DXGfxLib.RawObject Member List

This is the complete list of members for DXGfxLib.RawObject, including all inherited members.

AddChild(SceneNode node)DXGfxLib.SceneNode [virtual]
AddChild(SceneNode node)DXGfxLib.SceneNode [virtual]
AddEvent(Event evt)DXGfxLib.SceneObject
AddEvent(Event evt)DXGfxLib.SceneObject
ApplyLocalTransform(Matrix transform)DXGfxLib.SceneNode
ApplyLocalTransform(Matrix transform)DXGfxLib.SceneNode
ApplyWorldTransform(Matrix transform)DXGfxLib.SceneNode [virtual]
ApplyWorldTransform(Matrix transform)DXGfxLib.SceneNode [virtual]
AssociatedEffectGroupDXGfxLib.SceneObject
associatedEffectGroupDXGfxLib.SceneObject [protected]
AttachForRendering(Frustrum frustrum, List< IDrawable > objectsToBeRendered)DXGfxLib.SceneObject [virtual]
AttachForRendering(Frustrum frustrum, List< IDrawable > objectsToBeRendered)DXGfxLib.SceneObject [virtual]
axesDXGfxLib.SceneNode
Axes()DXGfxLib.SceneNode
Axes()DXGfxLib.SceneNode
barycenterDXGfxLib.RawObject
boundingBoxDXGfxLib.RawObject
bSphereRadiusDXGfxLib.RawObject
CalculateLocalBBox(Mesh meshToUse)DXGfxLib.SceneObject
CalculateLocalBBox(Mesh meshToUse)DXGfxLib.SceneObject
CanBeClickedDXGfxLib.SceneObject
canBeClickedDXGfxLib.SceneObject [protected]
checkForCollisionDXGfxLib.SceneObject [protected]
CheckForCollisionDXGfxLib.SceneObject
childrenDXGfxLib.SceneNode [protected]
Clicked(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Clicked(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
CollideWithAABox(SceneNode sceneNode)DXGfxLib.SceneNode
CollideWithAABox(SceneNode sceneNode)DXGfxLib.SceneNode
Collision(double appTime, float elapsedTime, SceneObject collidingObject)DXGfxLib.SceneObject [virtual]
Collision(double appTime, float elapsedTime, SceneObject collidingObject)DXGfxLib.SceneObject [virtual]
CompareTo(Object obj)DXGfxLib.SceneObject [virtual]
CompareTo(SceneObject sceneObj)DXGfxLib.SceneObject [virtual]
CompareTo(IDrawable sceneObj)DXGfxLib.SceneObject [virtual]
CompareTo(Object obj)DXGfxLib.SceneObject [virtual]
CompareTo(SceneObject sceneObj)DXGfxLib.SceneObject [virtual]
CompareTo(IDrawable sceneObj)DXGfxLib.SceneObject [virtual]
defaultForFrustrumCullingDXGfxLib.SceneNode [static]
Detach(SceneNode sceneNodeToDetach)DXGfxLib.SceneNode [virtual]
Detach(SceneNode sceneNodeToDetach)DXGfxLib.SceneNode [virtual]
DetachAll()DXGfxLib.SceneObject [virtual]
DetachAll()DXGfxLib.SceneObject [virtual]
Dispose()DXGfxLib.SceneObject [virtual]
Dispose()DXGfxLib.SceneObject [virtual]
Draw(Device device)DXGfxLib.SceneObject [virtual]
Draw(Device device)DXGfxLib.SceneObject [virtual]
DXGfxLib::IDrawable.Draw(Microsoft.DirectX.Direct3D.Device device)DXGfxLib.IDrawable
drawBoundingBoxDXGfxLib.SceneObject [protected]
DrawBoundingBoxDXGfxLib.SceneObject
drawBoxDXGfxLib.SceneObject [protected]
effectsDXGfxLib.RawObject [protected]
Evaluate(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Evaluate(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
extentsDXGfxLib.SceneNode
Extents()DXGfxLib.SceneNode
Extents()DXGfxLib.SceneNode
fileNameDXGfxLib.SceneObject
ForceOrientationWithoutUpdate(Vector3 orientation)DXGfxLib.SceneNode
ForceOrientationWithoutUpdate(Vector3 orientation)DXGfxLib.SceneNode
ForcePositionWithoutUpdate(Vector3 position)DXGfxLib.SceneNode
ForcePositionWithoutUpdate(Vector3 position)DXGfxLib.SceneNode
ForceWorldMatValueWithoutUpdate(Matrix desiredWorldMat)DXGfxLib.SceneNode
ForceWorldMatValueWithoutUpdate(Matrix desiredWorldMat)DXGfxLib.SceneNode
GetPrepared()DXGfxLib.RawObject [virtual]
GetPrepared()DXGfxLib.RawObject [virtual]
GetScript()DXGfxLib.SceneObject
GetScript()DXGfxLib.SceneObject
GetTimeLine()DXGfxLib.SceneObject
GetTimeLine()DXGfxLib.SceneObject
HasBeenClickedDXGfxLib.SceneObject
hideDXGfxLib.SceneObject [protected]
HideDXGfxLib.SceneObject
IBuffDXGfxLib.RawObject [protected]
Initialize()DXGfxLib.SceneObject [virtual]
