DXGfxLib.ObjectFromMeshRessource Class Reference

This is a MeshObject which uses a MeshRessource. More...

Inherits DXGfxLib::MeshObject, and DXGfxLib::MeshObject.

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List of all members.

Public Member Functions

void Attach (MeshRessource meshRessource)
 This method is used to associate a FrameworkMesh instance to the SceneObject.
override void Draw (Device device)
 In its draw method the scene will call the Draw method on all scene object (or derived class instances) that have registered to be rendered in the AttachForRendering method.
void Attach (MeshRessource meshRessource)
 This method is used to associate a FrameworkMesh instance to the SceneObject.
override void Draw (Device device)
 In its draw method the scene will call the Draw method on all scene object (or derived class instances) that have registered to be rendered in the AttachForRendering method.

Protected Attributes

MeshRessource meshRessource = null
 Most of the time we are going to attach full framework Mesh to our scene object so we keep a possible ref to that in the base SceneObject class. This might be moved to a derive class in the future but it does suit my current needs.


Detailed Description

This is a MeshObject which uses a MeshRessource.

Definition at line 13 of file ObjectFromMeshRessource.cs.


Member Function Documentation

void DXGfxLib.ObjectFromMeshRessource.Attach ( MeshRessource  meshRessource  ) 

This method is used to associate a FrameworkMesh instance to the SceneObject.

Parameters:
meshToAttach 

Definition at line 25 of file ObjectFromMeshRessource.cs.

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void DXGfxLib.ObjectFromMeshRessource.Attach ( MeshRessource  meshRessource  ) 

This method is used to associate a FrameworkMesh instance to the SceneObject.

Parameters:
meshToAttach 

Definition at line 25 of file ObjectFromMeshRessource.cs.

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override void DXGfxLib.ObjectFromMeshRessource.Draw ( Device  device  )  [virtual]

In its draw method the scene will call the Draw method on all scene object (or derived class instances) that have registered to be rendered in the AttachForRendering method.

Parameters:
device 

Reimplemented from DXGfxLib.MeshObject.

Definition at line 38 of file ObjectFromMeshRessource.cs.

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override void DXGfxLib.ObjectFromMeshRessource.Draw ( Device  device  )  [virtual]

In its draw method the scene will call the Draw method on all scene object (or derived class instances) that have registered to be rendered in the AttachForRendering method.

Parameters:
device 

Reimplemented from DXGfxLib.MeshObject.

Definition at line 38 of file ObjectFromMeshRessource.cs.

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Member Data Documentation

Most of the time we are going to attach full framework Mesh to our scene object so we keep a possible ref to that in the base SceneObject class. This might be moved to a derive class in the future but it does suit my current needs.

Definition at line 19 of file ObjectFromMeshRessource.cs.


The documentation for this class was generated from the following files:

Generated on Thu Jan 8 20:49:04 2009 for DXGfx by  doxygen 1.5.8