| Move(Vector3 dir, float elapsedTime) | Game.ICanMove | |
| Move(Vector3 dir, float elapsedTime) | Game.ICanMove | |
| SceneObject | Game.IWorldEntity | |
| Selected() | Game.IWorldEntity | |
| Selected() | Game.IWorldEntity | |
| UpdateIA(float elapsedTime, double absTime) | Game.IWorldEntity | |
| UpdateIA(float elapsedTime, double absTime) | Game.IWorldEntity |
1.5.8