Inherits DXGfxLib::Area, and DXGfxLib::Area.

Public Member Functions | |
| override void | Collision (double appTime, float elapsedTime, SceneObject collidingObject) |
| This method will be called if another scene object collides with this one and checkForCollision is true. TODO: Add code to avoid sceneobject to interpenatre ! | |
| override void | Collision (double appTime, float elapsedTime, SceneObject collidingObject) |
| This method will be called if another scene object collides with this one and checkForCollision is true. TODO: Add code to avoid sceneobject to interpenatre ! | |
Properties | |
| string | EventName [get, set] |
| string | EventType [get, set] |
| string | EventValue [get, set] |
Events are posted at the scene level not on specific nodes !!
Definition at line 35 of file Trigger.cs.
| override void DXGfxLib.Trigger.Collision | ( | double | appTime, | |
| float | elapsedTime, | |||
| SceneObject | collidingObject | |||
| ) | [virtual] |
This method will be called if another scene object collides with this one and checkForCollision is true. TODO: Add code to avoid sceneobject to interpenatre !
| appTime | ||
| elapsedTime | ||
| collidingObject |
Reimplemented from DXGfxLib.SceneObject.
Definition at line 72 of file Trigger.cs.

| override void DXGfxLib.Trigger.Collision | ( | double | appTime, | |
| float | elapsedTime, | |||
| SceneObject | collidingObject | |||
| ) | [virtual] |
This method will be called if another scene object collides with this one and checkForCollision is true. TODO: Add code to avoid sceneobject to interpenatre !
| appTime | ||
| elapsedTime | ||
| collidingObject |
Reimplemented from DXGfxLib.SceneObject.
Definition at line 72 of file Trigger.cs.

string DXGfxLib.Trigger::EventName [get, set] |
Definition at line 43 of file Trigger.cs.
string DXGfxLib.Trigger::EventType [get, set] |
Definition at line 54 of file Trigger.cs.
string DXGfxLib.Trigger::EventValue [get, set] |
Definition at line 67 of file Trigger.cs.
1.5.8