DXGfxLib.MeshObject Member List

This is the complete list of members for DXGfxLib.MeshObject, including all inherited members.

AddChild(SceneNode node)DXGfxLib.SceneNode [virtual]
AddChild(SceneNode node)DXGfxLib.SceneNode [virtual]
AddEvent(Event evt)DXGfxLib.SceneObject
AddEvent(Event evt)DXGfxLib.SceneObject
ApplyLocalTransform(Matrix transform)DXGfxLib.SceneNode
ApplyLocalTransform(Matrix transform)DXGfxLib.SceneNode
ApplyWorldTransform(Matrix transform)DXGfxLib.SceneNode [virtual]
ApplyWorldTransform(Matrix transform)DXGfxLib.SceneNode [virtual]
AssociatedEffectGroupDXGfxLib.SceneObject
associatedEffectGroupDXGfxLib.SceneObject [protected]
Attach(Mesh mesh)DXGfxLib.MeshObject [virtual]
Attach(Mesh mesh)DXGfxLib.MeshObject [virtual]
AttachForRendering(Frustrum frustrum, List< IDrawable > objectsToBeRendered)DXGfxLib.SceneObject [virtual]
AttachForRendering(Frustrum frustrum, List< IDrawable > objectsToBeRendered)DXGfxLib.SceneObject [virtual]
axesDXGfxLib.SceneNode
Axes()DXGfxLib.SceneNode
Axes()DXGfxLib.SceneNode
barycenterDXGfxLib.MeshObject
bSphereRadiusDXGfxLib.MeshObject
CalculateLocalBBox(Mesh meshToUse)DXGfxLib.SceneObject
CalculateLocalBBox(Mesh meshToUse)DXGfxLib.SceneObject
canBeClickedDXGfxLib.SceneObject [protected]
CanBeClickedDXGfxLib.SceneObject
checkForCollisionDXGfxLib.SceneObject [protected]
CheckForCollisionDXGfxLib.SceneObject
childrenDXGfxLib.SceneNode [protected]
Clicked(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Clicked(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Clone()DXGfxLib.MeshObject
Clone()DXGfxLib.MeshObject
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
Collide(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects)DXGfxLib.SceneNode [virtual]
CollideSolid(SceneNode sceneNode, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.SceneNode [virtual]
CollideWithAABox(SceneNode sceneNode)DXGfxLib.SceneNode
CollideWithAABox(SceneNode sceneNode)DXGfxLib.SceneNode
Collision(double appTime, float elapsedTime, SceneObject collidingObject)DXGfxLib.SceneObject [virtual]
Collision(double appTime, float elapsedTime, SceneObject collidingObject)DXGfxLib.SceneObject [virtual]
CompareTo(Object obj)DXGfxLib.SceneObject [virtual]
CompareTo(SceneObject sceneObj)DXGfxLib.SceneObject [virtual]
CompareTo(IDrawable sceneObj)DXGfxLib.SceneObject [virtual]
CompareTo(Object obj)DXGfxLib.SceneObject [virtual]
CompareTo(SceneObject sceneObj)DXGfxLib.SceneObject [virtual]
CompareTo(IDrawable sceneObj)DXGfxLib.SceneObject [virtual]
defaultForFrustrumCullingDXGfxLib.SceneNode [static]
Detach(SceneNode sceneNodeToDetach)DXGfxLib.SceneNode [virtual]
Detach(SceneNode sceneNodeToDetach)DXGfxLib.SceneNode [virtual]
DetachAll()DXGfxLib.SceneObject [virtual]
DetachAll()DXGfxLib.SceneObject [virtual]
Dispose()DXGfxLib.SceneObject [virtual]
Dispose()DXGfxLib.SceneObject [virtual]
Draw(Device device)DXGfxLib.MeshObject [virtual]
Draw(Device device)DXGfxLib.MeshObject [virtual]
DXGfxLib::IDrawable.Draw(Microsoft.DirectX.Direct3D.Device device)DXGfxLib.IDrawable
DrawBoundingBoxDXGfxLib.SceneObject
drawBoundingBoxDXGfxLib.SceneObject [protected]
drawBoxDXGfxLib.SceneObject [protected]
DrawSubset(int index)DXGfxLib.MeshObject [virtual]
DrawSubset(int index)DXGfxLib.MeshObject [virtual]
effectsDXGfxLib.MeshObject [protected]
Evaluate(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Evaluate(double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
extendedMaterialsDXGfxLib.MeshObject [protected]
extentsDXGfxLib.SceneNode
Extents()DXGfxLib.SceneNode
Extents()DXGfxLib.SceneNode
fileNameDXGfxLib.SceneObject
ForceOrientationWithoutUpdate(Vector3 orientation)DXGfxLib.SceneNode
ForceOrientationWithoutUpdate(Vector3 orientation)DXGfxLib.SceneNode
ForcePositionWithoutUpdate(Vector3 position)DXGfxLib.SceneNode
ForcePositionWithoutUpdate(Vector3 position)DXGfxLib.SceneNode
ForceWorldMatValueWithoutUpdate(Matrix desiredWorldMat)DXGfxLib.SceneNode
ForceWorldMatValueWithoutUpdate(Matrix desiredWorldMat)DXGfxLib.SceneNode
GetPrepared()DXGfxLib.MeshObject [virtual]
GetPrepared()DXGfxLib.MeshObject [virtual]
GetScript()DXGfxLib.SceneObject
GetScript()DXGfxLib.SceneObject
