, including all inherited members.
| AddChild(SceneNode node) | DXGfxLib.SceneNode | [virtual] |
| AddChild(SceneNode node) | DXGfxLib.SceneNode | [virtual] |
| AddEvent(Event evt) | DXGfxLib.SceneObject | |
| AddEvent(Event evt) | DXGfxLib.SceneObject | |
| adjacencyBuffer | DXGfxLib.MeshObjectWithLOD | [protected] |
| ApplyLocalTransform(Matrix transform) | DXGfxLib.SceneNode | |
| ApplyLocalTransform(Matrix transform) | DXGfxLib.SceneNode | |
| ApplyWorldTransform(Matrix transform) | DXGfxLib.SceneNode | [virtual] |
| ApplyWorldTransform(Matrix transform) | DXGfxLib.SceneNode | [virtual] |
| associatedEffectGroup | DXGfxLib.SceneObject | [protected] |
| AssociatedEffectGroup | DXGfxLib.SceneObject | |
| Attach(Mesh mesh) | DXGfxLib.MeshObject | [virtual] |
| Attach(Mesh mesh) | DXGfxLib.MeshObject | [virtual] |
| AttachForRendering(Frustrum frustrum, List< IDrawable > objectsToBeRendered) | DXGfxLib.SceneObject | [virtual] |
| AttachForRendering(Frustrum frustrum, List< IDrawable > objectsToBeRendered) | DXGfxLib.SceneObject | [virtual] |
| AttachWithLOD(Device d3ddevice, Mesh meshToAttach, int[] adjacencyBuffer, ExtendedMaterial[] materials, EffectInstance[] effects) | DXGfxLib.MeshObjectWithLOD | [virtual] |
| AttachWithLOD(Device d3ddevice, Mesh meshToAttach, int[] adjacencyBuffer, ExtendedMaterial[] materials, EffectInstance[] effects) | DXGfxLib.MeshObjectWithLOD | [virtual] |
| axes | DXGfxLib.SceneNode | |
| Axes() | DXGfxLib.SceneNode | |
| Axes() | DXGfxLib.SceneNode | |
| barycenter | DXGfxLib.MeshObject | |
| bSphereRadius | DXGfxLib.MeshObject | |
| CalculateLocalBBox(Mesh meshToUse) | DXGfxLib.SceneObject | |
| CalculateLocalBBox(Mesh meshToUse) | DXGfxLib.SceneObject | |
| canBeClicked | DXGfxLib.SceneObject | [protected] |
| CanBeClicked | DXGfxLib.SceneObject | |
| checkForCollision | DXGfxLib.SceneObject | [protected] |
| CheckForCollision | DXGfxLib.SceneObject | |
| children | DXGfxLib.SceneNode | [protected] |
| Clicked(double appTime, float elapsedTime) | DXGfxLib.SceneObject | [virtual] |
| Clicked(double appTime, float elapsedTime) | DXGfxLib.SceneObject | [virtual] |
| Clone() | DXGfxLib.MeshObject | |
| Clone() | DXGfxLib.MeshObject | |
| Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.SceneNode | [virtual] |
| Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType) | DXGfxLib.SceneNode | [virtual] |
| Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.SceneNode | [virtual] |
| Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType) | DXGfxLib.SceneNode | [virtual] |
| CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.SceneNode | [virtual] |
| CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType) | DXGfxLib.SceneNode | [virtual] |
| CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.SceneNode | [virtual] |
| CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType) | DXGfxLib.SceneNode | [virtual] |
| CollideWithAABox(SceneNode sceneNode) | DXGfxLib.SceneNode | |
| CollideWithAABox(SceneNode sceneNode) | DXGfxLib.SceneNode | |
| Collision(double appTime, float elapsedTime, SceneObject collidingObject) | DXGfxLib.SceneObject | [virtual] |
| Collision(double appTime, float elapsedTime, SceneObject collidingObject) | DXGfxLib.SceneObject | [virtual] |
| CompareTo(Object obj) | DXGfxLib.SceneObject | [virtual] |
| CompareTo(SceneObject sceneObj) | DXGfxLib.SceneObject | [virtual] |
| CompareTo(IDrawable sceneObj) | DXGfxLib.SceneObject | [virtual] |
| CompareTo(Object obj) | DXGfxLib.SceneObject | [virtual] |
| CompareTo(SceneObject sceneObj) | DXGfxLib.SceneObject | [virtual] |
| CompareTo(IDrawable sceneObj) | DXGfxLib.SceneObject | [virtual] |
