Public Member Functions | |
| void | Selected () |
| void | UpdateIA (float elapsedTime, double absTime) |
| void | Selected () |
| void | UpdateIA (float elapsedTime, double absTime) |
Properties | |
| SceneObject | SceneObject [get, set] |
Definition at line 25 of file WorldEntity.cs.
| void Game.IWorldEntity.Selected | ( | ) |
Implemented in Game.WorldEntity, and Game.WorldEntity.
| void Game.IWorldEntity.Selected | ( | ) |
Implemented in Game.WorldEntity, and Game.WorldEntity.
| void Game.IWorldEntity.UpdateIA | ( | float | elapsedTime, | |
| double | absTime | |||
| ) |
Implemented in Game.Tiger, Game.WorldEntity, Game.Tiger, and Game.WorldEntity.
| void Game.IWorldEntity.UpdateIA | ( | float | elapsedTime, | |
| double | absTime | |||
| ) |
Implemented in Game.Tiger, Game.WorldEntity, Game.Tiger, and Game.WorldEntity.
SceneObject Game.IWorldEntity::SceneObject [get, set] |
1.5.8