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Classes | |
| class | DXGfxLib.OutDoorScene |
| This is the main reason why this small library exist. I wanted to be able to display an outdoor scene with terrain without throwing everything I would have in that scene to the video card for each render pass. OutDoorScene inherits from the Scene class it does refine the algorithms for scene graph organisation upadte and draw using the asumption that the is a classical outdoor scene featuring a large terrain. Internally this class uses a quadtree. Some optimization impose that the depth of the quadtree has to be lower than 8. As it might be performance unfriendly to have a too deep tree I use a 4 level deep quadtree. This could be easily changed if needed. More... | |
| struct | DXGfxLib.OutDoorScene.OutDoorScene.BatchInterm |
Packages | |
| package | DXGfxLib |
1.5.8