DXGfxLib.OutDoorScene Member List

This is the complete list of members for DXGfxLib.OutDoorScene, including all inherited members.

Add(SceneNode node)DXGfxLib.OutDoorScene
Add(SceneNode node)DXGfxLib.OutDoorScene
AddEvent(Event evt)DXGfxLib.Scene
AddEvent(Event evt)DXGfxLib.Scene
AddInstances(FrameworkMesh mesh, InstanceInfo[] instancesInfo)DXGfxLib.OutDoorScene
AddInstances(FrameworkMesh mesh, InstanceInfo[] instancesInfo)DXGfxLib.OutDoorScene
Attach(SceneObject sceneObj)DXGfxLib.OutDoorScene [virtual]
Attach(SceneObject sceneObj)DXGfxLib.OutDoorScene [virtual]
DXGfxLib::Scene.Attach(FrameworkMesh meshToAttach)DXGfxLib.Scene [virtual]
AttachBatch(Mesh mesh, Material[] materials, Texture[] textures, Matrix[] matrices)DXGfxLib.OutDoorScene [virtual]
AttachBatch(Mesh mesh, Material[] materials, Texture[] textures, Matrix[] matrices)DXGfxLib.OutDoorScene [virtual]
AttachStatic(SceneObject sceneObj)DXGfxLib.OutDoorScene [virtual]
AttachStatic(SceneObject sceneObj)DXGfxLib.OutDoorScene [virtual]
AttachWithLOD(Device d3ddevice, FrameworkMesh meshToAttach)DXGfxLib.Scene [virtual]
AttachWithLOD(Device d3ddevice, FrameworkMesh meshToAttach)DXGfxLib.Scene [virtual]
avatarNameDXGfxLib.OutDoorScene
cameraHeightOffsetDXGfxLib.OutDoorScene
CheckRefractionReflectionReady()DXGfxLib.OutDoorScene
CheckRefractionReflectionReady()DXGfxLib.OutDoorScene
CleanOnDestroyDevice()DXGfxLib.Scene
CleanOnDestroyDevice()DXGfxLib.Scene
CleanOnLostDevice()DXGfxLib.Scene
CleanOnLostDevice()DXGfxLib.Scene
Clicked(double appTime, float elapsedTime)DXGfxLib.Scene [virtual]
Clicked(double appTime, float elapsedTime)DXGfxLib.Scene [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.OutDoorScene [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.OutDoorScene [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.OutDoorScene [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.OutDoorScene [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.OutDoorScene [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.OutDoorScene [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.OutDoorScene [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.OutDoorScene [virtual]
Collision(double appTime, float elapsedTime, SceneObject collidingObject)DXGfxLib.Scene [virtual]
Collision(double appTime, float elapsedTime, SceneObject collidingObject)DXGfxLib.Scene [virtual]
CreateReflectionMap(Device device)DXGfxLib.OutDoorScene
CreateReflectionMap(Device device)DXGfxLib.OutDoorScene
CreateRefractionMap(Device device)DXGfxLib.OutDoorScene
CreateRefractionMap(Device device)DXGfxLib.OutDoorScene
CurrentAvatarDXGfxLib.OutDoorScene
CurrentCameraDXGfxLib.OutDoorScene
currentFrustrumDXGfxLib.Scene
CurrentInputHandlerDXGfxLib.OutDoorScene
defaultEffectDXGfxLib.Scene [static]
defaultStateDXGfxLib.Scene [protected, static]
depthDXGfxLib.OutDoorScene
Detach(SceneNode sceneNodeToDetach)DXGfxLib.Scene [virtual]
Detach(SceneNode sceneNodeToDetach)DXGfxLib.Scene [virtual]
DetachAll()DXGfxLib.Scene
