, including all inherited members.
| Clamp(double val, double low, double high) | DXGfxLib.MathUtil | [static] |
| Clamp(double val, double low, double high) | DXGfxLib.MathUtil | [static] |
| CopyMatrixValues(Matrix matDest, Matrix matSrc) | DXGfxLib.MathUtil | [static] |
| CopyMatrixValues(Matrix matDest, Matrix matSrc) | DXGfxLib.MathUtil | [static] |
| DegreeToRadian(Vector3 yawpitchroll) | DXGfxLib.MathUtil | [static] |
| DegreeToRadian(Vector3 yawpitchroll) | DXGfxLib.MathUtil | [static] |
| Distance(SceneNode n1, SceneNode n2) | DXGfxLib.MathUtil | [static] |
| Distance(Vector3 v1, Vector3 v2) | DXGfxLib.MathUtil | [static] |
| Distance(SceneNode n1, SceneNode n2) | DXGfxLib.MathUtil | [static] |
| Distance(Vector3 v1, Vector3 v2) | DXGfxLib.MathUtil | [static] |
| ExtractPosition(Matrix mat) | DXGfxLib.MathUtil | [static] |
| ExtractPosition(Matrix mat) | DXGfxLib.MathUtil | [static] |
| ExtractRot(Matrix mat) | DXGfxLib.MathUtil | [static] |
| ExtractRot(Matrix mat) | DXGfxLib.MathUtil | [static] |
| GetHighest(float[] vec) | DXGfxLib.MathUtil | [static] |
| GetHighest(float[] vec) | DXGfxLib.MathUtil | [static] |
| GetPlaneRelativePosition(Plane plane, BBox bbox) | DXGfxLib.MathUtil | [static] |
| GetPlaneRelativePosition(Plane plane, BBox bbox) | DXGfxLib.MathUtil | [static] |
| GetSmallest(float[] vec) | DXGfxLib.MathUtil | [static] |
| GetSmallest(float[] vec) | DXGfxLib.MathUtil | [static] |
| PositionFromMat(Matrix mat) | DXGfxLib.MathUtil | [static] |
| PositionFromMat(Matrix mat) | DXGfxLib.MathUtil | [static] |
| RadianToDegree(Vector3 yawpitchroll) | DXGfxLib.MathUtil | [static] |
| RadianToDegree(Vector3 yawpitchroll) | DXGfxLib.MathUtil | [static] |
| RayFromScreenPos(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, out Vector3 rayOrig, out Vector3 rayDir) | DXGfxLib.MathUtil | [static] |
| RayFromScreenPos(Viewport viewport, Matrix proj, Matrix view, Vector2 screenPos, out Vector3 rayOrig, out Vector3 rayDir) | DXGfxLib.MathUtil | [static] |
| ResetToNullIfTooSmall(float val, double threshold) | DXGfxLib.MathUtil | [static] |
| ResetToNullIfTooSmall(float val, double threshold) | DXGfxLib.MathUtil | [static] |
| SignedDistance(Plane plane, Vector3 point) | DXGfxLib.MathUtil | [static] |
| SignedDistance(Plane plane, Vector3 point) | DXGfxLib.MathUtil | [static] |
| YawPitchRollFromMat(Matrix mat) | DXGfxLib.MathUtil | [static] |
| YawPitchRollFromMat(Matrix mat) | DXGfxLib.MathUtil | [static] |
| YawPitchRollFromMatInDegree(Matrix mat) | DXGfxLib.MathUtil | [static] |
| YawPitchRollFromMatInDegree(Matrix mat) | DXGfxLib.MathUtil | [static] |
| YawPitchRollFromQuat(Quaternion quat) | DXGfxLib.MathUtil | [static] |
| YawPitchRollFromQuat(Quaternion quat) | DXGfxLib.MathUtil | [static] |