Inherits Microsoft::Samples::DirectX::UtilityToolkit::Camera, and Microsoft::Samples::DirectX::UtilityToolkit::Camera.

Public Member Functions | |
| ThirdPersonCamera () | |
| Default constructor for our camera. After calling the constructor the camera is not attached to any preexisting scene node it is attached to a dummy one created for the occasion. | |
| override bool | HandleMessages (IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam) |
| This will handle windows messages for correct positionning of the camera based on mouse inputs!! | |
| override void | FrameMove (float elapsedTime) |
| Each frame we update quite a lot of things, it is done there. This needs to be called each frame. | |
| ThirdPersonCamera () | |
| Default constructor for our camera. After calling the constructor the camera is not attached to any preexisting scene node it is attached to a dummy one created for the occasion. | |
| override bool | HandleMessages (IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam) |
| This will handle windows messages for correct positionning of the camera based on mouse inputs!! | |
| override void | FrameMove (float elapsedTime) |
| Each frame we update quite a lot of things, it is done there. This needs to be called each frame. | |
Public Attributes | |
| SceneNode | camera |
| A scene node associated with the camera. Give all the functionnalities of a scene node to our camera object. | |
| Vector3 | position |
| Vector3 | up |
| float | radius = 49.0f |
| This value is used to determine distance of the camera to the node it is attached to! | |
| float | maxRadius = 150.0f |
| The maximum distance between the observed node and the camera scene node. | |
| float | minRadius = 4.0f |
| The minimum distance to the observed object. | |
| Matrix | WorldMatrix = Matrix.Identity |
| The world matrix for positionning and orientation of our camera! | |
Protected Attributes | |
| int | rotateButtonMask = (int)MouseButtonMask.Right |
| This help define which button should be used for rotation. By default it is the third mouse button. | |
| int | zoomButtonMask = (int)MouseButtonMask.Wheel |
| Button used for the zoom. By default mid button. | |
| float | angle = (float)Math.PI / 8 |
| This define a constraint on the rotation around our observed node. | |
| float | behindAngle = 0.0f |
| bool | rightDown = false |
| float | lastX = 0.0f |
| float | lastY = 0.0f |
| float | maxAngle = 0.25f*(float)Math.PI |
| float | minAngle = -0.25f * (float)Math.PI |
| float | maxAngleVert = 0.5f * 0.25f * (float)Math.PI |
| float | minAngleVert = 0.0f |
| float | angleMult = 0.0025f * (float)Math.PI |
Properties | |
| SceneNode | Person [get, set] |
| Public accessor for the Person SceneNode. The 'observed' scene node!! | |
Definition at line 31 of file ThirdPersonCamera.cs.
| DXGfxLib.ThirdPersonCamera.ThirdPersonCamera | ( | ) |
Default constructor for our camera. After calling the constructor the camera is not attached to any preexisting scene node it is attached to a dummy one created for the occasion.
Definition at line 119 of file ThirdPersonCamera.cs.
| DXGfxLib.ThirdPersonCamera.ThirdPersonCamera | ( | ) |
Default constructor for our camera. After calling the constructor the camera is not attached to any preexisting scene node it is attached to a dummy one created for the occasion.
Definition at line 119 of file ThirdPersonCamera.cs.
| override void DXGfxLib.ThirdPersonCamera.FrameMove | ( | float | elapsedTime | ) | [virtual] |
Each frame we update quite a lot of things, it is done there. This needs to be called each frame.
| elapsedTime |
Implements Microsoft.Samples.DirectX.UtilityToolkit.Camera.
Definition at line 174 of file ThirdPersonCamera.cs.
| override void DXGfxLib.ThirdPersonCamera.FrameMove | ( | float | elapsedTime | ) | [virtual] |
Each frame we update quite a lot of things, it is done there. This needs to be called each frame.
| elapsedTime |
Implements Microsoft.Samples.DirectX.UtilityToolkit.Camera.
Definition at line 174 of file ThirdPersonCamera.cs.
| override bool DXGfxLib.ThirdPersonCamera.HandleMessages | ( | IntPtr | hWnd, | |
| NativeMethods.WindowMessage | msg, | |||
| IntPtr | wParam, | |||
| IntPtr | lParam | |||
| ) | [virtual] |
This will handle windows messages for correct positionning of the camera based on mouse inputs!!
| hWnd | ||
| msg | ||
| wParam | ||
| lParam |
Reimplemented from Microsoft.Samples.DirectX.UtilityToolkit.Camera.
