00001 //BSD License 00002 //DXGfx® - http://www.eteractions.com 00003 //Copyright (c) 2005 00004 //by Guillaume Randon 00005 //Permission is hereby granted, free of charge, to any person obtaining a copy of this software 00006 //and associated documentation files (the "Software"), to deal in the Software without restriction, 00007 //including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, 00008 //and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, 00009 //subject to the following conditions: 00010 //The above copyright notice and this permission notice shall be included in all copies or substantial 00011 //portions of the Software. 00012 //THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 00013 //INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE 00014 //AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 00015 //DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00016 //OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00017 using System; 00018 using System.Collections.Generic; 00019 using System.Text; 00020 using DXGfxLib; 00021 using Microsoft.DirectX; 00022 00023 namespace Game 00024 { 00025 public class Animal : WorldEntity, ICanMove 00026 { 00027 private Action currentAction = new Action(); 00028 00029 public Action CurrentAction 00030 { 00031 get { return currentAction; } 00032 set 00033 { 00034 currentAction = value; 00035 if (mission != null) 00036 { 00037 currentAction.completed += new ActionCompletedHandler(mission.ActionComplete); 00038 } 00039 } 00040 } 00041 00042 public float speed = 0; 00043 00044 public Mission mission; 00045 00046 public void UpdateAI(double appTime, float elapsedTime) 00047 { 00048 if (!currentAction.iamdone) 00049 { 00050 currentAction.Update(appTime, elapsedTime); 00051 } 00052 } 00053 00054 public void Move(Vector3 direction, float elapsedTime) 00055 { 00056 Matrix trans = Matrix.Translation(Vector3.Multiply(direction, speed*elapsedTime)); 00057 sceneObj.ApplyWorldTransform(trans); 00058 } 00059 } 00060 }
1.5.8