GetTimeLine()DXGfxLib.SceneObject
GetTimeLine()DXGfxLib.SceneObject
HasBeenClickedDXGfxLib.SceneObject
hideDXGfxLib.SceneObject [protected]
HideDXGfxLib.SceneObject
Initialize()DXGfxLib.MeshObject [virtual]
Initialize()DXGfxLib.MeshObject [virtual]
Intersect(Vector3 rayPos, Vector3 rayDir, out IntersectInformation closestHit)DXGfxLib.MeshObject [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects)DXGfxLib.MeshObject [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.MeshObject [virtual]
Intersect(Vector3 rayPos, Vector3 rayDir, out IntersectInformation closestHit)DXGfxLib.MeshObject [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects)DXGfxLib.MeshObject [virtual]
Intersect(Vector3 rayOri, Vector3 rayDir, ref List< SceneObject > collidingSceneObjects, System.Type desiredType)DXGfxLib.MeshObject [virtual]
lastValidWorldMatDXGfxLib.SceneObject [protected]
ListFileRessources()DXGfxLib.SceneObject [virtual]
ListFileRessources()DXGfxLib.SceneObject [virtual]
LoadFromFile(Device d3ddevice, string fileName)DXGfxLib.MeshObject [virtual]
LoadFromFile(Device d3ddevice, string fileName)DXGfxLib.MeshObject [virtual]
localBoundingBoxDXGfxLib.SceneObject
LocalMatDXGfxLib.SceneNode
meshMaterialsDXGfxLib.MeshObject [protected]
MeshObject()DXGfxLib.MeshObject
MeshObject(string fileName)DXGfxLib.MeshObject
MeshObject(Device d3ddevice, string fileName)DXGfxLib.MeshObject
MeshObject()DXGfxLib.MeshObject
MeshObject(string fileName)DXGfxLib.MeshObject
MeshObject(Device d3ddevice, string fileName)DXGfxLib.MeshObject
meshTexturesDXGfxLib.MeshObject [protected]
movedDXGfxLib.SceneNode
MovedDXGfxLib.SceneNode
NameDXGfxLib.SceneObject
nameDXGfxLib.SceneNode
objectCenterDXGfxLib.MeshObject
objectRadiusDXGfxLib.MeshObject
OnMove()DXGfxLib.SceneObject [virtual]
OnMove()DXGfxLib.SceneObject [virtual]
OrientationDXGfxLib.SceneNode
OrientationToParentDXGfxLib.SceneNode
originalMeshDXGfxLib.MeshObject [protected]
parentDXGfxLib.SceneNode
peekEventsByName(string name)DXGfxLib.SceneObject
peekEventsByName(string name)DXGfxLib.SceneObject
peekEventsByType(string type)DXGfxLib.SceneObject
peekEventsByType(string type)DXGfxLib.SceneObject
PitchDXGfxLib.SceneNode
popEventsByName(string name)DXGfxLib.SceneObject
popEventsByName(string name)DXGfxLib.SceneObject
popEventsByType(string type)DXGfxLib.SceneObject
popEventsByType(string type)DXGfxLib.SceneObject
PositionDXGfxLib.SceneNode
positionConstraintDXGfxLib.SceneNode
PositionToParentDXGfxLib.SceneNode
RemoveChild(SceneNode node)DXGfxLib.SceneNode [virtual]
RemoveChild(SceneNode node)DXGfxLib.SceneNode [virtual]
RemoveEvent(Event evt)DXGfxLib.SceneObject
RemoveEvent(Event evt)DXGfxLib.SceneObject
Reset()DXGfxLib.SceneObject
Reset()DXGfxLib.SceneObject
RollDXGfxLib.SceneNode
sceneDXGfxLib.SceneNode
SceneNode()DXGfxLib.SceneNode
SceneNode(SceneNode sceneNode)DXGfxLib.SceneNode
SceneNode()DXGfxLib.SceneNode
SceneNode(SceneNode sceneNode)DXGfxLib.SceneNode
SceneObject()DXGfxLib.SceneObject
SceneObject()DXGfxLib.SceneObject
SetEffectsValues(Device d3ddevice, Effect eff, int pass)DXGfxLib.SceneObject [virtual]
SetEffectsValues(Device d3ddevice, Effect eff, int pass)DXGfxLib.SceneObject [virtual]
SetScript(Script script)DXGfxLib.SceneObject
SetScript(Script script)DXGfxLib.SceneObject
SetTimeLine(TimeLine timeLine)DXGfxLib.SceneObject
SetTimeLine(TimeLine timeLine)DXGfxLib.SceneObject
solidDXGfxLib.SceneObject [protected]
SolidDXGfxLib.SceneObject
timelineDXGfxLib.SceneObject [protected]
Update(Frustrum frustrum, double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
Update(Frustrum frustrum, double appTime, float elapsedTime)DXGfxLib.SceneObject [virtual]
DXGfxLib::SceneNode.Update(Frustrum frustrum, float elapsedTime, double appTime, List< IDrawable > objectsToBeRendered)DXGfxLib.SceneNode [virtual]
UpdateAxes()DXGfxLib.SceneNode
UpdateAxes()DXGfxLib.SceneNode
UpdateExtents()DXGfxLib.SceneNode
UpdateExtents()DXGfxLib.SceneNode
useFrustrumCullingDXGfxLib.SceneNode
worldAABBoxDXGfxLib.SceneNode
WorldMatDXGfxLib.SceneNode
XDXGfxLib.SceneNode
YDXGfxLib.SceneNode
YawDXGfxLib.SceneNode
ZDXGfxLib.SceneNode


Generated on Thu Jan 8 20:49:01 2009 for DXGfx by  doxygen 1.5.8