Game.Eating Class Reference

Inherits Game::Action, and Game::Action.

Collaboration diagram for Game.Eating:

Collaboration graph
[legend]

List of all members.

Public Member Functions

 Eating (IWorldEntity theActor)
override void Update (double appTime, float elapsedTime)
override bool Similar (Action action)
 Eating (IWorldEntity theActor)
override void Update (double appTime, float elapsedTime)
override bool Similar (Action action)


Detailed Description

Definition at line 161 of file Action.cs.


Constructor & Destructor Documentation

Game.Eating.Eating ( IWorldEntity  theActor  ) 

Definition at line 163 of file Action.cs.

Game.Eating.Eating ( IWorldEntity  theActor  ) 

Definition at line 163 of file Action.cs.


Member Function Documentation

override bool Game.Eating.Similar ( Action  action  )  [virtual]

Reimplemented from Game.Action.

Definition at line 172 of file Action.cs.

override bool Game.Eating.Similar ( Action  action  )  [virtual]

Reimplemented from Game.Action.

Definition at line 172 of file Action.cs.

override void Game.Eating.Update ( double  appTime,
float  elapsedTime 
) [virtual]

Reimplemented from Game.Action.

Definition at line 168 of file Action.cs.

Here is the call graph for this function:

override void Game.Eating.Update ( double  appTime,
float  elapsedTime 
) [virtual]

Reimplemented from Game.Action.

Definition at line 168 of file Action.cs.

Here is the call graph for this function:


The documentation for this class was generated from the following files:

Generated on Thu Jan 8 20:50:08 2009 for DXGfx by  doxygen 1.5.8