
Public Member Functions | |
| EnhancedFrame () | |
| At creation time we affect the identity matrix to frameWorldMat. That value is overwritten on the first update of the scene graph. | |
| EnhancedFrame () | |
| At creation time we affect the identity matrix to frameWorldMat. That value is overwritten on the first update of the scene graph. | |
Public Attributes | |
| Matrix | frameWorldMat |
| World matrix of each EnhancedFrame. That value is updated during the update of the scenegraph based on the animationController advancement and the worldmat of the ArticulatedModel. | |
| AABBox | boundingBox |
| It is interesting to have a bounding box for our frame! | |
Definition at line 32 of file ArticulatedModel.cs.
| DXGfxLib.EnhancedFrame.EnhancedFrame | ( | ) |
At creation time we affect the identity matrix to frameWorldMat. That value is overwritten on the first update of the scene graph.
Definition at line 50 of file ArticulatedModel.cs.
| DXGfxLib.EnhancedFrame.EnhancedFrame | ( | ) |
At creation time we affect the identity matrix to frameWorldMat. That value is overwritten on the first update of the scene graph.
Definition at line 50 of file ArticulatedModel.cs.
It is interesting to have a bounding box for our frame!
Definition at line 44 of file ArticulatedModel.cs.
World matrix of each EnhancedFrame. That value is updated during the update of the scenegraph based on the animationController advancement and the worldmat of the ArticulatedModel.
Definition at line 38 of file ArticulatedModel.cs.
1.5.8