Definition at line 133 of file ThirdPersonCamera.cs.
| override bool DXGfxLib.ThirdPersonCamera.HandleMessages | ( | IntPtr | hWnd, | |
| NativeMethods.WindowMessage | msg, | |||
| IntPtr | wParam, | |||
| IntPtr | lParam | |||
| ) | [virtual] |
This will handle windows messages for correct positionning of the camera based on mouse inputs!!
| hWnd | ||
| msg | ||
| wParam | ||
| lParam |
Reimplemented from Microsoft.Samples.DirectX.UtilityToolkit.Camera.
Definition at line 133 of file ThirdPersonCamera.cs.
float DXGfxLib.ThirdPersonCamera::angle = (float)Math.PI / 8 [protected] |
This define a constraint on the rotation around our observed node.
Definition at line 80 of file ThirdPersonCamera.cs.
float DXGfxLib.ThirdPersonCamera::angleMult = 0.0025f * (float)Math.PI [protected] |
Definition at line 93 of file ThirdPersonCamera.cs.
float DXGfxLib.ThirdPersonCamera::behindAngle = 0.0f [protected] |
Definition at line 83 of file ThirdPersonCamera.cs.
A scene node associated with the camera. Give all the functionnalities of a scene node to our camera object.
Definition at line 41 of file ThirdPersonCamera.cs.
float DXGfxLib.ThirdPersonCamera::lastX = 0.0f [protected] |
Definition at line 86 of file ThirdPersonCamera.cs.
float DXGfxLib.ThirdPersonCamera::lastY = 0.0f [protected] |
Definition at line 87 of file ThirdPersonCamera.cs.
float DXGfxLib.ThirdPersonCamera::maxAngle = 0.25f*(float)Math.PI [protected] |
Definition at line 89 of file ThirdPersonCamera.cs.
float DXGfxLib.ThirdPersonCamera::maxAngleVert = 0.5f * 0.25f * (float)Math.PI [protected] |
Definition at line 91 of file ThirdPersonCamera.cs.
| float DXGfxLib.ThirdPersonCamera::maxRadius = 150.0f |
The maximum distance between the observed node and the camera scene node.
Definition at line 55 of file ThirdPersonCamera.cs.
float DXGfxLib.ThirdPersonCamera::minAngle = -0.25f * (float)Math.PI [protected] |
Definition at line 90 of file ThirdPersonCamera.cs.
float DXGfxLib.ThirdPersonCamera::minAngleVert = 0.0f [protected] |
Definition at line 92 of file ThirdPersonCamera.cs.
| float DXGfxLib.ThirdPersonCamera::minRadius = 4.0f |
Definition at line 43 of file ThirdPersonCamera.cs.
| float DXGfxLib.ThirdPersonCamera::radius = 49.0f |
This value is used to determine distance of the camera to the node it is attached to!
Definition at line 50 of file ThirdPersonCamera.cs.
bool DXGfxLib.ThirdPersonCamera::rightDown = false [protected] |
Definition at line 85 of file ThirdPersonCamera.cs.
int DXGfxLib.ThirdPersonCamera::rotateButtonMask = (int)MouseButtonMask.Right [protected] |
This help define which button should be used for rotation. By default it is the third mouse button.
Definition at line 65 of file ThirdPersonCamera.cs.
| Vector3 DXGfxLib.ThirdPersonCamera::up |
Definition at line 45 of file ThirdPersonCamera.cs.
| Matrix DXGfxLib.ThirdPersonCamera::WorldMatrix = Matrix.Identity |
The world matrix for positionning and orientation of our camera!
Definition at line 75 of file ThirdPersonCamera.cs.
int DXGfxLib.ThirdPersonCamera::zoomButtonMask = (int)MouseButtonMask.Wheel [protected] |
Button used for the zoom. By default mid button.
Definition at line 70 of file ThirdPersonCamera.cs.
SceneNode DXGfxLib.ThirdPersonCamera::Person [get, set] |
Public accessor for the Person SceneNode. The 'observed' scene node!!
Definition at line 99 of file ThirdPersonCamera.cs.
1.5.8