DXGfxLib.Serialization.CursorSurrogate Class Reference

List of all members.

Public Member Functions

void GetObjectData (Object obj, SerializationInfo info, StreamingContext context)
 This is called to serialize the Scene.
Object SetObjectData (Object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector)
 This is called to deserialize a scene object.
void GetObjectData (Object obj, SerializationInfo info, StreamingContext context)
 This is called to serialize the Scene.
Object SetObjectData (Object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector)
 This is called to deserialize a scene object.


Detailed Description

Definition at line 12 of file CursorSurrogate.cs.


Member Function Documentation

void DXGfxLib.Serialization.CursorSurrogate.GetObjectData ( Object  obj,
SerializationInfo  info,
StreamingContext  context 
)

This is called to serialize the Scene.

Parameters:
obj The scene object that need to be serialized.
info where we have to write what we want to be serialized.
context 

Definition at line 20 of file CursorSurrogate.cs.

void DXGfxLib.Serialization.CursorSurrogate.GetObjectData ( Object  obj,
SerializationInfo  info,
StreamingContext  context 
)

This is called to serialize the Scene.

Parameters:
obj The scene object that need to be serialized.
info where we have to write what we want to be serialized.
context 

Definition at line 20 of file CursorSurrogate.cs.

Object DXGfxLib.Serialization.CursorSurrogate.SetObjectData ( Object  obj,
SerializationInfo  info,
StreamingContext  context,
ISurrogateSelector  selector 
)

This is called to deserialize a scene object.

Parameters:
obj The scene object we need to populate with values.
info Serialized information we need to read and push to the scene object.
context 
selector 
Returns:
null (ignored)

Definition at line 71 of file CursorSurrogate.cs.

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Object DXGfxLib.Serialization.CursorSurrogate.SetObjectData ( Object  obj,
SerializationInfo  info,
StreamingContext  context,
ISurrogateSelector  selector 
)

This is called to deserialize a scene object.

Parameters:
obj The scene object we need to populate with values.
info Serialized information we need to read and push to the scene object.
context 
selector 
Returns:
null (ignored)

Definition at line 71 of file CursorSurrogate.cs.

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The documentation for this class was generated from the following files:

Generated on Thu Jan 8 20:49:55 2009 for DXGfx by  doxygen 1.5.8