Inherited by DXGfxLib.FreeCamera, DXGfxLib.FreeCamera, DXGfxLib.ThirdPersonCamera, DXGfxLib.ThirdPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, and Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera.

Public Member Functions | |
| abstract void | FrameMove (float elapsedTime) |
| Abstract method to control camera during frame move. | |
| virtual bool | HandleMessages (IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam) |
| Call this from your message proc so this class can handle window messages. | |
| virtual void | Reset () |
| Reset the camera's position back to the default. | |
| virtual unsafe void | SetViewParameters (Vector3 eyePt, Vector3 lookAtPt) |
| Client can call this to change the position and direction of camera. | |
| virtual void | SetProjectionParameters (float fov, float aspect, float near, float far) |
| Calculates the projection matrix based on input params. | |
| abstract void | FrameMove (float elapsedTime) |
| Abstract method to control camera during frame move. | |
| virtual bool | HandleMessages (IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam) |
| Call this from your message proc so this class can handle window messages. | |
| virtual void | Reset () |
| Reset the camera's position back to the default. | |
| virtual unsafe void | SetViewParameters (Vector3 eyePt, Vector3 lookAtPt) |
| Client can call this to change the position and direction of camera. | |
| virtual void | SetProjectionParameters (float fov, float aspect, float near, float far) |
| Calculates the projection matrix based on input params. | |
| abstract void | FrameMove (float elapsedTime) |
| Abstract method to control camera during frame move. | |
| virtual bool | HandleMessages (IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam) |
| Call this from your message proc so this class can handle window messages. | |
| virtual void | Reset () |
| Reset the camera's position back to the default. | |
| virtual unsafe void | SetViewParameters (Vector3 eyePt, Vector3 lookAtPt) |
| Client can call this to change the position and direction of camera. | |
| virtual void | SetProjectionParameters (float fov, float aspect, float near, float far) |
| Calculates the projection matrix based on input params. | |
Static Public Attributes | |
| static readonly Vector3 | UpDirection = new Vector3(0,1,0) |
Protected Member Functions | |
| Camera () | |
| Constructor for the base camera class (Sets up camera defaults). | |
| void | UpdateMouseDelta (float elapsedTime) |
| Figure out the mouse delta based on mouse movement. | |
| void | UpdateVelocity (float elapsedTime) |
| Figure out the velocity based on keyboard input & drag if any. | |
| void | ConstrainToBoundary (ref Vector3 v) |
| Clamps V to lie inside boundaries. | |
| Camera () | |
| Constructor for the base camera class (Sets up camera defaults). | |
| void | UpdateMouseDelta (float elapsedTime) |
| Figure out the mouse delta based on mouse movement. | |
| void | UpdateVelocity (float elapsedTime) |
| Figure out the velocity based on keyboard input & drag if any. | |
| void | ConstrainToBoundary (ref Vector3 v) |
| Clamps V to lie inside boundaries. | |
| Camera () | |
| Constructor for the base camera class (Sets up camera defaults). | |
| void | UpdateMouseDelta (float elapsedTime) |
| Figure out the mouse delta based on mouse movement. | |
| void | UpdateVelocity (float elapsedTime) |
| Figure out the velocity based on keyboard input & drag if any. | |
| void | ConstrainToBoundary (ref Vector3 v) |
| Clamps V to lie inside boundaries. | |
Static Protected Member Functions | |
| static CameraKeys | MapKey (IntPtr param) |
| Maps NativeMethods.WindowMessage.Key* msg to a camera key. | |
| static CameraKeys | MapKey (IntPtr param) |
| Maps NativeMethods.WindowMessage.Key* msg to a camera key. | |
| static CameraKeys | MapKey (IntPtr param) |
| Maps NativeMethods.WindowMessage.Key* msg to a camera key. | |
Protected Attributes | |
| Matrix | viewMatrix |
| Matrix | projMatrix |
