DXGfxLib.SampleScene Class Reference

Inherits DXGfxLib::ExecutableBlock, and DXGfxLib::ExecutableBlock.

Collaboration diagram for DXGfxLib.SampleScene:

Collaboration graph
[legend]

List of all members.

Public Member Functions

override void Evaluate (Scene scene, SceneNode parent, double appTime, float elapsedTime)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
override void Click (Scene scene, SceneNode parent, double appTime, float elapsedTime)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
override void Collision (Scene scene, SceneNode parent, double appTime, float elapsedTime, SceneObject collidingObject)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
override void Evaluate (Scene scene, SceneNode parent, double appTime, float elapsedTime)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
override void Click (Scene scene, SceneNode parent, double appTime, float elapsedTime)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.
override void Collision (Scene scene, SceneNode parent, double appTime, float elapsedTime, SceneObject collidingObject)
 Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.


Detailed Description

Definition at line 10 of file SampleScene.xml.script.cs.


Member Function Documentation

override void DXGfxLib.SampleScene.Click ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 16 of file SampleScene.xml.script.cs.

override void DXGfxLib.SampleScene.Click ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 16 of file SampleScene.xml.script.cs.

override void DXGfxLib.SampleScene.Collision ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime,
SceneObject  collidingObject 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 
collidingObject 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 19 of file SampleScene.xml.script.cs.

override void DXGfxLib.SampleScene.Collision ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime,
SceneObject  collidingObject 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 
collidingObject 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 19 of file SampleScene.xml.script.cs.

override void DXGfxLib.SampleScene.Evaluate ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 13 of file SampleScene.xml.script.cs.

override void DXGfxLib.SampleScene.Evaluate ( Scene  scene,
SceneNode  parent,
double  appTime,
float  elapsedTime 
) [virtual]

Good this is the method that will be overriden in the classes deriving from the one that will be created on the fly to allow execution of the code n our script.

Parameters:
scene 
parent 
appTime 
elapsedTime 

Reimplemented from DXGfxLib.ExecutableBlock.

Definition at line 13 of file SampleScene.xml.script.cs.


The documentation for this class was generated from the following files:

Generated on Thu Jan 8 20:49:53 2009 for DXGfx by  doxygen 1.5.8