| currentMeshIndex | DXGfxLib.MeshObjectWithLOD | [protected] |
| defaultForFrustrumCulling | DXGfxLib.SceneNode | [static] |
| Detach(SceneNode sceneNodeToDetach) | DXGfxLib.SceneNode | [virtual] |
| Detach(SceneNode sceneNodeToDetach) | DXGfxLib.SceneNode | [virtual] |
| DetachAll() | DXGfxLib.SceneObject | [virtual] |
| DetachAll() | DXGfxLib.SceneObject | [virtual] |
| Dispose() | DXGfxLib.SceneObject | [virtual] |
| Dispose() | DXGfxLib.SceneObject | [virtual] |
| Draw(Device device) | DXGfxLib.MeshObjectWithLOD | [virtual] |
| Draw(Device device) | DXGfxLib.MeshObjectWithLOD | [virtual] |
| DXGfxLib::IDrawable.Draw(Microsoft.DirectX.Direct3D.Device device) | DXGfxLib.IDrawable | |
| drawBoundingBox | DXGfxLib.SceneObject | [protected] |
| DrawBoundingBox | DXGfxLib.SceneObject | |
| drawBox | DXGfxLib.SceneObject | [protected] |
| DrawSubset(int index) | DXGfxLib.MeshObjectWithLOD | [virtual] |
| DrawSubset(int index) | DXGfxLib.MeshObjectWithLOD | [virtual] |
| effects | DXGfxLib.MeshObject | [protected] |
| Evaluate(double appTime, float elapsedTime) | DXGfxLib.SceneObject | [virtual] |
| Evaluate(double appTime, float elapsedTime) | DXGfxLib.SceneObject | [virtual] |
| extendedMaterials | DXGfxLib.MeshObject | [protected] |
| extents | DXGfxLib.SceneNode | |
| Extents() | DXGfxLib.SceneNode | |
| Extents() | DXGfxLib.SceneNode | |
| far | DXGfxLib.MeshObjectWithLOD | [static] |
| fileName | DXGfxLib.SceneObject | |
| ForceOrientationWithoutUpdate(Vector3 orientation) | DXGfxLib.SceneNode | |
| ForceOrientationWithoutUpdate(Vector3 orientation) | DXGfxLib.SceneNode | |
| ForcePositionWithoutUpdate(Vector3 position) | DXGfxLib.SceneNode | |
| ForcePositionWithoutUpdate(Vector3 position) | DXGfxLib.SceneNode | |
| ForceWorldMatValueWithoutUpdate(Matrix desiredWorldMat) | DXGfxLib.SceneNode | |
| ForceWorldMatValueWithoutUpdate(Matrix desiredWorldMat) | DXGfxLib.SceneNode | |
| fullMesh | DXGfxLib.MeshObjectWithLOD | [protected] |
| GetPrepared() | DXGfxLib.MeshObject | [virtual] |
| GetPrepared() | DXGfxLib.MeshObject | [virtual] |
| GetScript() | DXGfxLib.SceneObject | |
| GetScript() | DXGfxLib.SceneObject | |
| GetTimeLine() | DXGfxLib.SceneObject | |
| GetTimeLine() | DXGfxLib.SceneObject | |
| HasBeenClicked | DXGfxLib.SceneObject | |
| hide | DXGfxLib.SceneObject | [protected] |
| Hide | DXGfxLib.SceneObject | |
| Initialize() | DXGfxLib.MeshObject | [virtual] |
| Initialize() | DXGfxLib.MeshObject | [virtual] |
| Intersect(Vector3 rayPos, Vector3 rayDir, out IntersectInformation closestHit) | DXGfxLib.MeshObject | [virtual] |
| Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.MeshObject | [virtual] |
| Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects, System.Type desiredType) | DXGfxLib.MeshObject | [virtual] |
| Intersect(Vector3 rayPos, Vector3 rayDir, out IntersectInformation closestHit) | DXGfxLib.MeshObject | [virtual] |
| Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects) | DXGfxLib.MeshObject | [virtual] |
| Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects, System.Type desiredType) | DXGfxLib.MeshObject | [virtual] |
| lastValidWorldMat | DXGfxLib.SceneObject | [protected] |
| ListFileRessources() | DXGfxLib.SceneObject | [virtual] |
| ListFileRessources() | DXGfxLib.SceneObject | [virtual] |
| LoadFromFile(Device d3ddevice, string fileName) | DXGfxLib.MeshObject | [virtual] |
| LoadFromFile(Device d3ddevice, string fileName) | DXGfxLib.MeshObject | [virtual] |
| localBoundingBox | DXGfxLib.SceneObject | |
| LocalMat | DXGfxLib.SceneNode | |
| meshes | DXGfxLib.MeshObjectWithLOD | [protected] |
| meshMaterials | DXGfxLib.MeshObject | [protected] |
