DXGfxLib.TerrainTile Member List

This is the complete list of members for DXGfxLib.TerrainTile, including all inherited members.

AddChild(SceneNode node)DXGfxLib.SceneNode [virtual]
AddChild(SceneNode node)DXGfxLib.SceneNode [virtual]
AddEvent(Event evt)DXGfxLib.SceneObject
AddEvent(Event evt)DXGfxLib.SceneObject
AddInstances(FrameworkMesh mesh, InstanceInfo[] instancesInfo)DXGfxLib.TerrainTile
AddInstances(FrameworkMesh mesh, InstanceInfo[] instancesInfo)DXGfxLib.TerrainTile
ApplyLocalTransform(Matrix transform)DXGfxLib.SceneNode
ApplyLocalTransform(Matrix transform)DXGfxLib.SceneNode
ApplyWorldTransform(Matrix transform)DXGfxLib.SceneNode [virtual]
ApplyWorldTransform(Matrix transform)DXGfxLib.SceneNode [virtual]
AssociatedEffectGroupDXGfxLib.SceneObject
associatedEffectGroupDXGfxLib.SceneObject [protected]
Attach(Mesh mesh)DXGfxLib.MeshObject [virtual]
Attach(Mesh mesh)DXGfxLib.MeshObject [virtual]
AttachForRendering(Frustrum frustrum, List< IDrawable > objectsToBeRendered)DXGfxLib.TerrainTile [virtual]
AttachForRendering(Frustrum frustrum, List< IDrawable > objectsToBeRendered)DXGfxLib.TerrainTile [virtual]
Axes()DXGfxLib.SceneNode
Axes()DXGfxLib.SceneNode
axesDXGfxLib.SceneNode
barycenterDXGfxLib.MeshObject
batchesDXGfxLib.TerrainTile
bSphereRadiusDXGfxLib.MeshObject
CalculateBBox()DXGfxLib.TerrainTile
CalculateBBox()DXGfxLib.TerrainTile
CalculateLocalBBox(Mesh meshToUse)DXGfxLib.SceneObject
CalculateLocalBBox(Mesh meshToUse)DXGfxLib.SceneObject
canBeClickedDXGfxLib.SceneObject [protected]
CanBeClickedDXGfxLib.SceneObject
CheckForCollisionDXGfxLib.SceneObject
checkForCollisionDXGfxLib.SceneObject [protected]
childrenDXGfxLib.SceneNode [protected]
Clicked(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Clicked(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Clone()DXGfxLib.MeshObject
Clone()DXGfxLib.MeshObject
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
CollideWithAABox(SceneNode sceneNode)DXGfxLib.SceneNode
CollideWithAABox(SceneNode sceneNode)DXGfxLib.SceneNode
Collision(double appTime, float elapsedTime, SceneObject collidingObject)DXGfxLib.SceneObject [virtual]
Collision(double appTime, float elapsedTime, SceneObject collidingObject)DXGfxLib.SceneObject [virtual]
collMeshDXGfxLib.TerrainTile
CompareTo(Object obj)DXGfxLib.SceneObject [virtual]
CompareTo(SceneObject sceneObj)DXGfxLib.SceneObject [virtual]
CompareTo(IDrawable sceneObj)DXGfxLib.SceneObject [virtual]
CompareTo(Object obj)DXGfxLib.SceneObject [virtual]
CompareTo(SceneObject sceneObj)DXGfxLib.SceneObject [virtual]
CompareTo(IDrawable sceneObj)DXGfxLib.SceneObject [virtual]
currentIndexBuffDXGfxLib.TerrainTile [protected]
currentTriCountDXGfxLib.TerrainTile [protected]
defaultForFrustrumCullingDXGfxLib.SceneNode [static]
Detach(SceneNode sceneNodeToDetach)DXGfxLib.SceneNode [virtual]
Detach(SceneNode sceneNodeToDetach)DXGfxLib.SceneNode [virtual]
DetachAll()DXGfxLib.SceneObject [virtual]
DetachAll()DXGfxLib.SceneObject [virtual]
Dispose()DXGfxLib.TerrainTile [virtual]
Dispose()DXGfxLib.TerrainTile [virtual]
Draw(Device d3ddevice)DXGfxLib.TerrainTile [virtual]
Draw(Device d3ddevice)DXGfxLib.TerrainTile [virtual]
