# D:/guillaume/guillara/3D/DXGfx/DXCommon/wdxmutdata.cs File Reference

Go to the source code of this file.

## Classes
interface | Microsoft.Samples.DirectX.UtilityToolkit.IFrameworkCallback
| Interface that the framework will use to call into samples. More...
interface | Microsoft.Samples.DirectX.UtilityToolkit.IDeviceCreation
| Interface that the framework will use to determine if a device is acceptable. More...
class | Microsoft.Samples.DirectX.UtilityToolkit.DeviceEventArgs
| Event arguments for device creation/reset. More...
class | Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings
| Holds the settings for creating a device. More...
struct | Microsoft.Samples.DirectX.UtilityToolkit.TimerData
| Stores timer callback information. More...
struct | Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
| Options on how to match items. More...
class | Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
| Holds data for the Framework class, and all of the properties. More...
class | Microsoft.Samples.DirectX.UtilityToolkit.GraphicsWindow
| The main window that will be used for the sample framework. More...
## Packages
package | Microsoft.Samples.DirectX.UtilityToolkit
## Enumerations
enum | Microsoft::Samples::DirectX::UtilityToolkit.MatchType { Microsoft::Samples::DirectX::UtilityToolkit.IgnoreInput, Microsoft::Samples::DirectX::UtilityToolkit.PreserveInput, Microsoft::Samples::DirectX::UtilityToolkit.ClosestToInput, Microsoft::Samples::DirectX::UtilityToolkit.IgnoreInput, Microsoft::Samples::DirectX::UtilityToolkit.PreserveInput, Microsoft::Samples::DirectX::UtilityToolkit.ClosestToInput, Microsoft::Samples::DirectX::UtilityToolkit.IgnoreInput, Microsoft::Samples::DirectX::UtilityToolkit.PreserveInput, Microsoft::Samples::DirectX::UtilityToolkit.ClosestToInput }
| Used when finding valid device settings. More...
## Functions
delegate void | Microsoft::Samples::DirectX::UtilityToolkit.DeviceEventHandler (object sender, DeviceEventArgs e)
| Event Handler delegate for device creation/reset.
delegate IntPtr | Microsoft::Samples::DirectX::UtilityToolkit.WndProcCallback (IntPtr hWnd, NativeMethods.WindowMessage msg, IntPtr wParam, IntPtr lParam, ref bool NoFurtherProcessing)
delegate void | Microsoft::Samples::DirectX::UtilityToolkit.TimerCallback (uint eventId)