| System.Drawing.Point | lastMousePosition |
| bool | isMouseLButtonDown |
| bool | isMouseMButtonDown |
| bool | isMouseRButtonDown |
| int | currentButtonMask |
| int | mouseWheelDelta |
| Vector2 | mouseDelta |
| float | framesToSmoothMouseData |
| Vector3 | defaultEye |
| Vector3 | defaultLookAt |
| Vector3 | eye |
| Vector3 | lookAt |
| float | cameraYawAngle |
| float | cameraPitchAngle |
| System.Drawing.Rectangle | dragRectangle |
| Vector3 | velocity |
| bool | isMovementDrag |
| Vector3 | velocityDrag |
| float | dragTimer |
| float | totalDragTimeToZero |
| Vector2 | rotationVelocity |
| float | fieldOfView |
| float | aspectRatio |
| float | nearPlane |
| float | farPlane |
| float | rotationScaler |
| float | moveScaler |
| bool | isInvertPitch |
| bool | isEnablePositionMovement |
| bool | isEnableYAxisMovement |
| bool | isClipToBoundary |
| Vector3 | minBoundary |
| Vector3 | maxBoundary |
| bool | isResetCursorAfterMove |
| bool[] | keys |
Properties | |
| bool | IsBeingDragged [get] |
| Is the camera being 'dragged' at all? | |
| bool | IsMouseLeftButtonDown [get] |
| Is the left mouse button down. | |
| bool | IsMouseRightButtonDown [get] |
| Is the right mouse button down. | |
| bool | IsMouseMiddleButtonDown [get] |
| Is the middle mouse button down. | |
| Matrix | ViewMatrix [get] |
| Returns the view transformation matrix. | |
| Matrix | ProjectionMatrix [get] |
| Returns the projection transformation matrix. | |
| Vector3 | EyeLocation [get] |
| Returns the location of the eye. | |
| Vector3 | LookAtPoint [get] |
| Returns the look at point of the camera. | |
| bool | IsPositionMovementEnabled [get, set] |
| Is position movement enabled. | |
Definition at line 1096 of file dxmutmisc.cs.
| Microsoft.Samples.DirectX.UtilityToolkit.Camera.Camera | ( | ) | [protected] |
Constructor for the base camera class (Sets up camera defaults).
Definition at line 1215 of file dxmutmisc.cs.
| Microsoft.Samples.DirectX.UtilityToolkit.Camera.Camera | ( | ) | [protected] |
Constructor for the base camera class (Sets up camera defaults).
Definition at line 1215 of file dxmutmisc.cs.
| Microsoft.Samples.DirectX.UtilityToolkit.Camera.Camera | ( | ) | [protected] |
Constructor for the base camera class (Sets up camera defaults).
Definition at line 1208 of file wdxmutmisc.cs.
| void Microsoft.Samples.DirectX.UtilityToolkit.Camera.ConstrainToBoundary | ( | ref Vector3 | v | ) | [protected] |
| void Microsoft.Samples.DirectX.UtilityToolkit.Camera.ConstrainToBoundary | ( | ref Vector3 | v | ) | [protected] |
| void Microsoft.Samples.DirectX.UtilityToolkit.Camera.ConstrainToBoundary | ( | ref Vector3 | v | ) | [protected] |
| abstract void Microsoft.Samples.DirectX.UtilityToolkit.Camera.FrameMove | ( | float | elapsedTime | ) | [pure virtual] |
Abstract method to control camera during frame move.
Implemented in Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, DXGfxLib.ThirdPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, and DXGfxLib.ThirdPersonCamera.
| abstract void Microsoft.Samples.DirectX.UtilityToolkit.Camera.FrameMove | ( | float | elapsedTime | ) | [pure virtual] |
Abstract method to control camera during frame move.
Implemented in Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, DXGfxLib.ThirdPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, and DXGfxLib.ThirdPersonCamera.
| abstract void Microsoft.Samples.DirectX.UtilityToolkit.Camera.FrameMove | ( | float | elapsedTime | ) | [pure virtual] |
Abstract method to control camera during frame move.
Implemented in Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, DXGfxLib.ThirdPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, and DXGfxLib.ThirdPersonCamera.
| virtual bool Microsoft.Samples.DirectX.UtilityToolkit.Camera.HandleMessages | ( | IntPtr | hWnd, | |
| NativeMethods.WindowMessage | msg, | |||
| IntPtr | wParam, | |||
| IntPtr | lParam | |||
| ) | [virtual] |
Call this from your message proc so this class can handle window messages.