DXGfxLib::IDrawable.Draw(Microsoft.DirectX.Direct3D.Device device)DXGfxLib.IDrawable
drawBoundingBoxDXGfxLib.SceneObject [protected]
DrawBoundingBoxDXGfxLib.SceneObject
drawBoxDXGfxLib.SceneObject [protected]
DrawSubset(int index)DXGfxLib.MeshObject [virtual]
DrawSubset(int index)DXGfxLib.MeshObject [virtual]
effectsDXGfxLib.MeshObject [protected]
Evaluate(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Evaluate(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
extendedMaterialsDXGfxLib.MeshObject [protected]
Extents()DXGfxLib.SceneNode
Extents()DXGfxLib.SceneNode
extentsDXGfxLib.SceneNode
farDXGfxLib.TerrainTile
fileNameDXGfxLib.SceneObject
ForceOrientationWithoutUpdate(Vector3 orientation)DXGfxLib.SceneNode
ForceOrientationWithoutUpdate(Vector3 orientation)DXGfxLib.SceneNode
ForcePositionWithoutUpdate(Vector3 position)DXGfxLib.SceneNode
ForcePositionWithoutUpdate(Vector3 position)DXGfxLib.SceneNode
ForceWorldMatValueWithoutUpdate(Matrix desiredWorldMat)DXGfxLib.SceneNode
ForceWorldMatValueWithoutUpdate(Matrix desiredWorldMat)DXGfxLib.SceneNode
GetHeigth(float x, float z)DXGfxLib.TerrainTile
GetHeigth(float x, float y, float z)DXGfxLib.TerrainTile
GetHeigth(Vector3 underPoint)DXGfxLib.TerrainTile
GetHeigth(float x, float z)DXGfxLib.TerrainTile
GetHeigth(float x, float y, float z)DXGfxLib.TerrainTile
GetHeigth(Vector3 underPoint)DXGfxLib.TerrainTile
GetPrepared()DXGfxLib.MeshObject [virtual]
GetPrepared()DXGfxLib.MeshObject [virtual]
GetScript()DXGfxLib.SceneObject
GetScript()DXGfxLib.SceneObject
GetTimeLine()DXGfxLib.SceneObject
GetTimeLine()DXGfxLib.SceneObject
HasBeenClickedDXGfxLib.SceneObject
heigthDXGfxLib.TerrainTile
hideDXGfxLib.SceneObject [protected]
HideDXGfxLib.SceneObject
indexBuffLOD2DXGfxLib.TerrainTile [protected]
indexBuffLOD3DXGfxLib.TerrainTile [protected]
Initialize()DXGfxLib.MeshObject [virtual]
Initialize()DXGfxLib.MeshObject [virtual]
Intersect(Vector3 rayPos, Vector3 rayDir, out IntersectInformation closestHit)DXGfxLib.TerrainTile [virtual]
Intersect(Vector3 rayPos, Vector3 rayDir, out IntersectInformation closestHit)DXGfxLib.TerrainTile [virtual]
DXGfxLib::MeshObject.Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects)DXGfxLib.MeshObject [virtual]
DXGfxLib::MeshObject.Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.MeshObject [virtual]
lastValidWorldMatDXGfxLib.SceneObject [protected]
ListFileRessources()DXGfxLib.SceneObject [virtual]
ListFileRessources()DXGfxLib.SceneObject [virtual]
LoadFromFile(Device d3ddevice, string fileName)DXGfxLib.MeshObject [virtual]
LoadFromFile(Device d3ddevice, string fileName)DXGfxLib.MeshObject [virtual]
localBoundingBoxDXGfxLib.SceneObject
LocalMatDXGfxLib.SceneNode
localMemMeshDXGfxLib.TerrainTile [protected]
LOD2TriCountDXGfxLib.TerrainTile [protected]
LOD3TriCountDXGfxLib.TerrainTile [protected]
materialDXGfxLib.TerrainTile
maxTerrainHeigthDXGfxLib.TerrainTile
meshMaterialsDXGfxLib.MeshObject [protected]
MeshObject()DXGfxLib.MeshObject
MeshObject(string fileName)DXGfxLib.MeshObject
MeshObject(Device d3ddevice, string fileName)DXGfxLib.MeshObject
MeshObject()DXGfxLib.MeshObject
