Inherits DXGfxLib::MeshObject, and DXGfxLib::MeshObject.

Public Member Functions | |
| ObjectFromObj () | |
| A default constructor. | |
| void | Load (Device d3ddevice, string wavefrontObjFile) |
| This method performs the work needed to load the data from the .obj and .mtl files. | |
| void | LoadMtl (Device d3ddevice, string file) |
| This method is used to load information stored in .mtl files referenced by the .obj file. | |
| override void | Draw (Device d3ddevice) |
| Actual rendering of the tile. As always for the render method and as for the attach method, that method is called when needed on objects by the scene manager. | |
| string[] | FilteredSplit (string strIn, char[] separator) |
| This method is used to split string in a list of strings based on the separator passed to hte method. | |
| ObjectFromObj () | |
| A default constructor. | |
| void | Load (Device d3ddevice, string wavefrontObjFile) |
| This method performs the work needed to load the data from the .obj and .mtl files. | |
| void | LoadMtl (Device d3ddevice, string file) |
| This method is used to load information stored in .mtl files referenced by the .obj file. | |
| override void | Draw (Device d3ddevice) |
| Actual rendering of the tile. As always for the render method and as for the attach method, that method is called when needed on objects by the scene manager. | |
| string[] | FilteredSplit (string strIn, char[] separator) |
| This method is used to split string in a list of strings based on the separator passed to hte method. | |
Definition at line 54 of file ObjectFromObj.cs.
| DXGfxLib.ObjectFromObj.ObjectFromObj | ( | ) |
| DXGfxLib.ObjectFromObj.ObjectFromObj | ( | ) |
| override void DXGfxLib.ObjectFromObj.Draw | ( | Device | d3ddevice | ) | [virtual] |
Actual rendering of the tile. As always for the render method and as for the attach method, that method is called when needed on objects by the scene manager.
Reimplemented from DXGfxLib.MeshObject.
Definition at line 397 of file ObjectFromObj.cs.
| override void DXGfxLib.ObjectFromObj.Draw | ( | Device | d3ddevice | ) | [virtual] |
Actual rendering of the tile. As always for the render method and as for the attach method, that method is called when needed on objects by the scene manager.
Reimplemented from DXGfxLib.MeshObject.
Definition at line 397 of file ObjectFromObj.cs.
| string [] DXGfxLib.ObjectFromObj.FilteredSplit | ( | string | strIn, | |
| char[] | separator | |||
| ) |
This method is used to split string in a list of strings based on the separator passed to hte method.
| strIn | ||
| separator |
Definition at line 414 of file ObjectFromObj.cs.
| string [] DXGfxLib.ObjectFromObj.FilteredSplit | ( | string | strIn, | |
| char[] | separator | |||
| ) |
This method is used to split string in a list of strings based on the separator passed to hte method.
| strIn | ||
| separator |
Definition at line 414 of file ObjectFromObj.cs.

| void DXGfxLib.ObjectFromObj.Load | ( | Device | d3ddevice, | |
| string | wavefrontObjFile | |||
| ) |
This method performs the work needed to load the data from the .obj and .mtl files.
| d3ddevice | ||
| wavefrontObjFile |
Definition at line 97 of file ObjectFromObj.cs.

| void DXGfxLib.ObjectFromObj.Load | ( | Device | d3ddevice, | |
| string | wavefrontObjFile | |||
| ) |
This method performs the work needed to load the data from the .obj and .mtl files.
| d3ddevice | ||
| wavefrontObjFile |
Definition at line 97 of file ObjectFromObj.cs.

| void DXGfxLib.ObjectFromObj.LoadMtl | ( | Device | d3ddevice, | |
| string | file | |||
| ) |
This method is used to load information stored in .mtl files referenced by the .obj file.
| d3ddevice | ||
| file |
Definition at line 316 of file ObjectFromObj.cs.

| void DXGfxLib.ObjectFromObj.LoadMtl | ( | Device | d3ddevice, | |
| string | file | |||
| ) |
This method is used to load information stored in .mtl files referenced by the .obj file.
| d3ddevice | ||
| file |
Definition at line 316 of file ObjectFromObj.cs.


1.5.8