DXGfxLib.Area Class Reference
This is a scene node that can be visualized in the editor thus this class derives from
MeshObject. When the simulation is run there, this
SceneObject does not display itself (it's fully transparent). Still instances of this class will be positionned in our 3D world and will most probably be used by the logic of other
SceneObject, to know for example in which direction a
SceneObject should move, that kind of stuff!!
More...
Inherits DXGfxLib::MeshObject, and DXGfxLib::MeshObject.
Inherited by DXGfxLib.Trigger, and DXGfxLib.Trigger.
List of all members.
Detailed Description
This is a scene node that can be visualized in the editor thus this class derives from
MeshObject. When the simulation is run there, this
SceneObject does not display itself (it's fully transparent). Still instances of this class will be positionned in our 3D world and will most probably be used by the logic of other
SceneObject, to know for example in which direction a
SceneObject should move, that kind of stuff!!
Definition at line 33 of file Area.cs.
Constructor & Destructor Documentation
| DXGfxLib.Area.Area |
( |
float |
size |
) |
|
| DXGfxLib.Area.Area |
( |
float |
size |
) |
|
The documentation for this class was generated from the following files:
- D:/guillaume/guillara/3D/DXGfx/Backup/DXGfxLib/Area.cs
- D:/guillaume/guillara/3D/DXGfx/DXGfxLib/Area.cs