Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache Member List

This is the complete list of members for Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache, including all inherited members.

CreateCubeTextureFromFile(Device device, string filename)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateCubeTextureFromFile(Device device, string filename)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateCubeTextureFromFile(Device device, string filename)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateCubeTextureFromFileEx(Device device, string filename, int size, int mip, Usage usage, Format fmt, Pool pool, Filter filter, Filter mipfilter, int colorkey)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateCubeTextureFromFileEx(Device device, string filename, int size, int mip, Usage usage, Format fmt, Pool pool, Filter filter, Filter mipfilter, int colorkey)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateCubeTextureFromFileEx(Device device, string filename, int size, int mip, Usage usage, Format fmt, Pool pool, Filter filter, Filter mipfilter, int colorkey)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateEffectFromFile(Device device, string filename, Macro[] defines, Include includeFile, ShaderFlags flags, EffectPool effectPool, out string errors)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateEffectFromFile(Device device, string filename, Macro[] defines, Include includeFile, ShaderFlags flags, EffectPool effectPool)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateEffectFromFile(Device device, string filename, Macro[] defines, Include includeFile, ShaderFlags flags, EffectPool effectPool, out string errors)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateEffectFromFile(Device device, string filename, Macro[] defines, Include includeFile, ShaderFlags flags, EffectPool effectPool)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateEffectFromFile(Device device, string filename, Macro[] defines, Include includeFile, ShaderFlags flags, EffectPool effectPool)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateFont(Device device, int height, int width, FontWeight weight, int mip, bool italic, CharacterSet charSet, Precision outputPrecision, FontQuality quality, PitchAndFamily pandf, string fontName)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateFont(Device device, FontDescription desc)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateFont(Device device, int height, int width, FontWeight weight, int mip, bool italic, CharacterSet charSet, Precision outputPrecision, FontQuality quality, PitchAndFamily pandf, string fontName)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateFont(Device device, FontDescription desc)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateFont(Device device, int height, int width, FontWeight weight, int mip, bool italic, CharacterSet charSet, Precision outputPrecision, FontQuality quality, PitchAndFamily pandf, string fontName)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateFont(Device device, FontDescription desc)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateTextureFromFile(Device device, string filename)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateTextureFromFile(Device device, string filename)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateTextureFromFile(Device device, string filename)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateTextureFromFileEx(Device device, string filename, int w, int h, int mip, Usage usage, Format fmt, Pool pool, Filter filter, Filter mipfilter, int colorkey)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateTextureFromFileEx(Device device, string filename, int w, int h, int mip, Usage usage, Format fmt, Pool pool, Filter filter, Filter mipfilter, int colorkey)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateTextureFromFileEx(Device device, string filename, int w, int h, int mip, Usage usage, Format fmt, Pool pool, Filter filter, Filter mipfilter, int colorkey)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateVolumeTextureFromFile(Device device, string filename)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateVolumeTextureFromFile(Device device, string filename)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateVolumeTextureFromFile(Device device, string filename)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateVolumeTextureFromFileEx(Device device, string filename, int w, int h, int d, int mip, Usage usage, Format fmt, Pool pool, Filter filter, Filter mipfilter, int colorkey)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateVolumeTextureFromFileEx(Device device, string filename, int w, int h, int d, int mip, Usage usage, Format fmt, Pool pool, Filter filter, Filter mipfilter, int colorkey)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
CreateVolumeTextureFromFileEx(Device device, string filename, int w, int h, int d, int mip, Usage usage, Format fmt, Pool pool, Filter filter, Filter mipfilter, int colorkey)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
effectCacheMicrosoft.Samples.DirectX.UtilityToolkit.ResourceCache [protected]
fontCacheMicrosoft.Samples.DirectX.UtilityToolkit.ResourceCache [protected]
GetGlobalInstance()Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache [static]
GetGlobalInstance()Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache [static]
GetGlobalInstance()Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache [static]
OnCreateDevice(Device device)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnCreateDevice(Device device)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnCreateDevice(Device device)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnDestroyDevice()Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnDestroyDevice()Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnDestroyDevice()Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnLostDevice()Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnLostDevice()Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnLostDevice()Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnResetDevice(Device device)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnResetDevice(Device device)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
OnResetDevice(Device device)Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
textureCacheMicrosoft.Samples.DirectX.UtilityToolkit.ResourceCache [protected]


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