
Public Member Functions | |
| void | Attach (FrameworkMesh meshToAttach) |
| This method is used to associate a FrameworkMesh instance to the SceneObject. | |
| virtual void | AttachWithLOD (Device d3ddevice, FrameworkMesh meshToAttach) |
| override void | Draw (Device device) |
| In its draw method the scene will call the Draw method on all scene object (or derived class instances) that have registered to be rendered in the AttachForRendering method. | |
| void | Attach (FrameworkMesh meshToAttach) |
| This method is used to associate a FrameworkMesh instance to the SceneObject. | |
| virtual void | AttachWithLOD (Device d3ddevice, FrameworkMesh meshToAttach) |
| override void | Draw (Device device) |
| In its draw method the scene will call the Draw method on all scene object (or derived class instances) that have registered to be rendered in the AttachForRendering method. | |
Protected Attributes | |
| FrameworkMesh | frameworkMesh = null |
| Most of the time we are going to attach full framework Mesh to our scene object so we keep a possible ref to that in the base SceneObject class. This might be moved to a derive class in the future but it does suit my current needs. | |
Definition at line 26 of file FrameworkMeshObject.cs.
| void DXGfxLib.FrameworkMeshObject.Attach | ( | FrameworkMesh | meshToAttach | ) |
This method is used to associate a FrameworkMesh instance to the SceneObject.
| meshToAttach |
Definition at line 38 of file FrameworkMeshObject.cs.
| void DXGfxLib.FrameworkMeshObject.Attach | ( | FrameworkMesh | meshToAttach | ) |
This method is used to associate a FrameworkMesh instance to the SceneObject.
| meshToAttach |
Definition at line 38 of file FrameworkMeshObject.cs.

| virtual void DXGfxLib.FrameworkMeshObject.AttachWithLOD | ( | Device | d3ddevice, | |
| FrameworkMesh | meshToAttach | |||
| ) | [virtual] |
| d3ddevice | ||
| meshToAttach | ||
| adjacencyBuffer | ||
| materials | ||
| effects |
Definition at line 52 of file FrameworkMeshObject.cs.

| virtual void DXGfxLib.FrameworkMeshObject.AttachWithLOD | ( | Device | d3ddevice, | |
| FrameworkMesh | meshToAttach | |||
| ) | [virtual] |
| d3ddevice | ||
| meshToAttach | ||
| adjacencyBuffer | ||
| materials | ||
| effects |
Definition at line 52 of file FrameworkMeshObject.cs.


| override void DXGfxLib.FrameworkMeshObject.Draw | ( | Device | device | ) | [virtual] |
In its draw method the scene will call the Draw method on all scene object (or derived class instances) that have registered to be rendered in the AttachForRendering method.
| device |
Reimplemented from DXGfxLib.MeshObjectWithLOD.
Definition at line 73 of file FrameworkMeshObject.cs.

| override void DXGfxLib.FrameworkMeshObject.Draw | ( | Device | device | ) | [virtual] |
In its draw method the scene will call the Draw method on all scene object (or derived class instances) that have registered to be rendered in the AttachForRendering method.
| device |
Reimplemented from DXGfxLib.MeshObjectWithLOD.
Definition at line 73 of file FrameworkMeshObject.cs.

FrameworkMesh DXGfxLib.FrameworkMeshObject::frameworkMesh = null [protected] |
Most of the time we are going to attach full framework Mesh to our scene object so we keep a possible ref to that in the base SceneObject class. This might be moved to a derive class in the future but it does suit my current needs.
Definition at line 32 of file FrameworkMeshObject.cs.
1.5.8