Inherited by Game.Animal, Game.Animal, Game.Boat, Game.Boat, Game.Building, Game.Building, Game.Vegetals, Game.Vegetals, Game.WorldLocation, and Game.WorldLocation.

Public Member Functions | |
| WorldEntity () | |
| void | Selected () |
| virtual void | UpdateIA (float elapsedTime, double absTime) |
| WorldEntity () | |
| void | Selected () |
| virtual void | UpdateIA (float elapsedTime, double absTime) |
Public Attributes | |
| SecondaryBuffer | selectSound |
| String | selectString |
| List< Mission > | missions |
| List< IAChannel > | channels |
| bool | IAKnowledgeChanged = false |
Protected Attributes | |
| SceneObject | sceneObj = new SceneObject() |
Properties | |
| SceneObject | SceneObject [get, set] |
Definition at line 32 of file WorldEntity.cs.
| Game.WorldEntity.WorldEntity | ( | ) |
Definition at line 47 of file WorldEntity.cs.
| Game.WorldEntity.WorldEntity | ( | ) |
Definition at line 47 of file WorldEntity.cs.
| void Game.WorldEntity.Selected | ( | ) |
| void Game.WorldEntity.Selected | ( | ) |
| virtual void Game.WorldEntity.UpdateIA | ( | float | elapsedTime, | |
| double | absTime | |||
| ) | [virtual] |
Implements Game.IWorldEntity.
Reimplemented in Game.Tiger, and Game.Tiger.
Definition at line 63 of file WorldEntity.cs.

| virtual void Game.WorldEntity.UpdateIA | ( | float | elapsedTime, | |
| double | absTime | |||
| ) | [virtual] |
Implements Game.IWorldEntity.
Reimplemented in Game.Tiger, and Game.Tiger.
Definition at line 63 of file WorldEntity.cs.

| List< IAChannel > Game.WorldEntity::channels |
Definition at line 60 of file WorldEntity.cs.
| bool Game.WorldEntity::IAKnowledgeChanged = false |
Definition at line 61 of file WorldEntity.cs.
| List< Mission > Game.WorldEntity::missions |
Definition at line 45 of file WorldEntity.cs.
SceneObject Game.WorldEntity::sceneObj = new SceneObject() [protected] |
Definition at line 34 of file WorldEntity.cs.
| SecondaryBuffer Game.WorldEntity::selectSound |
Definition at line 42 of file WorldEntity.cs.
Definition at line 43 of file WorldEntity.cs.
SceneObject Game.WorldEntity::SceneObject [get, set] |
1.5.8