MeshObject(string fileName)DXGfxLib.MeshObject
MeshObject(Device d3ddevice, string fileName)DXGfxLib.MeshObject
meshTexturesDXGfxLib.MeshObject [protected]
midDXGfxLib.TerrainTile [static]
minTerrainHeigthDXGfxLib.TerrainTile
MovedDXGfxLib.SceneNode
movedDXGfxLib.SceneNode
NameDXGfxLib.SceneObject
nameDXGfxLib.SceneNode
nearDXGfxLib.TerrainTile [static]
objectCenterDXGfxLib.MeshObject
objectRadiusDXGfxLib.MeshObject
OnMove()DXGfxLib.SceneObject [virtual]
OnMove()DXGfxLib.SceneObject [virtual]
OrientationDXGfxLib.SceneNode
OrientationToParentDXGfxLib.SceneNode
originalMeshDXGfxLib.MeshObject [protected]
parentDXGfxLib.SceneNode
peekEventsByName(string name)DXGfxLib.SceneObject
peekEventsByName(string name)DXGfxLib.SceneObject
peekEventsByType(string type)DXGfxLib.SceneObject
peekEventsByType(string type)DXGfxLib.SceneObject
PitchDXGfxLib.SceneNode
popEventsByName(string name)DXGfxLib.SceneObject
popEventsByName(string name)DXGfxLib.SceneObject
popEventsByType(string type)DXGfxLib.SceneObject
popEventsByType(string type)DXGfxLib.SceneObject
PositionDXGfxLib.SceneNode
positionConstraintDXGfxLib.SceneNode
PositionToParentDXGfxLib.SceneNode
RemoveChild(SceneNode node)DXGfxLib.SceneNode [virtual]
RemoveChild(SceneNode node)DXGfxLib.SceneNode [virtual]
RemoveEvent(Event evt)DXGfxLib.SceneObject
RemoveEvent(Event evt)DXGfxLib.SceneObject
Reset()DXGfxLib.SceneObject
Reset()DXGfxLib.SceneObject
RollDXGfxLib.SceneNode
sceneDXGfxLib.SceneNode
SceneNode()DXGfxLib.SceneNode
SceneNode(SceneNode sceneNode)DXGfxLib.SceneNode
SceneNode()DXGfxLib.SceneNode
SceneNode(SceneNode sceneNode)DXGfxLib.SceneNode
SceneObject()DXGfxLib.SceneObject
SceneObject()DXGfxLib.SceneObject
secondTexHeigthDXGfxLib.TerrainTile
secondTextureDXGfxLib.TerrainTile
SetEffectsValues(Device d3ddevice, Effect eff, int pass)DXGfxLib.TerrainTile [virtual]
SetEffectsValues(Device d3ddevice, Effect eff, int pass)DXGfxLib.TerrainTile [virtual]
SetScript(Script script)DXGfxLib.SceneObject
SetScript(Script script)DXGfxLib.SceneObject
settedPassDXGfxLib.TerrainTile [static]
SetTimeLine(TimeLine timeLine)DXGfxLib.SceneObject
SetTimeLine(TimeLine timeLine)DXGfxLib.SceneObject
solidDXGfxLib.SceneObject [protected]
SolidDXGfxLib.SceneObject
spacingDXGfxLib.TerrainTile
stretchFactorDXGfxLib.TerrainTile
textureDXGfxLib.TerrainTile
timelineDXGfxLib.SceneObject [protected]
Update(Frustrum frustrum, float elapsedTime, double appTime, List< IDrawable > objectsToBeRendered)DXGfxLib.TerrainTile [virtual]
Update(Frustrum frustrum, float elapsedTime, double appTime, List< IDrawable > objectsToBeRendered)DXGfxLib.TerrainTile [virtual]
DXGfxLib::MeshObject.Update(Frustrum frustrum, double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
UpdateAxes()DXGfxLib.SceneNode
UpdateAxes()DXGfxLib.SceneNode
UpdateExtents()DXGfxLib.SceneNode
UpdateExtents()DXGfxLib.SceneNode
useFrustrumCullingDXGfxLib.SceneNode
useLODDXGfxLib.TerrainTile [protected]
widthDXGfxLib.TerrainTile
worldAABBoxDXGfxLib.SceneNode
WorldMatDXGfxLib.SceneNode
XDXGfxLib.SceneNode
YDXGfxLib.SceneNode
YawDXGfxLib.SceneNode
ZDXGfxLib.SceneNode


Generated on Thu Jan 8 20:49:46 2009 for DXGfx by  doxygen 1.5.8