00001 using System;
00002 using System.Collections.Generic;
00003 using System.Text;
00004 using System.Diagnostics;
00005 using Microsoft.DirectX;
00006 using Microsoft.DirectX.Direct3D;
00007 using Microsoft.Samples.DirectX.UtilityToolkit;
00008 namespace DXGfxLib {
00009 public class test3 : ExecutableBlock {
00010
00011
00012 public override void Evaluate(Scene scene, SceneNode parent, double appTime, float elapsedTime) {
00013
00014 }
00015 public override void Click(Scene scene, SceneNode parent, double appTime, float elapsedTime) {
00016
00017 }
00018 public override void Collision(Scene scene, SceneNode parent, double appTime, float elapsedTime, SceneObject collidingObject) {
00019
00020 }}}