, including all inherited members.
| AddInstances(OutDoorScene scene, FrameworkMesh mesh, InstanceInfo[] instancesInfo) | DXGfxLib.Terrain | |
| AddInstances(OutDoorScene scene, FrameworkMesh mesh, InstanceInfo[] instancesInfo) | DXGfxLib.Terrain | |
| alphaMap | DXGfxLib.Terrain | |
| baseTextureFile | DXGfxLib.Terrain | |
| desiredHeigth | DXGfxLib.Terrain | |
| desiredWidth | DXGfxLib.Terrain | |
| DeviceChanged(Device d3ddevice, OutDoorScene scene) | DXGfxLib.Terrain | |
| DeviceChanged(Device d3ddevice, OutDoorScene scene) | DXGfxLib.Terrain | |
| GetHeigth(OutDoorScene scene, float x, float z) | DXGfxLib.Terrain | |
| GetHeigth(OutDoorScene scene, float x, float y, float z) | DXGfxLib.Terrain | |
| GetHeigth(OutDoorScene scene, Vector3 underPoint) | DXGfxLib.Terrain | |
| GetHeigth(OutDoorScene scene, float x, float z) | DXGfxLib.Terrain | |
| GetHeigth(OutDoorScene scene, float x, float y, float z) | DXGfxLib.Terrain | |
| GetHeigth(OutDoorScene scene, Vector3 underPoint) | DXGfxLib.Terrain | |
| heightmapFile | DXGfxLib.Terrain | |
| heigth | DXGfxLib.Terrain | |
| Initialize() | DXGfxLib.Terrain | |
| Initialize(float desiredWidth, float desiredHeigth) | DXGfxLib.Terrain | |
| Initialize() | DXGfxLib.Terrain | |
| Initialize(float desiredWidth, float desiredHeigth) | DXGfxLib.Terrain | |
| Load(Device d3ddevice, OutDoorScene scene, string ressourceName) | DXGfxLib.Terrain | |
| Load(Device d3ddevice, OutDoorScene scene, string fileName, string baseTextureFile, string secondTextureFile) | DXGfxLib.Terrain | |
| Load(Device d3ddevice, OutDoorScene scene, string ressourceName) | DXGfxLib.Terrain | |
| Load(Device d3ddevice, OutDoorScene scene, string fileName, string baseTextureFile, string secondTextureFile) | DXGfxLib.Terrain | |
| LoadFromFile(Device d3ddevice, OutDoorScene scene, string fileName) | DXGfxLib.Terrain | |
| LoadFromFile(Device d3ddevice, OutDoorScene scene, string fileName) | DXGfxLib.Terrain | |
| material | DXGfxLib.Terrain | |
| maxTerrainHeigth | DXGfxLib.Terrain | |
| minTerrainHeigth | DXGfxLib.Terrain | |
| secondTexHeigth | DXGfxLib.Terrain | |
| secondTexture | DXGfxLib.Terrain | |
| secondTextureFile | DXGfxLib.Terrain | |
| stretchFactor | DXGfxLib.Terrain | |
| Terrain() | DXGfxLib.Terrain | |
| Terrain(float desiredWidth, float desiredHeigth) | DXGfxLib.Terrain | |
| Terrain() | DXGfxLib.Terrain | |
| Terrain(float desiredWidth, float desiredHeigth) | DXGfxLib.Terrain | |
| terrainEffectFile | DXGfxLib.Terrain | [static] |
| texture | DXGfxLib.Terrain | |
| width | DXGfxLib.Terrain | |
| xSpacing | DXGfxLib.Terrain | |
| zSpacing | DXGfxLib.Terrain | |