Game.WorldEntity Class Reference

Inherits Game::IWorldEntity, and Game::IWorldEntity.

Inherited by Game.Animal, Game.Animal, Game.Boat, Game.Boat, Game.Building, Game.Building, Game.Vegetals, Game.Vegetals, Game.WorldLocation, and Game.WorldLocation.

Collaboration diagram for Game.WorldEntity:

Collaboration graph
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List of all members.

Public Member Functions

 WorldEntity ()
void Selected ()
virtual void UpdateIA (float elapsedTime, double absTime)
 WorldEntity ()
void Selected ()
virtual void UpdateIA (float elapsedTime, double absTime)

Public Attributes

SecondaryBuffer selectSound
String selectString
List< Missionmissions
List< IAChannelchannels
bool IAKnowledgeChanged = false

Protected Attributes

SceneObject sceneObj = new SceneObject()

Properties

SceneObject SceneObject [get, set]


Detailed Description

Definition at line 32 of file WorldEntity.cs.


Constructor & Destructor Documentation

Game.WorldEntity.WorldEntity (  ) 

Definition at line 47 of file WorldEntity.cs.

Game.WorldEntity.WorldEntity (  ) 

Definition at line 47 of file WorldEntity.cs.


Member Function Documentation

void Game.WorldEntity.Selected (  ) 

Implements Game.IWorldEntity.

Definition at line 53 of file WorldEntity.cs.

void Game.WorldEntity.Selected (  ) 

Implements Game.IWorldEntity.

Definition at line 53 of file WorldEntity.cs.

virtual void Game.WorldEntity.UpdateIA ( float  elapsedTime,
double  absTime 
) [virtual]

Implements Game.IWorldEntity.

Reimplemented in Game.Tiger, and Game.Tiger.

Definition at line 63 of file WorldEntity.cs.

Here is the call graph for this function:

virtual void Game.WorldEntity.UpdateIA ( float  elapsedTime,
double  absTime 
) [virtual]

Implements Game.IWorldEntity.

Reimplemented in Game.Tiger, and Game.Tiger.

Definition at line 63 of file WorldEntity.cs.

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Member Data Documentation

Definition at line 60 of file WorldEntity.cs.

Definition at line 61 of file WorldEntity.cs.

Definition at line 45 of file WorldEntity.cs.

Definition at line 34 of file WorldEntity.cs.

Definition at line 42 of file WorldEntity.cs.

Definition at line 43 of file WorldEntity.cs.


Property Documentation

SceneObject Game.WorldEntity::SceneObject [get, set]

Implements Game.IWorldEntity.

Definition at line 37 of file WorldEntity.cs.


The documentation for this class was generated from the following files:

Generated on Thu Jan 8 20:50:18 2009 for DXGfx by  doxygen 1.5.8