| channels | Game.WorldEntity | |
| Distance(WorldLocation otherLocation) | Game.WorldLocation | |
| Distance(WorldLocation loc1, WorldLocation loc2) | Game.WorldLocation | [static] |
| Distance(WorldLocation otherLocation) | Game.WorldLocation | |
| Distance(WorldLocation loc1, WorldLocation loc2) | Game.WorldLocation | [static] |
| IAKnowledgeChanged | Game.WorldEntity | |
| missions | Game.WorldEntity | |
| nodeLocation | Game.WorldLocation | |
| radius | Game.WorldLocation | |
| sceneObj | Game.WorldEntity | [protected] |
| SceneObject | Game.WorldEntity | |
| Selected() | Game.WorldEntity | |
| Selected() | Game.WorldEntity | |
| selectSound | Game.WorldEntity | |
| selectString | Game.WorldEntity | |
| UpdateIA(float elapsedTime, double absTime) | Game.WorldEntity | [virtual] |
| UpdateIA(float elapsedTime, double absTime) | Game.WorldEntity | [virtual] |
| WorldEntity() | Game.WorldEntity | |
| WorldEntity() | Game.WorldEntity | |
| WorldLocation() | Game.WorldLocation | |
| WorldLocation(Vector3 vec) | Game.WorldLocation | |
| WorldLocation() | Game.WorldLocation | |
| WorldLocation(Vector3 vec) | Game.WorldLocation |
1.5.8