Reimplemented in Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, DXGfxLib.ThirdPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, and DXGfxLib.ThirdPersonCamera.
Definition at line 1258 of file wdxmutmisc.cs.
| virtual bool Microsoft.Samples.DirectX.UtilityToolkit.Camera.HandleMessages | ( | IntPtr | hWnd, | |
| NativeMethods.WindowMessage | msg, | |||
| IntPtr | wParam, | |||
| IntPtr | lParam | |||
| ) | [virtual] |
Call this from your message proc so this class can handle window messages.
Reimplemented in Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, DXGfxLib.ThirdPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, and DXGfxLib.ThirdPersonCamera.
Definition at line 1265 of file dxmutmisc.cs.
| virtual bool Microsoft.Samples.DirectX.UtilityToolkit.Camera.HandleMessages | ( | IntPtr | hWnd, | |
| NativeMethods.WindowMessage | msg, | |||
| IntPtr | wParam, | |||
| IntPtr | lParam | |||
| ) | [virtual] |
Call this from your message proc so this class can handle window messages.
Reimplemented in Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, DXGfxLib.ThirdPersonCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, DXGfxLib.FreeCamera, and DXGfxLib.ThirdPersonCamera.
Definition at line 1265 of file dxmutmisc.cs.
| static CameraKeys Microsoft.Samples.DirectX.UtilityToolkit.Camera.MapKey | ( | IntPtr | param | ) | [static, protected] |
Maps NativeMethods.WindowMessage.Key* msg to a camera key.
Definition at line 1094 of file wdxmutmisc.cs.
| static CameraKeys Microsoft.Samples.DirectX.UtilityToolkit.Camera.MapKey | ( | IntPtr | param | ) | [static, protected] |
Maps NativeMethods.WindowMessage.Key* msg to a camera key.
Definition at line 1101 of file dxmutmisc.cs.
| static CameraKeys Microsoft.Samples.DirectX.UtilityToolkit.Camera.MapKey | ( | IntPtr | param | ) | [static, protected] |
Maps NativeMethods.WindowMessage.Key* msg to a camera key.
Definition at line 1101 of file dxmutmisc.cs.
| virtual void Microsoft.Samples.DirectX.UtilityToolkit.Camera.Reset | ( | ) | [virtual] |
Reset the camera's position back to the default.
Reimplemented in Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, and Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera.
Definition at line 1350 of file wdxmutmisc.cs.
| virtual void Microsoft.Samples.DirectX.UtilityToolkit.Camera.Reset | ( | ) | [virtual] |
Reset the camera's position back to the default.
Reimplemented in Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, and Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera.
Definition at line 1357 of file dxmutmisc.cs.
| virtual void Microsoft.Samples.DirectX.UtilityToolkit.Camera.Reset | ( | ) | [virtual] |
Reset the camera's position back to the default.
Reimplemented in Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, and Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera.
Definition at line 1357 of file dxmutmisc.cs.
| virtual void Microsoft.Samples.DirectX.UtilityToolkit.Camera.SetProjectionParameters | ( | float | fov, | |
| float | aspect, | |||
| float | near, | |||
| float | far | |||
| ) | [virtual] |
Calculates the projection matrix based on input params.
Definition at line 1382 of file wdxmutmisc.cs.
| virtual void Microsoft.Samples.DirectX.UtilityToolkit.Camera.SetProjectionParameters | ( | float | fov, | |
| float | aspect, | |||
| float | near, | |||
| float | far | |||
| ) | [virtual] |
Calculates the projection matrix based on input params.
Definition at line 1389 of file dxmutmisc.cs.
| virtual void Microsoft.Samples.DirectX.UtilityToolkit.Camera.SetProjectionParameters | ( | float | fov, | |
| float | aspect, | |||
| float | near, | |||
| float | far | |||
| ) | [virtual] |
Calculates the projection matrix based on input params.
