| Action() | Game.Action | |
| Action(IWorldEntity theActor) | Game.Action | |
| Action() | Game.Action | |
| Action(IWorldEntity theActor) | Game.Action | |
| actor | Game.Action | [protected] |
| CheckFeasibility(WorldEntity selectedEntity) | Game.Action | [virtual] |
| CheckFeasibility(WorldEntity selectedEntity) | Game.Action | [virtual] |
| complement | Game.Action | |
| completed | Game.Action | |
| iamdone | Game.Action | |
| IAmDone() | Game.Action | [virtual] |
| IAmDone() | Game.Action | [virtual] |
| LookingForFood(IWorldEntity theActor) | Game.LookingForFood | |
| LookingForFood(IWorldEntity theActor) | Game.LookingForFood | |
| SetActor(IWorldEntity theActor) | Game.Action | [virtual] |
| SetActor(IWorldEntity theActor) | Game.Action | [virtual] |
| Similar(Action action) | Game.LookingForFood | [virtual] |
| Similar(Action action) | Game.LookingForFood | [virtual] |
| Game::Action.Similar(Action ac1, Action ac2) | Game.Action | [static] |
| Update(double appTime, float elapsedTime) | Game.Action | [virtual] |
| Update(double appTime, float elapsedTime) | Game.Action | [virtual] |
1.5.8