- BackBufferCount
: Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
- backBufferDescription
: DXGfxLib.DXGfxManager
- BackBufferDescription
: Microsoft.Samples.DirectX.UtilityToolkit.DeviceEventArgs
- BackBufferFormat
: Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
, Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- barycenter
: DXGfxLib.RawObject
, DXGfxLib.MeshObject
, DXGfxLib.MeshRessource
- baseTextureFile
: DXGfxLib.Terrain
- batches
: DXGfxLib.TerrainTile
- BehaviorFlags
: Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings
- behindAngle
: DXGfxLib.FreeCamera
, DXGfxLib.ThirdPersonCamera
- billboardRenderState
: DXGfxLib.Billboard
- BlackColorValue
: Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- BlendedMesh
: DXGfxLib.EnhancedMeshContainer
- blinkTime
: Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- boat
: Game.Firm
- BoneCombinations
: DXGfxLib.EnhancedMeshContainer
- BoneOffsetMatrices
: DXGfxLib.EnhancedMeshContainer
- border
: Microsoft.Samples.DirectX.UtilityToolkit.ListBox
, Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- boundingBox
: Microsoft.Samples.DirectX.UtilityToolkit.Control
, DXGfxLib.EnhancedFrame
, DXGfxLib.RawObject
- BoxLayer
: Microsoft.Samples.DirectX.UtilityToolkit.Checkbox
- bravoText
: Game.Mission
- Bruit
: Game.Tiger
- bSpecular
: DXGfxLib.MaterialFromObj
- bSphereRadius
: DXGfxLib.MeshObject
, DXGfxLib.RawObject
, DXGfxLib.MeshRessource
- buttonGroupIndex
: Microsoft.Samples.DirectX.UtilityToolkit.RadioButton
- ButtonLayer
: Microsoft.Samples.DirectX.UtilityToolkit.Slider
, Microsoft.Samples.DirectX.UtilityToolkit.Button
- buttonRect
: Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
, Microsoft.Samples.DirectX.UtilityToolkit.Slider
, Microsoft.Samples.DirectX.UtilityToolkit.Checkbox
- buttonX
: Microsoft.Samples.DirectX.UtilityToolkit.Slider
Generated on Thu Jan 8 20:48:15 2009 for DXGfx by
1.5.8