D:/guillaume/guillara/3D/DXGfx/Backup/DXGfxLib/ArticulatedModel.cs File Reference

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Classes

class  DXGfxLib.EnhancedFrame
 We want to update world position of each frame in the Update phase of our scene graph. The base Frame doesn't keep track of that worldPosition so we need to derive from Frame and add members to our class in order to be able to store that matrix. More...
class  DXGfxLib.EnhancedMeshContainer
 We want to keep track of quite a lot of information that are not kept by MeshContainer. So we derive our own class from it and add members to keep track of every single information we need. These information are populated when loading a hierarchy from file by EnhancedAllocateHierarchy. More...
class  DXGfxLib.EnhancedAllocateHierarchy
 In order to create derived classes instead of base Frame and MeshContainer we need to provide our own class deriving from AllocateHierarchy. This is EnhancedAllocateHierarchy. More...
class  DXGfxLib.ArticulatedModel
 Each time you want to add an animated model to your scene you should use this class or a class that derives from this. The model and associated animations are going to be loaded from a X file. By default all animations will be played as soon as the instance of this class is added to the scene. More...

Packages

package  DXGfxLib


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