DXGfxLib.test3 Class Reference

Inherits DXGfxLib::ExecutableBlock, and DXGfxLib::ExecutableBlock.

Collaboration diagram for DXGfxLib.test3:

Collaboration graph
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List of all members.

Public Member Functions

override void Evaluate (Scene scene, SceneNode parent, double appTime, float elapsedTime)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
override void Click (Scene scene, SceneNode parent, double appTime, float elapsedTime)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
override void Collision (Scene scene, SceneNode parent, double appTime, float elapsedTime, SceneObject collidingObject)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
override void Evaluate (Scene scene, SceneNode parent, double appTime, float elapsedTime)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
override void Click (Scene scene, SceneNode parent, double appTime, float elapsedTime)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
override void Collision (Scene scene, SceneNode parent, double appTime, float elapsedTime, SceneObject collidingObject)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.


Detailed Description

Definition at line 9 of file test3.xml.script.cs.


Member Function Documentation

override void DXGfxLib.test3.Click ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 15 of file test3.xml.script.cs.

override void DXGfxLib.test3.Click ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 15 of file test3.xml.script.cs.

override void DXGfxLib.test3.Collision ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime,
SceneObject  collidingObject 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 
collidingObject 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 18 of file test3.xml.script.cs.

override void DXGfxLib.test3.Collision ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime,
SceneObject  collidingObject 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 
collidingObject 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 18 of file test3.xml.script.cs.

override void DXGfxLib.test3.Evaluate ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 12 of file test3.xml.script.cs.

override void DXGfxLib.test3.Evaluate ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 12 of file test3.xml.script.cs.


The documentation for this class was generated from the following files:

Generated on Thu Jan 8 20:49:54 2009 for DXGfx by  doxygen 1.5.8