DetachAll()DXGfxLib.Scene
DeviceChanged(Device d3ddevice)DXGfxLib.OutDoorScene [virtual]
DeviceChanged(Device d3ddevice)DXGfxLib.OutDoorScene [virtual]
Dispose()DXGfxLib.OutDoorScene [virtual]
Dispose()DXGfxLib.OutDoorScene [virtual]
Draw(Device d3ddevice, Frustrum frustrum)DXGfxLib.Scene [virtual]
Draw(Device d3ddevice, Frustrum frustrum)DXGfxLib.Scene [virtual]
envDXGfxLib.OutDoorScene
Evaluate(double appTime, float elapsedTime)DXGfxLib.Scene [virtual]
Evaluate(double appTime, float elapsedTime)DXGfxLib.Scene [virtual]
ExtentsDXGfxLib.OutDoorScene
frustrumDXGfxLib.OutDoorScene
GetHeigth(float x, float z)DXGfxLib.OutDoorScene
GetHeigth(float x, float z)DXGfxLib.OutDoorScene
GetNode(int level, int x, int z)DXGfxLib.OutDoorScene
GetNode(int level, int x, int z)DXGfxLib.OutDoorScene
GetParent(BBox boundingBox)DXGfxLib.OutDoorScene
GetParent(SceneNode node)DXGfxLib.OutDoorScene
GetParent(BBox boundingBox)DXGfxLib.OutDoorScene
GetParent(SceneNode node)DXGfxLib.OutDoorScene
GetPrepared()DXGfxLib.OutDoorScene [virtual]
GetPrepared()DXGfxLib.OutDoorScene [virtual]
GetScript()DXGfxLib.Scene
GetScript()DXGfxLib.Scene
GetTimeLine()DXGfxLib.Scene
GetTimeLine()DXGfxLib.Scene
Initialize(AABBox worldBBox, int depth)DXGfxLib.OutDoorScene
Initialize(AABBox worldBBox, int depth)DXGfxLib.OutDoorScene
DXGfxLib::Scene.Initialize()DXGfxLib.Scene
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects)DXGfxLib.Scene [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObject, System.Type desiredType)DXGfxLib.Scene [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects)DXGfxLib.Scene [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObject, System.Type desiredType)DXGfxLib.Scene [virtual]
LoadTerrain(string filename)DXGfxLib.OutDoorScene
LoadTerrain(Device d3ddevice, string filename)DXGfxLib.OutDoorScene
LoadTerrain(Device d3ddevice, string fileName, string baseTextureFile, string secondTextureFile, string alphaMapFile)DXGfxLib.OutDoorScene
LoadTerrain(string filename)DXGfxLib.OutDoorScene
LoadTerrain(Device d3ddevice, string filename)DXGfxLib.OutDoorScene
LoadTerrain(Device d3ddevice, string fileName, string baseTextureFile, string secondTextureFile, string alphaMapFile)DXGfxLib.OutDoorScene
matProjDXGfxLib.OutDoorScene
matViewDXGfxLib.OutDoorScene
maxDepthDXGfxLib.OutDoorScene
nameDXGfxLib.Scene
NameDXGfxLib.Scene
objectsToBeRenderedDXGfxLib.Scene
OutDoorScene(AABBox worldBBox, int depth)DXGfxLib.OutDoorScene
OutDoorScene(AABBox worldBBox, int depth)DXGfxLib.OutDoorScene
peekEventsByName(string name)DXGfxLib.Scene
peekEventsByName(string name)DXGfxLib.Scene
peekEventsByType(string type)DXGfxLib.Scene
peekEventsByType(string type)DXGfxLib.Scene
Pick(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, ref SceneObject[] pickedObjects, ref IntersectInformation[] hits)DXGfxLib.Scene [virtual]
Pick(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, ref SceneObject[] pickedObjects, ref IntersectInformation[] hits)DXGfxLib.Scene [virtual]
PickEnvironmentPosition(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos)DXGfxLib.OutDoorScene [virtual]
PickEnvironmentPosition(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos)DXGfxLib.OutDoorScene [virtual]
PickObject(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos)DXGfxLib.OutDoorScene [virtual]
PickObject(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos)DXGfxLib.OutDoorScene [virtual]
DXGfxLib::Scene.PickObject(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, Type desiredType)DXGfxLib.Scene [virtual]
popEventsByName(string name)DXGfxLib.Scene
popEventsByName(string name)DXGfxLib.Scene
popEventsByType(string type)DXGfxLib.Scene
popEventsByType(string type)DXGfxLib.Scene
RegisterForPositionUpdate(SceneNode node)DXGfxLib.OutDoorScene
RegisterForPositionUpdate(SceneNode node)DXGfxLib.OutDoorScene
RemoveEvent(Event evt)DXGfxLib.Scene
RemoveEvent(Event evt)DXGfxLib.Scene
RenderScene(Device d3ddevice, Frustrum frustrum)DXGfxLib.OutDoorScene [virtual]
RenderScene(Device d3ddevice, Matrix matView, Matrix matProj)DXGfxLib.OutDoorScene [virtual]
RenderScene(Device d3ddevice, Frustrum frustrum)DXGfxLib.OutDoorScene [virtual]
RenderScene(Device d3ddevice, Matrix matView, Matrix matProj)DXGfxLib.OutDoorScene [virtual]
Reset()DXGfxLib.Scene
Reset()DXGfxLib.Scene
RootNodeDXGfxLib.Scene
rootNodeDXGfxLib.Scene [protected]
Scene()DXGfxLib.Scene
Scene()DXGfxLib.Scene
sceneContentDXGfxLib.Scene
SceneSkyDXGfxLib.OutDoorScene
SceneTerrainDXGfxLib.OutDoorScene
SceneWaterDXGfxLib.OutDoorScene
scriptDXGfxLib.Scene [protected]
SetScript(Script script)DXGfxLib.Scene
SetScript(Script script)DXGfxLib.Scene
SetTimeLine(TimeLine timeLine)DXGfxLib.Scene
SetTimeLine(TimeLine timeLine)DXGfxLib.Scene
timelineDXGfxLib.Scene [protected]
Update(double appTime, float elapsedTime, Frustrum frustrum, List< IDrawable > objectsToBeRendered)DXGfxLib.OutDoorScene [virtual]
Update(Device d3ddevice, double appTime, float elapsedTime)DXGfxLib.OutDoorScene
Update(double appTime, float elapsedTime, Frustrum frustrum, List< IDrawable > objectsToBeRendered)DXGfxLib.OutDoorScene [virtual]
Update(Device d3ddevice, double appTime, float elapsedTime)DXGfxLib.OutDoorScene
DXGfxLib::Scene.Update(Device d3ddevice, Matrix matview, Matrix matproj, double appTime, float elapsedTime)DXGfxLib.Scene
UpdatePositionInTree()DXGfxLib.OutDoorScene
UpdatePositionInTree()DXGfxLib.OutDoorScene
ValidateCameraOrMove(ref SceneNode camera, ref SceneNode subject)DXGfxLib.OutDoorScene
ValidateCameraOrMove(ref SceneNode camera, ref SceneNode subject)DXGfxLib.OutDoorScene
ValidateOrMove(ref SceneNode node)DXGfxLib.OutDoorScene
ValidateOrMove(ref SceneNode node, float offset)DXGfxLib.OutDoorScene
ValidateOrMove(Vector3 pos, BBox localBBox)DXGfxLib.OutDoorScene
ValidateOrMove(ref SceneNode node)DXGfxLib.OutDoorScene
ValidateOrMove(ref SceneNode node, float offset)DXGfxLib.OutDoorScene
ValidateOrMove(Vector3 pos, BBox localBBox)DXGfxLib.OutDoorScene


Generated on Thu Jan 8 20:49:12 2009 for DXGfx by  doxygen 1.5.8