Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh Member List

This is the complete list of members for Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh, including all inherited members.

ComputeBoundingSphere(out Vector3 center)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
ComputeBoundingSphere(out Vector3 center)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
ComputeBoundingSphere()Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Create(Device device, string name)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Create(Device device, string name)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Create(Device device, string name)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
CreateMaterials(string folder, Device device, GraphicsStream adjacency, ExtendedMaterial[] materials)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
CreateMaterials(string folder, Device device, GraphicsStream adjacency, ExtendedMaterial[] materials)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
CreateMaterials(string folder, Device device, GraphicsBuffer adjacency, MaterialList materials)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Dispose()Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Dispose()Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Dispose()Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
FrameworkMesh(Device device, string name)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
FrameworkMesh()Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
FrameworkMesh(Device device, string name)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
FrameworkMesh()Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
FrameworkMesh(Device device, string name)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
FrameworkMesh()Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
GetMaterial(int index)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
GetMaterial(int index)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
GetMaterial(int index)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
GetTexture(int index)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
GetTexture(int index)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
GetTexture(int index)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
IsUsingMaterialsMicrosoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
LocalMeshMicrosoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
NumberMaterialsMicrosoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Render(Device device, bool canDrawOpaque, bool canDrawAlpha)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Render(Device device)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Render(Device device, bool canDrawOpaque, bool canDrawAlpha)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Render(Device device)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Render(Device device, bool canDrawOpaque, bool canDrawAlpha)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
Render(Device device)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
SetVertexDeclaration(Device device, VertexElement[] decl)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
SetVertexDeclaration(Device device, VertexElement[] decl)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
SetVertexDeclaration(Device device, VertexElement[] decl)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
SetVertexFormat(Device device, VertexFormats format)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
SetVertexFormat(Device device, VertexFormats format)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
SetVertexFormat(Device device, VertexFormats format)Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
SystemMeshMicrosoft.Samples.DirectX.UtilityToolkit.FrameworkMesh


Generated on Thu Jan 8 20:50:50 2009 for DXGfx by  doxygen 1.5.8