Inherited by Game.Tiger, and Game.Tiger.

Public Member Functions | |
| void | UpdateAI (double appTime, float elapsedTime) |
| void | Move (Vector3 direction, float elapsedTime) |
| void | UpdateAI (double appTime, float elapsedTime) |
| void | Move (Vector3 direction, float elapsedTime) |
Public Attributes | |
| float | speed = 0 |
| Mission | mission |
Properties | |
| Action | CurrentAction [get, set] |
Definition at line 25 of file Animal.cs.
| void Game.Animal.Move | ( | Vector3 | direction, | |
| float | elapsedTime | |||
| ) |
Implements Game.ICanMove.
Definition at line 54 of file Animal.cs.

| void Game.Animal.Move | ( | Vector3 | direction, | |
| float | elapsedTime | |||
| ) |
Implements Game.ICanMove.
Definition at line 54 of file Animal.cs.

| void Game.Animal.UpdateAI | ( | double | appTime, | |
| float | elapsedTime | |||
| ) |
| void Game.Animal.UpdateAI | ( | double | appTime, | |
| float | elapsedTime | |||
| ) |
| float Game.Animal::speed = 0 |
1.5.8