DXGfxLib.Area Class Reference

This is a scene node that can be visualized in the editor thus this class derives from MeshObject. When the simulation is run there, this SceneObject does not display itself (it's fully transparent). Still instances of this class will be positionned in our 3D world and will most probably be used by the logic of other SceneObject, to know for example in which direction a SceneObject should move, that kind of stuff!! More...

Inherits DXGfxLib::MeshObject, and DXGfxLib::MeshObject.

Inherited by DXGfxLib.Trigger, and DXGfxLib.Trigger.

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Public Member Functions

 Area ()
 Area (float size)
 Area ()
 Area (float size)


Detailed Description

This is a scene node that can be visualized in the editor thus this class derives from MeshObject. When the simulation is run there, this SceneObject does not display itself (it's fully transparent). Still instances of this class will be positionned in our 3D world and will most probably be used by the logic of other SceneObject, to know for example in which direction a SceneObject should move, that kind of stuff!!

Definition at line 33 of file Area.cs.


Constructor & Destructor Documentation

DXGfxLib.Area.Area (  ) 

Definition at line 35 of file Area.cs.

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DXGfxLib.Area.Area ( float  size  ) 

Definition at line 43 of file Area.cs.

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DXGfxLib.Area.Area (  ) 

Definition at line 35 of file Area.cs.

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DXGfxLib.Area.Area ( float  size  ) 

Definition at line 43 of file Area.cs.

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The documentation for this class was generated from the following files:

Generated on Thu Jan 8 20:48:31 2009 for DXGfx by  doxygen 1.5.8