| channels | Game.WorldEntity | |
| CurrentAction | Game.Boat | |
| IAKnowledgeChanged | Game.WorldEntity | |
| mission | Game.Boat | |
| missions | Game.WorldEntity | |
| Move(Vector3 direction, float elapsedTime) | Game.Boat | |
| Move(Vector3 direction, float elapsedTime) | Game.Boat | |
| sceneObj | Game.WorldEntity | [protected] |
| SceneObject | Game.WorldEntity | |
| Selected() | Game.WorldEntity | |
| Selected() | Game.WorldEntity | |
| selectSound | Game.WorldEntity | |
| selectString | Game.WorldEntity | |
| speed | Game.Boat | |
| UpdateAI(double appTime, float elapsedTime) | Game.Boat | |
| UpdateAI(double appTime, float elapsedTime) | Game.Boat | |
| UpdateIA(float elapsedTime, double absTime) | Game.WorldEntity | [virtual] |
| UpdateIA(float elapsedTime, double absTime) | Game.WorldEntity | [virtual] |
| WorldEntity() | Game.WorldEntity | |
| WorldEntity() | Game.WorldEntity |
1.5.8