Editor.NewSceneDialog Class Reference

Collaboration diagram for Editor.NewSceneDialog:

Collaboration graph
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List of all members.

Public Member Functions

 NewSceneDialog ()
 NewSceneDialog ()

Protected Member Functions

override void Dispose (bool disposing)
 Clean up any resources being used.
override void Dispose (bool disposing)
 Clean up any resources being used.


Detailed Description

Definition at line 12 of file NewSceneDialog.cs.


Constructor & Destructor Documentation

Editor.NewSceneDialog.NewSceneDialog (  ) 

Definition at line 14 of file NewSceneDialog.cs.

Editor.NewSceneDialog.NewSceneDialog (  ) 

Definition at line 14 of file NewSceneDialog.cs.


Member Function Documentation

override void Editor.NewSceneDialog.Dispose ( bool  disposing  )  [protected]

Clean up any resources being used.

Parameters:
disposing true if managed resources should be disposed; otherwise, false.

Definition at line 14 of file NewSceneDialog.Designer.cs.

override void Editor.NewSceneDialog.Dispose ( bool  disposing  )  [protected]

Clean up any resources being used.

Parameters:
disposing true if managed resources should be disposed; otherwise, false.

Definition at line 14 of file NewSceneDialog.Designer.cs.


The documentation for this class was generated from the following files:

Generated on Thu Jan 8 20:50:02 2009 for DXGfx by  doxygen 1.5.8