Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera Member List

This is the complete list of members for Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, including all inherited members.

activeButtonMaskMicrosoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera [protected]
aspectRatioMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
Camera()Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
Camera()Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
Camera()Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
cameraPitchAngleMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
cameraWorldMicrosoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera [protected]
cameraYawAngleMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
ConstrainToBoundary(ref Vector3 v)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
ConstrainToBoundary(ref Vector3 v)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
ConstrainToBoundary(ref Vector3 v)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
currentButtonMaskMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
defaultEyeMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
defaultLookAtMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
dragRectangleMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
dragTimerMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
eyeMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
EyeLocationMicrosoft.Samples.DirectX.UtilityToolkit.Camera
farPlaneMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
fieldOfViewMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
FrameMove(float elapsedTime)Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera [virtual]
FrameMove(float elapsedTime)Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera [virtual]
FrameMove(float elapsedTime)Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera [virtual]
framesToSmoothMouseDataMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
HandleMessages(IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam)Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
HandleMessages(IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam)Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
HandleMessages(IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam)Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
IsBeingDraggedMicrosoft.Samples.DirectX.UtilityToolkit.Camera
isClipToBoundaryMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
isEnablePositionMovementMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
isEnableYAxisMovementMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
isInvertPitchMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
isMouseLButtonDownMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
IsMouseLeftButtonDownMicrosoft.Samples.DirectX.UtilityToolkit.Camera
isMouseMButtonDownMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
IsMouseMiddleButtonDownMicrosoft.Samples.DirectX.UtilityToolkit.Camera
isMouseRButtonDownMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
IsMouseRightButtonDownMicrosoft.Samples.DirectX.UtilityToolkit.Camera
isMovementDragMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
IsPositionMovementEnabledMicrosoft.Samples.DirectX.UtilityToolkit.Camera
isResetCursorAfterMoveMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
keysMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
lastMousePositionMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
lookAtMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
LookAtPointMicrosoft.Samples.DirectX.UtilityToolkit.Camera
MapKey(IntPtr param)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected, static]
MapKey(IntPtr param)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected, static]
MapKey(IntPtr param)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected, static]
maxBoundaryMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
minBoundaryMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
mouseDeltaMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
mouseWheelDeltaMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
moveScalerMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
nearPlaneMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
ProjectionMatrixMicrosoft.Samples.DirectX.UtilityToolkit.Camera
projMatrixMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
Reset()Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
Reset()Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
Reset()Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
rotationScalerMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
rotationVelocityMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
SetProjectionParameters(float fov, float aspect, float near, float far)Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
SetProjectionParameters(float fov, float aspect, float near, float far)Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
SetProjectionParameters(float fov, float aspect, float near, float far)Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
SetRotationButtons(bool left, bool middle, bool right)Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera
SetRotationButtons(bool left, bool middle, bool right)Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera
SetRotationButtons(bool left, bool middle, bool right)Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera
SetViewParameters(Vector3 eyePt, Vector3 lookAtPt)Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
SetViewParameters(Vector3 eyePt, Vector3 lookAtPt)Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
SetViewParameters(Vector3 eyePt, Vector3 lookAtPt)Microsoft.Samples.DirectX.UtilityToolkit.Camera [virtual]
totalDragTimeToZeroMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
UpdateMouseDelta(float elapsedTime)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
UpdateMouseDelta(float elapsedTime)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
UpdateMouseDelta(float elapsedTime)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
UpdateVelocity(float elapsedTime)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
UpdateVelocity(float elapsedTime)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
UpdateVelocity(float elapsedTime)Microsoft.Samples.DirectX.UtilityToolkit.Camera [protected]
UpDirectionMicrosoft.Samples.DirectX.UtilityToolkit.Camera [static]
velocityMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
velocityDragMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
viewMatrixMicrosoft.Samples.DirectX.UtilityToolkit.Camera [protected]
ViewMatrixMicrosoft.Samples.DirectX.UtilityToolkit.Camera


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