
Public Member Functions | |
| Moving (ICanMove theActor) | |
| override void | SetActor (IWorldEntity theActor) |
| override bool | CheckFeasibility (WorldEntity selectedEntity) |
| override void | Update (double appTime, float elapsedTime) |
| override bool | Similar (Action action) |
| Moving (ICanMove theActor) | |
| override void | SetActor (IWorldEntity theActor) |
| override bool | CheckFeasibility (WorldEntity selectedEntity) |
| override void | Update (double appTime, float elapsedTime) |
| override bool | Similar (Action action) |
Public Attributes | |
| WorldLocation | destination |
Definition at line 89 of file Action.cs.
| override bool Game.Moving.CheckFeasibility | ( | WorldEntity | selectedEntity | ) | [virtual] |
| override bool Game.Moving.CheckFeasibility | ( | WorldEntity | selectedEntity | ) | [virtual] |
| override void Game.Moving.SetActor | ( | IWorldEntity | theActor | ) | [virtual] |
| override void Game.Moving.SetActor | ( | IWorldEntity | theActor | ) | [virtual] |
| override bool Game.Moving.Similar | ( | Action | action | ) | [virtual] |
Reimplemented from Game.Action.
Definition at line 133 of file Action.cs.

| override bool Game.Moving.Similar | ( | Action | action | ) | [virtual] |
Reimplemented from Game.Action.
Definition at line 133 of file Action.cs.

| override void Game.Moving.Update | ( | double | appTime, | |
| float | elapsedTime | |||
| ) | [virtual] |
Reimplemented from Game.Action.
Definition at line 117 of file Action.cs.

| override void Game.Moving.Update | ( | double | appTime, | |
| float | elapsedTime | |||
| ) | [virtual] |
Reimplemented from Game.Action.
Definition at line 117 of file Action.cs.

1.5.8