DXGfxLib.MathUtil Member List

This is the complete list of members for DXGfxLib.MathUtil, including all inherited members.

Clamp(double val, double low, double high)DXGfxLib.MathUtil [static]
Clamp(double val, double low, double high)DXGfxLib.MathUtil [static]
CopyMatrixValues(Matrix matDest, Matrix matSrc)DXGfxLib.MathUtil [static]
CopyMatrixValues(Matrix matDest, Matrix matSrc)DXGfxLib.MathUtil [static]
DegreeToRadian(Vector3 yawpitchroll)DXGfxLib.MathUtil [static]
DegreeToRadian(Vector3 yawpitchroll)DXGfxLib.MathUtil [static]
Distance(SceneNode n1, SceneNode n2)DXGfxLib.MathUtil [static]
Distance(Vector3 v1, Vector3 v2)DXGfxLib.MathUtil [static]
Distance(SceneNode n1, SceneNode n2)DXGfxLib.MathUtil [static]
Distance(Vector3 v1, Vector3 v2)DXGfxLib.MathUtil [static]
ExtractPosition(Matrix mat)DXGfxLib.MathUtil [static]
ExtractPosition(Matrix mat)DXGfxLib.MathUtil [static]
ExtractRot(Matrix mat)DXGfxLib.MathUtil [static]
ExtractRot(Matrix mat)DXGfxLib.MathUtil [static]
GetHighest(float[] vec)DXGfxLib.MathUtil [static]
GetHighest(float[] vec)DXGfxLib.MathUtil [static]
GetPlaneRelativePosition(Plane plane, BBox bbox)DXGfxLib.MathUtil [static]
GetPlaneRelativePosition(Plane plane, BBox bbox)DXGfxLib.MathUtil [static]
GetSmallest(float[] vec)DXGfxLib.MathUtil [static]
GetSmallest(float[] vec)DXGfxLib.MathUtil [static]
PositionFromMat(Matrix mat)DXGfxLib.MathUtil [static]
PositionFromMat(Matrix mat)DXGfxLib.MathUtil [static]
RadianToDegree(Vector3 yawpitchroll)DXGfxLib.MathUtil [static]
RadianToDegree(Vector3 yawpitchroll)DXGfxLib.MathUtil [static]
RayFromScreenPos(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, out Vector3 rayOrig, out Vector3 rayDir)DXGfxLib.MathUtil [static]
RayFromScreenPos(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, out Vector3 rayOrig, out Vector3 rayDir)DXGfxLib.MathUtil [static]
ResetToNullIfTooSmall(float val, double threshold)DXGfxLib.MathUtil [static]
ResetToNullIfTooSmall(float val, double threshold)DXGfxLib.MathUtil [static]
SignedDistance(Plane plane, Vector3 point)DXGfxLib.MathUtil [static]
SignedDistance(Plane plane, Vector3 point)DXGfxLib.MathUtil [static]
YawPitchRollFromMat(Matrix mat)DXGfxLib.MathUtil [static]
YawPitchRollFromMat(Matrix mat)DXGfxLib.MathUtil [static]
YawPitchRollFromMatInDegree(Matrix mat)DXGfxLib.MathUtil [static]
YawPitchRollFromMatInDegree(Matrix mat)DXGfxLib.MathUtil [static]
YawPitchRollFromQuat(Quaternion quat)DXGfxLib.MathUtil [static]
YawPitchRollFromQuat(Quaternion quat)DXGfxLib.MathUtil [static]


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