Game.Moving Class Reference

Inherits Game::Action, and Game::Action.

Collaboration diagram for Game.Moving:

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List of all members.

Public Member Functions

 Moving (ICanMove theActor)
override void SetActor (IWorldEntity theActor)
override bool CheckFeasibility (WorldEntity selectedEntity)
override void Update (double appTime, float elapsedTime)
override bool Similar (Action action)
 Moving (ICanMove theActor)
override void SetActor (IWorldEntity theActor)
override bool CheckFeasibility (WorldEntity selectedEntity)
override void Update (double appTime, float elapsedTime)
override bool Similar (Action action)

Public Attributes

WorldLocation destination


Detailed Description

Definition at line 89 of file Action.cs.


Constructor & Destructor Documentation

Game.Moving.Moving ( ICanMove  theActor  ) 

Definition at line 93 of file Action.cs.

Game.Moving.Moving ( ICanMove  theActor  ) 

Definition at line 93 of file Action.cs.


Member Function Documentation

override bool Game.Moving.CheckFeasibility ( WorldEntity  selectedEntity  )  [virtual]

Reimplemented from Game.Action.

Definition at line 112 of file Action.cs.

override bool Game.Moving.CheckFeasibility ( WorldEntity  selectedEntity  )  [virtual]

Reimplemented from Game.Action.

Definition at line 112 of file Action.cs.

override void Game.Moving.SetActor ( IWorldEntity  theActor  )  [virtual]

Reimplemented from Game.Action.

Definition at line 98 of file Action.cs.

override void Game.Moving.SetActor ( IWorldEntity  theActor  )  [virtual]

Reimplemented from Game.Action.

Definition at line 98 of file Action.cs.

override bool Game.Moving.Similar ( Action  action  )  [virtual]

Reimplemented from Game.Action.

Definition at line 133 of file Action.cs.

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override bool Game.Moving.Similar ( Action  action  )  [virtual]

Reimplemented from Game.Action.

Definition at line 133 of file Action.cs.

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override void Game.Moving.Update ( double  appTime,
float  elapsedTime 
) [virtual]

Reimplemented from Game.Action.

Definition at line 117 of file Action.cs.

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override void Game.Moving.Update ( double  appTime,
float  elapsedTime 
) [virtual]

Reimplemented from Game.Action.

Definition at line 117 of file Action.cs.

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Member Data Documentation

Definition at line 91 of file Action.cs.


The documentation for this class was generated from the following files:

Generated on Thu Jan 8 20:50:08 2009 for DXGfx by  doxygen 1.5.8