Static Public Member Functions | |
| static SceneObject | GetSceneObjectFromName (string name) |
| static void | MoveToPosition (SceneNode nodeToMove, Vector3 destination, float speed, float elapsedTime) |
| static void | MoveToNamedArea (SceneNode nodeToMove, string areaName, float speed, float elapsedTime) |
| static SceneObject | GetSceneObjectFromName (string name) |
| static void | MoveToPosition (SceneNode nodeToMove, Vector3 destination, float speed, float elapsedTime) |
| static void | MoveToNamedArea (SceneNode nodeToMove, string areaName, float speed, float elapsedTime) |
For example we can anticipate that a fairly common action from script will be to instruct avatars or npg to go to specific named areas of the world. Thus a function MoveToNamedArea is highly desirable !!
Definition at line 15 of file ScriptHelpers.cs.
| static SceneObject DXGfxLib.ScriptHelpers.GetSceneObjectFromName | ( | string | name | ) | [static] |
Definition at line 17 of file ScriptHelpers.cs.
| static SceneObject DXGfxLib.ScriptHelpers.GetSceneObjectFromName | ( | string | name | ) | [static] |
| static void DXGfxLib.ScriptHelpers.MoveToNamedArea | ( | SceneNode | nodeToMove, | |
| string | areaName, | |||
| float | speed, | |||
| float | elapsedTime | |||
| ) | [static] |
| static void DXGfxLib.ScriptHelpers.MoveToNamedArea | ( | SceneNode | nodeToMove, | |
| string | areaName, | |||
| float | speed, | |||
| float | elapsedTime | |||
| ) | [static] |
| static void DXGfxLib.ScriptHelpers.MoveToPosition | ( | SceneNode | nodeToMove, | |
| Vector3 | destination, | |||
| float | speed, | |||
| float | elapsedTime | |||
| ) | [static] |
Definition at line 22 of file ScriptHelpers.cs.
| static void DXGfxLib.ScriptHelpers.MoveToPosition | ( | SceneNode | nodeToMove, | |
| Vector3 | destination, | |||
| float | speed, | |||
| float | elapsedTime | |||
| ) | [static] |
1.5.8