Definition at line 1389 of file dxmutmisc.cs.

| virtual unsafe void Microsoft.Samples.DirectX.UtilityToolkit.Camera.SetViewParameters | ( | Vector3 | eyePt, | |
| Vector3 | lookAtPt | |||
| ) | [virtual] |
Client can call this to change the position and direction of camera.
Reimplemented in Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, and Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera.
Definition at line 1358 of file wdxmutmisc.cs.
| virtual unsafe void Microsoft.Samples.DirectX.UtilityToolkit.Camera.SetViewParameters | ( | Vector3 | eyePt, | |
| Vector3 | lookAtPt | |||
| ) | [virtual] |
Client can call this to change the position and direction of camera.
Reimplemented in Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, and Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera.
Definition at line 1365 of file dxmutmisc.cs.
| virtual unsafe void Microsoft.Samples.DirectX.UtilityToolkit.Camera.SetViewParameters | ( | Vector3 | eyePt, | |
| Vector3 | lookAtPt | |||
| ) | [virtual] |
Client can call this to change the position and direction of camera.
Reimplemented in Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera, and Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera.
Definition at line 1365 of file dxmutmisc.cs.

| void Microsoft.Samples.DirectX.UtilityToolkit.Camera.UpdateMouseDelta | ( | float | elapsedTime | ) | [protected] |
| void Microsoft.Samples.DirectX.UtilityToolkit.Camera.UpdateMouseDelta | ( | float | elapsedTime | ) | [protected] |
| void Microsoft.Samples.DirectX.UtilityToolkit.Camera.UpdateMouseDelta | ( | float | elapsedTime | ) | [protected] |
Figure out the mouse delta based on mouse movement.
Definition at line 1403 of file dxmutmisc.cs.

| void Microsoft.Samples.DirectX.UtilityToolkit.Camera.UpdateVelocity | ( | float | elapsedTime | ) | [protected] |
Figure out the velocity based on keyboard input & drag if any.
Definition at line 1435 of file wdxmutmisc.cs.
| void Microsoft.Samples.DirectX.UtilityToolkit.Camera.UpdateVelocity | ( | float | elapsedTime | ) | [protected] |
Figure out the velocity based on keyboard input & drag if any.
Definition at line 1442 of file dxmutmisc.cs.
| void Microsoft.Samples.DirectX.UtilityToolkit.Camera.UpdateVelocity | ( | float | elapsedTime | ) | [protected] |
Figure out the velocity based on keyboard input & drag if any.
Definition at line 1442 of file dxmutmisc.cs.

float Microsoft::Samples::DirectX::UtilityToolkit.Camera::aspectRatio [protected] |
Definition at line 1164 of file dxmutmisc.cs.
float Microsoft::Samples::DirectX::UtilityToolkit.Camera::cameraPitchAngle [protected] |
Definition at line 1153 of file dxmutmisc.cs.
float Microsoft::Samples::DirectX::UtilityToolkit.Camera::cameraYawAngle [protected] |
Definition at line 1152 of file dxmutmisc.cs.
Definition at line 1143 of file dxmutmisc.cs.
Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::defaultEye [protected] |
Definition at line 1148 of file dxmutmisc.cs.
Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::defaultLookAt [protected] |
Definition at line 1149 of file dxmutmisc.cs.
System Drawing Rectangle Microsoft::Samples::DirectX::UtilityToolkit.Camera::dragRectangle [protected] |
Definition at line 1155 of file dxmutmisc.cs.
float Microsoft::Samples::DirectX::UtilityToolkit.Camera::dragTimer [protected] |
Definition at line 1159 of file dxmutmisc.cs.
Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::eye [protected] |
Definition at line 1150 of file dxmutmisc.cs.
float Microsoft::Samples::DirectX::UtilityToolkit.Camera::farPlane [protected] |
Definition at line 1166 of file dxmutmisc.cs.
float Microsoft::Samples::DirectX::UtilityToolkit.Camera::fieldOfView [protected] |
Definition at line 1163 of file dxmutmisc.cs.
