Game.Tiger Class Reference
Inherits
Game::Animal, and
Game::Animal.
List of all members.
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Public Member Functions |
| | Tiger () |
| override void | UpdateIA (float elapsedTime, double absTime) |
| void | UpdateSensors (float elapsedTime, double absTime) |
| void | PerformStateActions (float elapsedTime, double absTime) |
| void | Bois (float elapsedTime, double absTime) |
| void | Dort (float elapsedTime, double absTime) |
| void | Explore (float elapsedTime, double absTime) |
| void | Fuit (float elapsedTime, double absTime) |
| void | Mange (float elapsedTime, double absTime) |
| | Tiger () |
| override void | UpdateIA (float elapsedTime, double absTime) |
| void | UpdateSensors (float elapsedTime, double absTime) |
| void | PerformStateActions (float elapsedTime, double absTime) |
| void | Bois (float elapsedTime, double absTime) |
| void | Dort (float elapsedTime, double absTime) |
| void | Explore (float elapsedTime, double absTime) |
| void | Fuit (float elapsedTime, double absTime) |
| void | Mange (float elapsedTime, double absTime) |
Public Attributes |
| bool | Faim = false |
| double | lastEat = 0 |
| double | angryEvery = 30 |
| double | fullLunch = 10 |
| bool | Soif = false |
| double | lastDrink = 0 |
| double | drinkEvery = 20 |
| double | fullDrink = 5 |
| bool | ProxNourriture = false |
| Vector3 | Nourriture |
| bool | ProxEau = false |
| Vector3 | Eau |
| bool | Sommeil = false |
| double | lastSleep = 0 |
| double | sleepEvery = 50 |
| double | fullSleep = 20 |
| bool | Bruit = false |
| State | currentState = State.Explore |
| double | stateTime = 0 |
| bool | stateJustChanged = false |
| Random | rand |
Detailed Description
Definition at line 27 of file Tiger.cs.
Constructor & Destructor Documentation
Member Function Documentation
| void Game.Tiger.Bois |
( |
float |
elapsedTime, |
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double |
absTime | |
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) |
| | |
| void Game.Tiger.Bois |
( |
float |
elapsedTime, |
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double |
absTime | |
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) |
| | |
| void Game.Tiger.Dort |
( |
float |
elapsedTime, |
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double |
absTime | |
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) |
| | |
| void Game.Tiger.Dort |
( |
float |
elapsedTime, |
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double |
absTime | |
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) |
| | |
| void Game.Tiger.Explore |
( |
float |
elapsedTime, |
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double |
absTime | |
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) |
| | |
| void Game.Tiger.Explore |
( |
float |
elapsedTime, |
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double |
absTime | |
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) |
| | |
| void Game.Tiger.Fuit |
( |
float |
elapsedTime, |
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double |
absTime | |
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) |
| | |
| void Game.Tiger.Fuit |
( |
float |
elapsedTime, |
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double |
absTime | |
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) |
| | |
| void Game.Tiger.Mange |
( |
float |
elapsedTime, |
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double |
absTime | |
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) |
| | |
| void Game.Tiger.Mange |
( |
float |
elapsedTime, |
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double |
absTime | |
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) |
| | |
| void Game.Tiger.PerformStateActions |
( |
float |
elapsedTime, |
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|
double |
absTime | |
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) |
| | |
| void Game.Tiger.PerformStateActions |
( |
float |
elapsedTime, |
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|
double |
absTime | |
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) |
| | |
| override void Game.Tiger.UpdateIA |
( |
float |
elapsedTime, |
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|
double |
absTime | |
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) |
| | [virtual] |
| override void Game.Tiger.UpdateIA |
( |
float |
elapsedTime, |
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|
double |
absTime | |
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) |
| | [virtual] |
| void Game.Tiger.UpdateSensors |
( |
float |
elapsedTime, |
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|
double |
absTime | |
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) |
| | |
| void Game.Tiger.UpdateSensors |
( |
float |
elapsedTime, |
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|
double |
absTime | |
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) |
| | |
Member Data Documentation
The documentation for this class was generated from the following files:
- D:/guillaume/guillara/3D/DXGfx/Backup/World/Tiger.cs
- D:/guillaume/guillara/3D/DXGfx/World/Tiger.cs