DXGfxLib.Scene Member List

This is the complete list of members for DXGfxLib.Scene, including all inherited members.

AddEvent(Event evt)DXGfxLib.Scene
AddEvent(Event evt)DXGfxLib.Scene
Attach(FrameworkMesh meshToAttach)DXGfxLib.Scene [virtual]
Attach(SceneObject sceneObj)DXGfxLib.Scene [virtual]
Attach(FrameworkMesh meshToAttach)DXGfxLib.Scene [virtual]
Attach(SceneObject sceneObj)DXGfxLib.Scene [virtual]
AttachWithLOD(Device d3ddevice, FrameworkMesh meshToAttach)DXGfxLib.Scene [virtual]
AttachWithLOD(Device d3ddevice, FrameworkMesh meshToAttach)DXGfxLib.Scene [virtual]
CleanOnDestroyDevice()DXGfxLib.Scene
CleanOnDestroyDevice()DXGfxLib.Scene
CleanOnLostDevice()DXGfxLib.Scene
CleanOnLostDevice()DXGfxLib.Scene
Clicked(double appTime, float elapsedTime)DXGfxLib.Scene [virtual]
Clicked(double appTime, float elapsedTime)DXGfxLib.Scene [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.Scene [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.Scene [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.Scene [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.Scene [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.Scene [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.Scene [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.Scene [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.Scene [virtual]
Collision(double appTime, float elapsedTime, SceneObject collidingObject)DXGfxLib.Scene [virtual]
Collision(double appTime, float elapsedTime, SceneObject collidingObject)DXGfxLib.Scene [virtual]
currentFrustrumDXGfxLib.Scene
defaultEffectDXGfxLib.Scene [static]
defaultStateDXGfxLib.Scene [protected, static]
Detach(SceneNode sceneNodeToDetach)DXGfxLib.Scene [virtual]
Detach(SceneNode sceneNodeToDetach)DXGfxLib.Scene [virtual]
DetachAll()DXGfxLib.Scene
DetachAll()DXGfxLib.Scene
Dispose()DXGfxLib.Scene [virtual]
Dispose()DXGfxLib.Scene [virtual]
Draw(Device d3ddevice, Frustrum frustrum)DXGfxLib.Scene [virtual]
Draw(Device d3ddevice, Frustrum frustrum)DXGfxLib.Scene [virtual]
Evaluate(double appTime, float elapsedTime)DXGfxLib.Scene [virtual]
Evaluate(double appTime, float elapsedTime)DXGfxLib.Scene [virtual]
GetPrepared()DXGfxLib.Scene [virtual]
GetPrepared()DXGfxLib.Scene [virtual]
GetScript()DXGfxLib.Scene
GetScript()DXGfxLib.Scene
GetTimeLine()DXGfxLib.Scene
GetTimeLine()DXGfxLib.Scene
Initialize()DXGfxLib.Scene
Initialize()DXGfxLib.Scene
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects)DXGfxLib.Scene [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObject, System.Type desiredType)DXGfxLib.Scene [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects)DXGfxLib.Scene [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObject, System.Type desiredType)DXGfxLib.Scene [virtual]
NameDXGfxLib.Scene
nameDXGfxLib.Scene
objectsToBeRenderedDXGfxLib.Scene
peekEventsByName(string name)DXGfxLib.Scene
peekEventsByName(string name)DXGfxLib.Scene
peekEventsByType(string type)DXGfxLib.Scene
peekEventsByType(string type)DXGfxLib.Scene
Pick(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, ref SceneObject[] pickedObjects, ref IntersectInformation[] hits)DXGfxLib.Scene [virtual]
Pick(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, ref SceneObject[] pickedObjects, ref IntersectInformation[] hits)DXGfxLib.Scene [virtual]
PickEnvironmentPosition(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos)DXGfxLib.Scene [virtual]
PickEnvironmentPosition(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos)DXGfxLib.Scene [virtual]
PickObject(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos)DXGfxLib.Scene [virtual]
PickObject(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, Type desiredType)DXGfxLib.Scene [virtual]
PickObject(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos)DXGfxLib.Scene [virtual]
PickObject(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, Type desiredType)DXGfxLib.Scene [virtual]
popEventsByName(string name)DXGfxLib.Scene
popEventsByName(string name)DXGfxLib.Scene
popEventsByType(string type)DXGfxLib.Scene
popEventsByType(string type)DXGfxLib.Scene
RemoveEvent(Event evt)DXGfxLib.Scene
RemoveEvent(Event evt)DXGfxLib.Scene
RenderScene(Device d3ddevice, Matrix matView, Matrix matProj)DXGfxLib.Scene [virtual]
RenderScene(Device d3ddevice, Frustrum frustrum)DXGfxLib.Scene [virtual]
RenderScene(Device d3ddevice, Matrix matView, Matrix matProj)DXGfxLib.Scene [virtual]
RenderScene(Device d3ddevice, Frustrum frustrum)DXGfxLib.Scene [virtual]
Reset()DXGfxLib.Scene
Reset()DXGfxLib.Scene
RootNodeDXGfxLib.Scene
rootNodeDXGfxLib.Scene [protected]
Scene()DXGfxLib.Scene
Scene()DXGfxLib.Scene
sceneContentDXGfxLib.Scene
scriptDXGfxLib.Scene [protected]
SetScript(Script script)DXGfxLib.Scene
SetScript(Script script)DXGfxLib.Scene
SetTimeLine(TimeLine timeLine)DXGfxLib.Scene
SetTimeLine(TimeLine timeLine)DXGfxLib.Scene
timelineDXGfxLib.Scene [protected]
Update(double appTime, float elapsedTime, Frustrum frustrum, List< IDrawable > objectsToBeRendered)DXGfxLib.Scene [virtual]
Update(Device d3ddevice, Matrix matview, Matrix matproj, double appTime, float elapsedTime)DXGfxLib.Scene
Update(double appTime, float elapsedTime, Frustrum frustrum, List< IDrawable > objectsToBeRendered)DXGfxLib.Scene [virtual]
Update(Device d3ddevice, Matrix matview, Matrix matproj, double appTime, float elapsedTime)DXGfxLib.Scene


Generated on Thu Jan 8 20:49:22 2009 for DXGfx by  doxygen 1.5.8