Definition at line 1146 of file dxmutmisc.cs.
bool Microsoft::Samples::DirectX::UtilityToolkit.Camera::isClipToBoundary [protected] |
Definition at line 1175 of file dxmutmisc.cs.
Definition at line 1172 of file dxmutmisc.cs.
Definition at line 1173 of file dxmutmisc.cs.
bool Microsoft::Samples::DirectX::UtilityToolkit.Camera::isInvertPitch [protected] |
Definition at line 1171 of file dxmutmisc.cs.
Definition at line 1140 of file dxmutmisc.cs.
Definition at line 1141 of file dxmutmisc.cs.
Definition at line 1142 of file dxmutmisc.cs.
bool Microsoft::Samples::DirectX::UtilityToolkit.Camera::isMovementDrag [protected] |
Definition at line 1157 of file dxmutmisc.cs.
Definition at line 1179 of file dxmutmisc.cs.
bool [] Microsoft.Samples.DirectX.UtilityToolkit.Camera.keys [protected] |
Definition at line 1182 of file dxmutmisc.cs.
System Drawing Point Microsoft::Samples::DirectX::UtilityToolkit.Camera::lastMousePosition [protected] |
Definition at line 1139 of file dxmutmisc.cs.
Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::lookAt [protected] |
Definition at line 1151 of file dxmutmisc.cs.
Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::maxBoundary [protected] |
Definition at line 1177 of file dxmutmisc.cs.
Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::minBoundary [protected] |
Definition at line 1176 of file dxmutmisc.cs.
Vector2 Microsoft::Samples::DirectX::UtilityToolkit.Camera::mouseDelta [protected] |
Definition at line 1145 of file dxmutmisc.cs.
Definition at line 1144 of file dxmutmisc.cs.
float Microsoft::Samples::DirectX::UtilityToolkit.Camera::moveScaler [protected] |
Definition at line 1169 of file dxmutmisc.cs.
float Microsoft::Samples::DirectX::UtilityToolkit.Camera::nearPlane [protected] |
Definition at line 1165 of file dxmutmisc.cs.
Matrix Microsoft::Samples::DirectX::UtilityToolkit.Camera::projMatrix [protected] |
Definition at line 1137 of file dxmutmisc.cs.
float Microsoft::Samples::DirectX::UtilityToolkit.Camera::rotationScaler [protected] |
Definition at line 1168 of file dxmutmisc.cs.
Vector2 Microsoft::Samples::DirectX::UtilityToolkit.Camera::rotationVelocity [protected] |
Definition at line 1161 of file dxmutmisc.cs.
float Microsoft::Samples::DirectX::UtilityToolkit.Camera::totalDragTimeToZero [protected] |
Definition at line 1160 of file dxmutmisc.cs.
static readonly Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::UpDirection = new Vector3(0,1,0) [static] |
Definition at line 1183 of file dxmutmisc.cs.
Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::velocity [protected] |
Definition at line 1156 of file dxmutmisc.cs.
Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::velocityDrag [protected] |
Definition at line 1158 of file dxmutmisc.cs.
Matrix Microsoft::Samples::DirectX::UtilityToolkit.Camera::viewMatrix [protected] |
Definition at line 1136 of file dxmutmisc.cs.
Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::EyeLocation [get] |
bool Microsoft::Samples::DirectX::UtilityToolkit.Camera::IsBeingDragged [get] |
bool Microsoft::Samples::DirectX::UtilityToolkit.Camera::IsMouseLeftButtonDown [get] |
bool Microsoft::Samples::DirectX::UtilityToolkit.Camera::IsMouseMiddleButtonDown [get] |
bool Microsoft::Samples::DirectX::UtilityToolkit.Camera::IsMouseRightButtonDown [get] |
bool Microsoft::Samples::DirectX::UtilityToolkit.Camera::IsPositionMovementEnabled [get, set] |
Vector3 Microsoft::Samples::DirectX::UtilityToolkit.Camera::LookAtPoint [get] |
Matrix Microsoft::Samples::DirectX::UtilityToolkit.Camera::ProjectionMatrix [get] |
Matrix Microsoft::Samples::DirectX::UtilityToolkit.Camera::ViewMatrix [get] |
1.5.8