, including all inherited members.
| ComputeBoundingSphere(out Vector3 center) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| ComputeBoundingSphere(out Vector3 center) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| ComputeBoundingSphere() | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Create(Device device, string name) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Create(Device device, string name) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Create(Device device, string name) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| CreateMaterials(string folder, Device device, GraphicsStream adjacency, ExtendedMaterial[] materials) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| CreateMaterials(string folder, Device device, GraphicsStream adjacency, ExtendedMaterial[] materials) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| CreateMaterials(string folder, Device device, GraphicsBuffer adjacency, MaterialList materials) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Dispose() | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Dispose() | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Dispose() | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| FrameworkMesh(Device device, string name) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| FrameworkMesh() | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| FrameworkMesh(Device device, string name) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| FrameworkMesh() | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| FrameworkMesh(Device device, string name) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| FrameworkMesh() | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| GetMaterial(int index) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| GetMaterial(int index) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| GetMaterial(int index) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| GetTexture(int index) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| GetTexture(int index) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| GetTexture(int index) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| IsUsingMaterials | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| LocalMesh | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| NumberMaterials | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Render(Device device, bool canDrawOpaque, bool canDrawAlpha) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Render(Device device) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Render(Device device, bool canDrawOpaque, bool canDrawAlpha) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Render(Device device) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Render(Device device, bool canDrawOpaque, bool canDrawAlpha) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| Render(Device device) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| SetVertexDeclaration(Device device, VertexElement[] decl) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| SetVertexDeclaration(Device device, VertexElement[] decl) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| SetVertexDeclaration(Device device, VertexElement[] decl) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| SetVertexFormat(Device device, VertexFormats format) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| SetVertexFormat(Device device, VertexFormats format) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| SetVertexFormat(Device device, VertexFormats format) | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |
| SystemMesh | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh | |