, including all inherited members.
| Add(SceneNode node) | DXGfxLib.OutDoorScene | |
| Add(SceneNode node) | DXGfxLib.OutDoorScene | |
| AddEvent(Event evt) | DXGfxLib.Scene | |
| AddEvent(Event evt) | DXGfxLib.Scene | |
| AddInstances(FrameworkMesh mesh, InstanceInfo[] instancesInfo) | DXGfxLib.OutDoorScene | |
| AddInstances(FrameworkMesh mesh, InstanceInfo[] instancesInfo) | DXGfxLib.OutDoorScene | |
| Attach(SceneObject sceneObj) | DXGfxLib.OutDoorScene | [virtual] |
| Attach(SceneObject sceneObj) | DXGfxLib.OutDoorScene | [virtual] |
| DXGfxLib::Scene.Attach(FrameworkMesh meshToAttach) | DXGfxLib.Scene | [virtual] |
| AttachBatch(Mesh mesh, Material[] materials, Texture[] textures, Matrix[] matrices) | DXGfxLib.OutDoorScene | [virtual] |
| AttachBatch(Mesh mesh, Material[] materials, Texture[] textures, Matrix[] matrices) | DXGfxLib.OutDoorScene | [virtual] |
| AttachStatic(SceneObject sceneObj) | DXGfxLib.OutDoorScene | [virtual] |
| AttachStatic(SceneObject sceneObj) | DXGfxLib.OutDoorScene | [virtual] |
| AttachWithLOD(Device d3ddevice, FrameworkMesh meshToAttach) | DXGfxLib.Scene | [virtual] |
| AttachWithLOD(Device d3ddevice, FrameworkMesh meshToAttach) | DXGfxLib.Scene | [virtual] |
| avatarName | DXGfxLib.OutDoorScene | |
| cameraHeightOffset | DXGfxLib.OutDoorScene | |
| CheckRefractionReflectionReady() | DXGfxLib.OutDoorScene | |
| CheckRefractionReflectionReady() | DXGfxLib.OutDoorScene | |
| CleanOnDestroyDevice() | DXGfxLib.Scene | |
| CleanOnDestroyDevice() | DXGfxLib.Scene | |
| CleanOnLostDevice() | DXGfxLib.Scene | |
| CleanOnLostDevice() | DXGfxLib.Scene | |
| Clicked(double appTime, float elapsedTime) | DXGfxLib.Scene | [virtual] |
| Clicked(double appTime, float elapsedTime) | DXGfxLib.Scene | [virtual] |
| Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.OutDoorScene | [virtual] |
| Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType) | DXGfxLib.OutDoorScene | [virtual] |
| Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.OutDoorScene | [virtual] |
| Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType) | DXGfxLib.OutDoorScene | [virtual] |
| CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.OutDoorScene | [virtual] |
| CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType) | DXGfxLib.OutDoorScene | [virtual] |
| CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.OutDoorScene | [virtual] |
| CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType) | DXGfxLib.OutDoorScene | [virtual] |
| Collision(double appTime, float elapsedTime, SceneObject collidingObject) | DXGfxLib.Scene | [virtual] |
| Collision(double appTime, float elapsedTime, SceneObject collidingObject) | DXGfxLib.Scene | [virtual] |
| CreateReflectionMap(Device device) | DXGfxLib.OutDoorScene | |
| CreateReflectionMap(Device device) | DXGfxLib.OutDoorScene | |
| CreateRefractionMap(Device device) | DXGfxLib.OutDoorScene | |
| CreateRefractionMap(Device device) | DXGfxLib.OutDoorScene | |
| CurrentAvatar | DXGfxLib.OutDoorScene | |
| CurrentCamera | DXGfxLib.OutDoorScene | |
| currentFrustrum | DXGfxLib.Scene | |
| CurrentInputHandler | DXGfxLib.OutDoorScene | |
| defaultEffect | DXGfxLib.Scene | [static] |
| defaultState | DXGfxLib.Scene | [protected, static] |
| depth | DXGfxLib.OutDoorScene | |
| Detach(SceneNode sceneNodeToDetach) | DXGfxLib.Scene | [virtual] |
| Detach(SceneNode sceneNodeToDetach) | DXGfxLib.Scene | [virtual] |
| DetachAll() | DXGfxLib.Scene | |
| DetachAll() | DXGfxLib.Scene | |
| DeviceChanged(Device d3ddevice) | DXGfxLib.OutDoorScene | [virtual] |
| DeviceChanged(Device d3ddevice) | DXGfxLib.OutDoorScene | [virtual] |
| Dispose() | DXGfxLib.OutDoorScene | [virtual] |
| Dispose() | DXGfxLib.OutDoorScene | [virtual] |
| Draw(Device d3ddevice, Frustrum frustrum) | DXGfxLib.Scene | [virtual] |
| Draw(Device d3ddevice, Frustrum frustrum) | DXGfxLib.Scene | [virtual] |
| env | DXGfxLib.OutDoorScene | |
| Evaluate(double appTime, float elapsedTime) | DXGfxLib.Scene | [virtual] |
| Evaluate(double appTime, float elapsedTime) | DXGfxLib.Scene | [virtual] |
| Extents | DXGfxLib.OutDoorScene | |
| frustrum | DXGfxLib.OutDoorScene | |
| GetHeigth(float x, float z) | DXGfxLib.OutDoorScene | |
| GetHeigth(float x, float z) | DXGfxLib.OutDoorScene | |
| GetNode(int level, int x, int z) | DXGfxLib.OutDoorScene | |
| GetNode(int level, int x, int z) | DXGfxLib.OutDoorScene | |
| GetParent(BBox boundingBox) | DXGfxLib.OutDoorScene | |
| GetParent(SceneNode node) | DXGfxLib.OutDoorScene | |
| GetParent(BBox boundingBox) | DXGfxLib.OutDoorScene | |
| GetParent(SceneNode node) | DXGfxLib.OutDoorScene | |
| GetPrepared() | DXGfxLib.OutDoorScene | [virtual] |
| GetPrepared() | DXGfxLib.OutDoorScene | [virtual] |
| GetScript() | DXGfxLib.Scene | |
| GetScript() | DXGfxLib.Scene | |
| GetTimeLine() | DXGfxLib.Scene | |
| GetTimeLine() | DXGfxLib.Scene | |
| Initialize(AABBox worldBBox, int depth) | DXGfxLib.OutDoorScene | |
| Initialize(AABBox worldBBox, int depth) | DXGfxLib.OutDoorScene | |
| DXGfxLib::Scene.Initialize() | DXGfxLib.Scene | |
| Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.Scene | [virtual] |
| Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObject, System.Type desiredType) | DXGfxLib.Scene | [virtual] |
| Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.Scene | [virtual] |
| Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObject, System.Type desiredType) | DXGfxLib.Scene | [virtual] |
| LoadTerrain(string filename) | DXGfxLib.OutDoorScene | |
| LoadTerrain(Device d3ddevice, string filename) | DXGfxLib.OutDoorScene | |
| LoadTerrain(Device d3ddevice, string fileName, string baseTextureFile, string secondTextureFile, string alphaMapFile) | DXGfxLib.OutDoorScene | |
| LoadTerrain(string filename) | DXGfxLib.OutDoorScene | |
| LoadTerrain(Device d3ddevice, string filename) | DXGfxLib.OutDoorScene | |
| LoadTerrain(Device d3ddevice, string fileName, string baseTextureFile, string secondTextureFile, string alphaMapFile) | DXGfxLib.OutDoorScene | |
| matProj | DXGfxLib.OutDoorScene | |
| matView | DXGfxLib.OutDoorScene | |
| maxDepth | DXGfxLib.OutDoorScene | |
| name | DXGfxLib.Scene | |
| Name | DXGfxLib.Scene | |
| objectsToBeRendered | DXGfxLib.Scene | |
| OutDoorScene(AABBox worldBBox, int depth) | DXGfxLib.OutDoorScene | |
| OutDoorScene(AABBox worldBBox, int depth) | DXGfxLib.OutDoorScene | |
| peekEventsByName(string name) | DXGfxLib.Scene | |
| peekEventsByName(string name) | DXGfxLib.Scene | |
| peekEventsByType(string type) | DXGfxLib.Scene | |
| peekEventsByType(string type) | DXGfxLib.Scene | |
| Pick(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, ref SceneObject[] pickedObjects, ref IntersectInformation[] hits) | DXGfxLib.Scene | [virtual] |
| Pick(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, ref SceneObject[] pickedObjects, ref IntersectInformation[] hits) | DXGfxLib.Scene | [virtual] |
| PickEnvironmentPosition(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos) | DXGfxLib.OutDoorScene | [virtual] |
| PickEnvironmentPosition(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos) | DXGfxLib.OutDoorScene | [virtual] |
| PickObject(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos) | DXGfxLib.OutDoorScene | [virtual] |
| PickObject(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos) | DXGfxLib.OutDoorScene | [virtual] |
| DXGfxLib::Scene.PickObject(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, Type desiredType) | DXGfxLib.Scene | [virtual] |
| popEventsByName(string name) | DXGfxLib.Scene | |
| popEventsByName(string name) | DXGfxLib.Scene | |
| popEventsByType(string type) | DXGfxLib.Scene | |
| popEventsByType(string type) | DXGfxLib.Scene | |
| RegisterForPositionUpdate(SceneNode node) | DXGfxLib.OutDoorScene | |
| RegisterForPositionUpdate(SceneNode node) | DXGfxLib.OutDoorScene | |
| RemoveEvent(Event evt) | DXGfxLib.Scene | |
| RemoveEvent(Event evt) | DXGfxLib.Scene | |
| RenderScene(Device d3ddevice, Frustrum frustrum) | DXGfxLib.OutDoorScene | [virtual] |
| RenderScene(Device d3ddevice, Matrix matView, Matrix matProj) | DXGfxLib.OutDoorScene | [virtual] |
| RenderScene(Device d3ddevice, Frustrum frustrum) | DXGfxLib.OutDoorScene | [virtual] |
| RenderScene(Device d3ddevice, Matrix matView, Matrix matProj) | DXGfxLib.OutDoorScene | [virtual] |
| Reset() | DXGfxLib.Scene | |
| Reset() | DXGfxLib.Scene | |
| RootNode | DXGfxLib.Scene | |
| rootNode | DXGfxLib.Scene | [protected] |
| Scene() | DXGfxLib.Scene | |
| Scene() | DXGfxLib.Scene | |
| sceneContent | DXGfxLib.Scene | |
| SceneSky | DXGfxLib.OutDoorScene | |
| SceneTerrain | DXGfxLib.OutDoorScene | |
| SceneWater | DXGfxLib.OutDoorScene | |
| script | DXGfxLib.Scene | [protected] |
| SetScript(Script script) | DXGfxLib.Scene | |
| SetScript(Script script) | DXGfxLib.Scene | |
| SetTimeLine(TimeLine timeLine) | DXGfxLib.Scene | |
| SetTimeLine(TimeLine timeLine) | DXGfxLib.Scene | |
| timeline | DXGfxLib.Scene | [protected] |
| Update(double appTime, float elapsedTime, Frustrum frustrum, List< IDrawable > objectsToBeRendered) | DXGfxLib.OutDoorScene | [virtual] |
| Update(Device d3ddevice, double appTime, float elapsedTime) | DXGfxLib.OutDoorScene | |
| Update(double appTime, float elapsedTime, Frustrum frustrum, List< IDrawable > objectsToBeRendered) | DXGfxLib.OutDoorScene | [virtual] |
| Update(Device d3ddevice, double appTime, float elapsedTime) | DXGfxLib.OutDoorScene | |
| DXGfxLib::Scene.Update(Device d3ddevice, Matrix matview, Matrix matproj, double appTime, float elapsedTime) | DXGfxLib.Scene | |
| UpdatePositionInTree() | DXGfxLib.OutDoorScene | |
| UpdatePositionInTree() | DXGfxLib.OutDoorScene | |
| ValidateCameraOrMove(ref SceneNode camera, ref SceneNode subject) | DXGfxLib.OutDoorScene | |
| ValidateCameraOrMove(ref SceneNode camera, ref SceneNode subject) | DXGfxLib.OutDoorScene | |
| ValidateOrMove(ref SceneNode node) | DXGfxLib.OutDoorScene | |
| ValidateOrMove(ref SceneNode node, float offset) | DXGfxLib.OutDoorScene | |
| ValidateOrMove(Vector3 pos, BBox localBBox) | DXGfxLib.OutDoorScene | |
| ValidateOrMove(ref SceneNode node) | DXGfxLib.OutDoorScene | |
| ValidateOrMove(ref SceneNode node, float offset) | DXGfxLib.OutDoorScene | |
| ValidateOrMove(Vector3 pos, BBox localBBox) | DXGfxLib.OutDoorScene | |