
Public Member Functions | |
| override void | Evaluate (Scene scene, SceneNode parent, double appTime, float elapsedTime) |
| Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script. | |
| override void | Click (Scene scene, SceneNode parent, double appTime, float elapsedTime) |
| Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script. | |
| override void | Collision (Scene scene, SceneNode parent, double appTime, float elapsedTime, SceneObject collidingObject) |
| Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script. | |
| override void | Evaluate (Scene scene, SceneNode parent, double appTime, float elapsedTime) |
| Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script. | |
| override void | Click (Scene scene, SceneNode parent, double appTime, float elapsedTime) |
| Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script. | |
| override void | Collision (Scene scene, SceneNode parent, double appTime, float elapsedTime, SceneObject collidingObject) |
| Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script. | |
Definition at line 10 of file domei.x.script.cs.
| override void DXGfxLib.domei.Click | ( | Scene | scene, | |
| SceneNode | parent, | |||
| double | appTime, | |||
| float | elapsedTime | |||
| ) | [virtual] |
Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
| scene | ||
| parent | ||
| appTime | ||
| elapsedTime |
Reimplemented from DXGfxLib.ExecutableBlock.
Definition at line 16 of file domei.x.script.cs.
| override void DXGfxLib.domei.Click | ( | Scene | scene, | |
| SceneNode | parent, | |||
| double | appTime, | |||
| float | elapsedTime | |||
| ) | [virtual] |
Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
| scene | ||
| parent | ||
| appTime | ||
| elapsedTime |
Reimplemented from DXGfxLib.ExecutableBlock.
Definition at line 16 of file domei.x.script.cs.
| override void DXGfxLib.domei.Collision | ( | Scene | scene, | |
| SceneNode | parent, | |||
| double | appTime, | |||
| float | elapsedTime, | |||
| SceneObject | collidingObject | |||
| ) | [virtual] |
Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
| scene | ||
| parent | ||
| appTime | ||
| elapsedTime | ||
| collidingObject |
Reimplemented from DXGfxLib.ExecutableBlock.
Definition at line 19 of file domei.x.script.cs.
| override void DXGfxLib.domei.Collision | ( | Scene | scene, | |
| SceneNode | parent, | |||
| double | appTime, | |||
| float | elapsedTime, | |||
| SceneObject | collidingObject | |||
| ) | [virtual] |
Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
| scene | ||
| parent | ||
| appTime | ||
| elapsedTime | ||
| collidingObject |
Reimplemented from DXGfxLib.ExecutableBlock.
Definition at line 19 of file domei.x.script.cs.
| override void DXGfxLib.domei.Evaluate | ( | Scene | scene, | |
| SceneNode | parent, | |||
| double | appTime, | |||
| float | elapsedTime | |||
| ) | [virtual] |
Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
| scene | ||
| parent | ||
| appTime | ||
| elapsedTime |
Reimplemented from DXGfxLib.ExecutableBlock.
Definition at line 13 of file domei.x.script.cs.
| override void DXGfxLib.domei.Evaluate | ( | Scene | scene, | |
| SceneNode | parent, | |||
| double | appTime, | |||
| float | elapsedTime | |||
| ) | [virtual] |
Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
| scene | ||
| parent | ||
| appTime | ||
| elapsedTime |
Reimplemented from DXGfxLib.ExecutableBlock.
Definition at line 13 of file domei.x.script.cs.
1.5.8