- savedFileName
: DXGfxLib.SkyBox
- scene
: DXGfxLib.SceneNode
, DXGfxLib.ExecutableBlock
- sceneContent
: DXGfxLib.Scene
- sceneFile
: DXGfxLib.DXGfxManager
- sceneObj
: Game.WorldEntity
- script
: DXGfxLib.Scene
- scriptManager
: DXGfxLib.DXGfxManager
- scriptsAreReady
: DXGfxLib.ScriptManager
- scrollbarControl
: Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
, Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- scrollWidth
: Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
, Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- secondTexHeigth
: DXGfxLib.Terrain
, DXGfxLib.TerrainTile
- secondTexture
: DXGfxLib.Terrain
, DXGfxLib.TerrainTile
- secondTextureFile
: DXGfxLib.Terrain
- selectedBackColor
: Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- selectedFile
: SampleSceneLoader.Loader
- selectedIndex
: Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
, Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- selectedNode
: Editor.Mediator
- selectedScriptableObj
: Editor.Mediator
- selectedStarted
: Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- selectedTextColor
: Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- SelectionLayer
: Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
, Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- selectionRect
: Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- selectSound
: Game.WorldEntity
- selectString
: Game.WorldEntity
- serializationManager
: DXGfxLib.DXGfxManager
- settedPass
: DXGfxLib.TerrainTile
- shininess
: DXGfxLib.ColladaEffect
- showingThumb
: Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar
- Size
: Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MonitorInformation
- sleepEvery
: Game.Tiger
- Soif
: Game.Tiger
- solid
: DXGfxLib.SceneObject
- Sommeil
: Game.Tiger
- Source
: Microsoft.Samples.DirectX.UtilityToolkit.CachedTexture
, Microsoft.Samples.DirectX.UtilityToolkit.CachedEffect
- spacing
: Microsoft.Samples.DirectX.UtilityToolkit.EditBox
, DXGfxLib.TerrainTile
- specular
: DXGfxLib.ColladaEffect
- speed
: DXGfxLib.Avatar
, Game.Boat
, Game.Animal
- start
: Game.Mission
, Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar
- stateJustChanged
: Game.Tiger
- States
: Microsoft.Samples.DirectX.UtilityToolkit.BlendColor
- stateTime
: Game.Tiger
- StencilFormat
: Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
- stretchFactor
: DXGfxLib.Terrain
, DXGfxLib.TerrainTile
- strideSize
: DXGfxLib.TerrainVertex
- stringFormat
: Microsoft.Samples.DirectX.UtilityToolkit.Element
- strTexture
: DXGfxLib.MaterialFromObj
- style
: Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- successMusic
: Game.Mission
- SwapEffect
: Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
Generated on Thu Jan 8 20:48:15 2009 for DXGfx by
1.5.8