Game.IWorldEntity Interface Reference

Inherited by Game.ICanMove, Game.ICanMove, Game.WorldEntity, and Game.WorldEntity.

List of all members.

Public Member Functions

void Selected ()
void UpdateIA (float elapsedTime, double absTime)
void Selected ()
void UpdateIA (float elapsedTime, double absTime)

Properties

SceneObject SceneObject [get, set]


Detailed Description

Definition at line 25 of file WorldEntity.cs.


Member Function Documentation

void Game.IWorldEntity.Selected (  ) 

Implemented in Game.WorldEntity, and Game.WorldEntity.

void Game.IWorldEntity.Selected (  ) 

Implemented in Game.WorldEntity, and Game.WorldEntity.

void Game.IWorldEntity.UpdateIA ( float  elapsedTime,
double  absTime 
)

void Game.IWorldEntity.UpdateIA ( float  elapsedTime,
double  absTime 
)


Property Documentation

SceneObject Game.IWorldEntity::SceneObject [get, set]

Implemented in Game.WorldEntity.

Definition at line 27 of file WorldEntity.cs.


The documentation for this interface was generated from the following files:

Generated on Thu Jan 8 20:50:18 2009 for DXGfx by  doxygen 1.5.8