Initialize()DXGfxLib.SceneObject [virtual]
Intersect(Vector3 rayPos, Vector3 rayDir, out IntersectInformation closestHit)DXGfxLib.SceneObject [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneObject [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneObject [virtual]
Intersect(Vector3 rayPos, Vector3 rayDir, out IntersectInformation closestHit)DXGfxLib.SceneObject [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneObject [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneObject [virtual]
lastValidWorldMatDXGfxLib.SceneObject [protected]
ListFileRessources()DXGfxLib.SceneObject [virtual]
ListFileRessources()DXGfxLib.SceneObject [virtual]
LoadFromFile(Device d3ddevice, string fileName)DXGfxLib.SceneObject [virtual]
LoadFromFile(Device d3ddevice, string fileName)DXGfxLib.SceneObject [virtual]
localBoundingBoxDXGfxLib.SceneObject
LocalMatDXGfxLib.SceneNode
meshMaterialsDXGfxLib.RawObject [protected]
meshTexturesDXGfxLib.RawObject [protected]
movedDXGfxLib.SceneNode
MovedDXGfxLib.SceneNode
nameDXGfxLib.SceneNode
NameDXGfxLib.SceneObject
objectCenterDXGfxLib.RawObject
objectRadiusDXGfxLib.RawObject
OnMove()DXGfxLib.SceneObject [virtual]
OnMove()DXGfxLib.SceneObject [virtual]
OrientationDXGfxLib.SceneNode
OrientationToParentDXGfxLib.SceneNode
parentDXGfxLib.SceneNode
peekEventsByName(string name)DXGfxLib.SceneObject
peekEventsByName(string name)DXGfxLib.SceneObject
peekEventsByType(string type)DXGfxLib.SceneObject
peekEventsByType(string type)DXGfxLib.SceneObject
PitchDXGfxLib.SceneNode
popEventsByName(string name)DXGfxLib.SceneObject
popEventsByName(string name)DXGfxLib.SceneObject
popEventsByType(string type)DXGfxLib.SceneObject
popEventsByType(string type)DXGfxLib.SceneObject
PositionDXGfxLib.SceneNode
positionConstraintDXGfxLib.SceneNode
PositionToParentDXGfxLib.SceneNode
RawObject()DXGfxLib.RawObject
RawObject(string fileName)DXGfxLib.RawObject
RawObject(Device d3ddevice, string fileName)DXGfxLib.RawObject
RawObject()DXGfxLib.RawObject
RawObject(string fileName)DXGfxLib.RawObject
RawObject(Device d3ddevice, string fileName)DXGfxLib.RawObject
RemoveChild(SceneNode node)DXGfxLib.SceneNode [virtual]
RemoveChild(SceneNode node)DXGfxLib.SceneNode [virtual]
RemoveEvent(Event evt)DXGfxLib.SceneObject
RemoveEvent(Event evt)DXGfxLib.SceneObject
Reset()DXGfxLib.SceneObject
Reset()DXGfxLib.SceneObject
RollDXGfxLib.SceneNode
sceneDXGfxLib.SceneNode
SceneNode()DXGfxLib.SceneNode
SceneNode(SceneNode sceneNode)DXGfxLib.SceneNode
SceneNode()DXGfxLib.SceneNode
SceneNode(SceneNode sceneNode)DXGfxLib.SceneNode
SceneObject()DXGfxLib.SceneObject
SceneObject()DXGfxLib.SceneObject
SetEffectsValues(Device d3ddevice, Effect eff, int pass)DXGfxLib.SceneObject [virtual]
SetEffectsValues(Device d3ddevice, Effect eff, int pass)DXGfxLib.SceneObject [virtual]
SetScript(Script script)DXGfxLib.SceneObject
SetScript(Script script)DXGfxLib.SceneObject
SetTimeLine(TimeLine timeLine)DXGfxLib.SceneObject
SetTimeLine(TimeLine timeLine)DXGfxLib.SceneObject
solidDXGfxLib.SceneObject [protected]
SolidDXGfxLib.SceneObject
timelineDXGfxLib.SceneObject [protected]
Update(Frustrum frustrum, double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Update(Frustrum frustrum, double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
DXGfxLib::SceneNode.Update(Frustrum frustrum, float elapsedTime, double appTime, List< IDrawable > objectsToBeRendered)DXGfxLib.SceneNode [virtual]
UpdateAxes()DXGfxLib.SceneNode
UpdateAxes()DXGfxLib.SceneNode
UpdateExtents()DXGfxLib.SceneNode
UpdateExtents()DXGfxLib.SceneNode
useFrustrumCullingDXGfxLib.SceneNode
VBuffDXGfxLib.RawObject [protected]
VFormatDXGfxLib.RawObject [protected]
worldAABBoxDXGfxLib.SceneNode
WorldMatDXGfxLib.SceneNode
XDXGfxLib.SceneNode
YDXGfxLib.SceneNode
YawDXGfxLib.SceneNode
ZDXGfxLib.SceneNode


Generated on Thu Jan 8 20:49:15 2009 for DXGfx by  doxygen 1.5.8