00001 //BSD License 00002 //DXGfx® - http://www.eteractions.com 00003 //Copyright (c) 2005 00004 //by Guillaume Randon 00005 //Permission is hereby granted, free of charge, to any person obtaining a copy of this software 00006 //and associated documentation files (the "Software"), to deal in the Software without restriction, 00007 //including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, 00008 //and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, 00009 //subject to the following conditions: 00010 //The above copyright notice and this permission notice shall be included in all copies or substantial 00011 //portions of the Software. 00012 //THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 00013 //INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE 00014 //AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 00015 //DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00016 //OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00017 using System; 00018 using System.Collections.Generic; 00019 using System.Text; 00020 using Microsoft.DirectX; 00021 using DXGfxLib; 00022 00023 namespace Game 00024 { 00025 public class WorldLocation : WorldEntity 00026 { 00027 public SceneNode nodeLocation; 00028 public float radius = 2.0f; 00029 00030 public WorldLocation() 00031 { 00032 } 00033 00034 public WorldLocation(Vector3 vec) 00035 { 00036 SceneNode node = new SceneNode(); 00037 node.Position = vec; 00038 } 00039 00040 public float Distance(WorldLocation otherLocation) 00041 { 00042 float dist = -1.0f; 00043 if ((nodeLocation != null) || (otherLocation.nodeLocation != null)) 00044 { 00045 dist = MathUtil.Distance(nodeLocation, otherLocation.nodeLocation); 00046 } 00047 return dist; 00048 } 00049 00050 public static float Distance(WorldLocation loc1, WorldLocation loc2) 00051 { 00052 return loc1.Distance(loc2); 00053 } 00054 } 00055 }
1.5.8