| MeshObject() | DXGfxLib.MeshObject | |
| MeshObject(string fileName) | DXGfxLib.MeshObject | |
| MeshObject(Device d3ddevice, string fileName) | DXGfxLib.MeshObject | |
| MeshObject() | DXGfxLib.MeshObject | |
| MeshObject(string fileName) | DXGfxLib.MeshObject | |
| MeshObject(Device d3ddevice, string fileName) | DXGfxLib.MeshObject | |
| meshTextures | DXGfxLib.MeshObject | [protected] |
| mid | DXGfxLib.MeshObjectWithLOD | [static] |
| Moved | DXGfxLib.SceneNode | |
| moved | DXGfxLib.SceneNode | |
| name | DXGfxLib.SceneNode | |
| Name | DXGfxLib.SceneObject | |
| near | DXGfxLib.MeshObjectWithLOD | [static] |
| objectCenter | DXGfxLib.MeshObject | |
| objectRadius | DXGfxLib.MeshObject | |
| OnMove() | DXGfxLib.SceneObject | [virtual] |
| OnMove() | DXGfxLib.SceneObject | [virtual] |
| Orientation | DXGfxLib.SceneNode | |
| OrientationToParent | DXGfxLib.SceneNode | |
| originalMesh | DXGfxLib.MeshObject | [protected] |
| parent | DXGfxLib.SceneNode | |
| peekEventsByName(string name) | DXGfxLib.SceneObject | |
| peekEventsByName(string name) | DXGfxLib.SceneObject | |
| peekEventsByType(string type) | DXGfxLib.SceneObject | |
| peekEventsByType(string type) | DXGfxLib.SceneObject | |
| Pitch | DXGfxLib.SceneNode | |
| popEventsByName(string name) | DXGfxLib.SceneObject | |
| popEventsByName(string name) | DXGfxLib.SceneObject | |
| popEventsByType(string type) | DXGfxLib.SceneObject | |
| popEventsByType(string type) | DXGfxLib.SceneObject | |
| Position | DXGfxLib.SceneNode | |
| positionConstraint | DXGfxLib.SceneNode | |
| PositionToParent | DXGfxLib.SceneNode | |
| RemoveChild(SceneNode node) | DXGfxLib.SceneNode | [virtual] |
| RemoveChild(SceneNode node) | DXGfxLib.SceneNode | [virtual] |
| RemoveEvent(Event evt) | DXGfxLib.SceneObject | |
| RemoveEvent(Event evt) | DXGfxLib.SceneObject | |
| Reset() | DXGfxLib.SceneObject | |
| Reset() | DXGfxLib.SceneObject | |
| Roll | DXGfxLib.SceneNode | |
| scene | DXGfxLib.SceneNode | |
| SceneNode() | DXGfxLib.SceneNode | |
| SceneNode(SceneNode sceneNode) | DXGfxLib.SceneNode | |
| SceneNode() | DXGfxLib.SceneNode | |
| SceneNode(SceneNode sceneNode) | DXGfxLib.SceneNode | |
| SceneObject() | DXGfxLib.SceneObject | |
| SceneObject() | DXGfxLib.SceneObject | |
| SetEffectsValues(Device d3ddevice, Effect eff, int pass) | DXGfxLib.SceneObject | [virtual] |
| SetEffectsValues(Device d3ddevice, Effect eff, int pass) | DXGfxLib.SceneObject | [virtual] |
| SetScript(Script script) | DXGfxLib.SceneObject | |
| SetScript(Script script) | DXGfxLib.SceneObject | |
| SetTimeLine(TimeLine timeLine) | DXGfxLib.SceneObject | |
| SetTimeLine(TimeLine timeLine) | DXGfxLib.SceneObject | |
| Solid | DXGfxLib.SceneObject | |
| solid | DXGfxLib.SceneObject | [protected] |
| timeline | DXGfxLib.SceneObject | [protected] |
| Update(Frustrum frustrum, float elapsedTime, double appTime, List< IDrawable > objectsToBeRendered) | DXGfxLib.MeshObjectWithLOD | [virtual] |
| Update(Frustrum frustrum, float elapsedTime, double appTime, List< IDrawable > objectsToBeRendered) | DXGfxLib.MeshObjectWithLOD | [virtual] |
| DXGfxLib::MeshObject.Update(Frustrum frustrum, double appTime, float elapsedTime) | DXGfxLib.SceneObject | [virtual] |
| UpdateAxes() | DXGfxLib.SceneNode | |
| UpdateAxes() | DXGfxLib.SceneNode | |
| UpdateExtents() | DXGfxLib.SceneNode | |
| UpdateExtents() | DXGfxLib.SceneNode | |
| useFrustrumCulling | DXGfxLib.SceneNode | |
| visible | DXGfxLib.MeshObjectWithLOD | |
| worldAABBox | DXGfxLib.SceneNode | |
| WorldMat | DXGfxLib.SceneNode | |
| X | DXGfxLib.SceneNode | |
| Y | DXGfxLib.SceneNode | |
| Yaw | DXGfxLib.SceneNode | |
| Z | DXGfxLib.SceneNode | |