum  State {
  Explore, Fuit, Dort, Mange,
  Bois, Explore, Fuit, Dort,
  Mange, Bois
}

Functions

delegate void ActionCompletedHandler (Action thisisfinished)

Enumeration Type Documentation

Enumerator:
Explore 
Fuit 
Dort 
Mange 
Bois 
Explore 
Fuit 
Dort 
Mange 
Bois 

Definition at line 25 of file Tiger.cs.

Enumerator:
Explore 
Fuit 
Dort 
Mange 
Bois 
Explore 
Fuit 
Dort 
Mange 
Bois 

Definition at line 25 of file Tiger.cs.


Function Documentation

delegate void Game::ActionCompletedHandler ( Action  thisisfinished  ) 


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