D:/guillaume/guillara/3D/DXGfx/Backup/DXCommon/dxmutmisc.cs File Reference

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Classes

class  Microsoft.Samples.DirectX.UtilityToolkit.SwitchRefDialog
class  Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods
 Will hold native methods which are interop'd. More...
struct  Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.Message
 Windows Message. More...
struct  Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MinMaxInformation
 MinMax Info structure. More...
struct  Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MonitorInformation
 Monitor Info structure. More...
class  Microsoft.Samples.DirectX.UtilityToolkit.FrameworkTimer
struct  Microsoft.Samples.DirectX.UtilityToolkit.CachedTexture
 Information about a cached texture. More...
struct  Microsoft.Samples.DirectX.UtilityToolkit.CachedEffect
 Information about a cached effect. More...
class  Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
 Will be a resource cache for any resources that may be required by a sample This class will be 'static'. More...
class  Microsoft.Samples.DirectX.UtilityToolkit.ArcBall
 Class holds arcball data. More...
class  Microsoft.Samples.DirectX.UtilityToolkit.Camera
 Simple base camera class that moves and rotates. The base class records mouse and keyboard input for use by a derived class, and keeps common state. More...
class  Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera
 Simple first person camera class that moves and rotates. It allows yaw and pitch but not roll. It uses keyboard and cursor to respond to keyboard and mouse input and updates the view matrix based on input. More...
class  Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
 Simple model viewing camera class that rotates around the object. More...
struct  Microsoft.Samples.DirectX.UtilityToolkit.TextHelper
 Manages the intertion point when drawing text. More...
class  Microsoft.Samples.DirectX.UtilityToolkit.Utility
 Misc utility functionality. More...
class  Microsoft.Samples.DirectX.UtilityToolkit.DirectionWidget
 Widget for controlling direction. More...

Packages

package  Microsoft.Samples.DirectX.UtilityToolkit

Enumerations

enum  Microsoft::Samples::DirectX::UtilityToolkit.CameraKeys {
  Microsoft::Samples::DirectX::UtilityToolkit.StrafeLeft, Microsoft::Samples::DirectX::UtilityToolkit.StrafeRight, Microsoft::Samples::DirectX::UtilityToolkit.MoveForward, Microsoft::Samples::DirectX::UtilityToolkit.MoveBackward,
  Microsoft::Samples::DirectX::UtilityToolkit.MoveUp, Microsoft::Samples::DirectX::UtilityToolkit.MoveDown, Microsoft::Samples::DirectX::UtilityToolkit.Reset, Microsoft::Samples::DirectX::UtilityToolkit.ControlDown,
  Microsoft::Samples::DirectX::UtilityToolkit.MaxKeys, Microsoft::Samples::DirectX::UtilityToolkit.Unknown = 0xff, Microsoft::Samples::DirectX::UtilityToolkit.StrafeLeft, Microsoft::Samples::DirectX::UtilityToolkit.StrafeRight,
  Microsoft::Samples::DirectX::UtilityToolkit.MoveForward, Microsoft::Samples::DirectX::UtilityToolkit.MoveBackward, Microsoft::Samples::DirectX::UtilityToolkit.MoveUp, Microsoft::Samples::DirectX::UtilityToolkit.MoveDown,
  Microsoft::Samples::DirectX::UtilityToolkit.Reset, Microsoft::Samples::DirectX::UtilityToolkit.ControlDown, Microsoft::Samples::DirectX::UtilityToolkit.MaxKeys, Microsoft::Samples::DirectX::UtilityToolkit.Unknown = 0xff,
  Microsoft::Samples::DirectX::UtilityToolkit.StrafeLeft, Microsoft::Samples::DirectX::UtilityToolkit.StrafeRight, Microsoft::Samples::DirectX::UtilityToolkit.MoveForward, Microsoft::Samples::DirectX::UtilityToolkit.MoveBackward,
  Microsoft::Samples::DirectX::UtilityToolkit.MoveUp, Microsoft::Samples::DirectX::UtilityToolkit.MoveDown, Microsoft::Samples::DirectX::UtilityToolkit.Reset, Microsoft::Samples::DirectX::UtilityToolkit.ControlDown,
  Microsoft::Samples::DirectX::UtilityToolkit.MaxKeys, Microsoft::Samples::DirectX::UtilityToolkit.Unknown = 0xff
}
 Used to map keys to the camera. More...
enum  Microsoft::Samples::DirectX::UtilityToolkit.MouseButtonMask {
  Microsoft::Samples::DirectX::UtilityToolkit.None = 0, Microsoft::Samples::DirectX::UtilityToolkit.Left = 0x01, Microsoft::Samples::DirectX::UtilityToolkit.Middle = 0x02, Microsoft::Samples::DirectX::UtilityToolkit.Right = 0x04,
  Microsoft::Samples::DirectX::UtilityToolkit.Wheel = 0x08, Microsoft::Samples::DirectX::UtilityToolkit.None = 0, Microsoft::Samples::DirectX::UtilityToolkit.Left = 0x01, Microsoft::Samples::DirectX::UtilityToolkit.Middle = 0x02,
  Microsoft::Samples::DirectX::UtilityToolkit.Right = 0x04, Microsoft::Samples::DirectX::UtilityToolkit.Wheel = 0x08, Microsoft::Samples::DirectX::UtilityToolkit.None = 0, Microsoft::Samples::DirectX::UtilityToolkit.Left = 0x01,
  Microsoft::Samples::DirectX::UtilityToolkit.Middle = 0x02, Microsoft::Samples::DirectX::UtilityToolkit.Right = 0x04, Microsoft::Samples::DirectX::UtilityToolkit.Wheel = 0x08
}
 Mouse button mask values. More...


Generated on Thu Jan 8 20:48:13 2009 for DXGfx by  doxygen 1.5.8