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Classes |
| class | Microsoft.Samples.DirectX.UtilityToolkit.SwitchRefDialog |
| class | Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods |
| | Will hold native methods which are interop'd. More...
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| struct | Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.Message |
| | Windows Message. More...
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| struct | Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MinMaxInformation |
| | MinMax Info structure. More...
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| struct | Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MonitorInformation |
| | Monitor Info structure. More...
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| class | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkTimer |
| struct | Microsoft.Samples.DirectX.UtilityToolkit.CachedTexture |
| | Information about a cached texture. More...
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| struct | Microsoft.Samples.DirectX.UtilityToolkit.CachedEffect |
| | Information about a cached effect. More...
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| class | Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache |
| | Will be a resource cache for any resources that may be required by a sample This class will be 'static'. More...
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| class | Microsoft.Samples.DirectX.UtilityToolkit.ArcBall |
| | Class holds arcball data. More...
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| class | Microsoft.Samples.DirectX.UtilityToolkit.Camera |
| | Simple base camera class that moves and rotates. The base class records mouse and keyboard input for use by a derived class, and keeps common state. More...
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| class | Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera |
| | Simple first person camera class that moves and rotates. It allows yaw and pitch but not roll. It uses keyboard and cursor to respond to keyboard and mouse input and updates the view matrix based on input. More...
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| class | Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera |
| | Simple model viewing camera class that rotates around the object. More...
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| struct | Microsoft.Samples.DirectX.UtilityToolkit.TextHelper |
| | Manages the intertion point when drawing text. More...
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| class | Microsoft.Samples.DirectX.UtilityToolkit.Utility |
| | Misc utility functionality. More...
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| class | Microsoft.Samples.DirectX.UtilityToolkit.DirectionWidget |
| | Widget for controlling direction. More...
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Packages |
| package | Microsoft.Samples.DirectX.UtilityToolkit |
Enumerations |
| enum | Microsoft::Samples::DirectX::UtilityToolkit.CameraKeys {
Microsoft::Samples::DirectX::UtilityToolkit.StrafeLeft,
Microsoft::Samples::DirectX::UtilityToolkit.StrafeRight,
Microsoft::Samples::DirectX::UtilityToolkit.MoveForward,
Microsoft::Samples::DirectX::UtilityToolkit.MoveBackward,
Microsoft::Samples::DirectX::UtilityToolkit.MoveUp,
Microsoft::Samples::DirectX::UtilityToolkit.MoveDown,
Microsoft::Samples::DirectX::UtilityToolkit.Reset,
Microsoft::Samples::DirectX::UtilityToolkit.ControlDown,
Microsoft::Samples::DirectX::UtilityToolkit.MaxKeys,
Microsoft::Samples::DirectX::UtilityToolkit.Unknown = 0xff,
Microsoft::Samples::DirectX::UtilityToolkit.StrafeLeft,
Microsoft::Samples::DirectX::UtilityToolkit.StrafeRight,
Microsoft::Samples::DirectX::UtilityToolkit.MoveForward,
Microsoft::Samples::DirectX::UtilityToolkit.MoveBackward,
Microsoft::Samples::DirectX::UtilityToolkit.MoveUp,
Microsoft::Samples::DirectX::UtilityToolkit.MoveDown,
Microsoft::Samples::DirectX::UtilityToolkit.Reset,
Microsoft::Samples::DirectX::UtilityToolkit.ControlDown,
Microsoft::Samples::DirectX::UtilityToolkit.MaxKeys,
Microsoft::Samples::DirectX::UtilityToolkit.Unknown = 0xff,
Microsoft::Samples::DirectX::UtilityToolkit.StrafeLeft,
Microsoft::Samples::DirectX::UtilityToolkit.StrafeRight,
Microsoft::Samples::DirectX::UtilityToolkit.MoveForward,
Microsoft::Samples::DirectX::UtilityToolkit.MoveBackward,
Microsoft::Samples::DirectX::UtilityToolkit.MoveUp,
Microsoft::Samples::DirectX::UtilityToolkit.MoveDown,
Microsoft::Samples::DirectX::UtilityToolkit.Reset,
Microsoft::Samples::DirectX::UtilityToolkit.ControlDown,
Microsoft::Samples::DirectX::UtilityToolkit.MaxKeys,
Microsoft::Samples::DirectX::UtilityToolkit.Unknown = 0xff
} |
| | Used to map keys to the camera. More...
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| enum | Microsoft::Samples::DirectX::UtilityToolkit.MouseButtonMask {
Microsoft::Samples::DirectX::UtilityToolkit.None = 0,
Microsoft::Samples::DirectX::UtilityToolkit.Left = 0x01,
Microsoft::Samples::DirectX::UtilityToolkit.Middle = 0x02,
Microsoft::Samples::DirectX::UtilityToolkit.Right = 0x04,
Microsoft::Samples::DirectX::UtilityToolkit.Wheel = 0x08,
Microsoft::Samples::DirectX::UtilityToolkit.None = 0,
Microsoft::Samples::DirectX::UtilityToolkit.Left = 0x01,
Microsoft::Samples::DirectX::UtilityToolkit.Middle = 0x02,
Microsoft::Samples::DirectX::UtilityToolkit.Right = 0x04,
Microsoft::Samples::DirectX::UtilityToolkit.Wheel = 0x08,
Microsoft::Samples::DirectX::UtilityToolkit.None = 0,
Microsoft::Samples::DirectX::UtilityToolkit.Left = 0x01,
Microsoft::Samples::DirectX::UtilityToolkit.Middle = 0x02,
Microsoft::Samples::DirectX::UtilityToolkit.Right = 0x04,
Microsoft::Samples::DirectX::UtilityToolkit.Wheel = 0x08
} |
| | Mouse button mask values. More...
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