# Game.IWorldEntity Interface Reference

Inherited by Game.ICanMove, Game.ICanMove, Game.WorldEntity, and Game.WorldEntity.

List of all members.

## Public Member Functions
void | Selected ()
void | UpdateIA (float elapsedTime, double absTime)
void | Selected ()
void | UpdateIA (float elapsedTime, double absTime)
## Properties
SceneObject | SceneObject`[get, set]`

## Detailed Description

Definition at line 25 of file WorldEntity.cs.

## Member Function Documentation

void Game.IWorldEntity.Selected | ( |  | ) |

Implemented in Game.WorldEntity, and Game.WorldEntity.

void Game.IWorldEntity.Selected | ( |  | ) |

Implemented in Game.WorldEntity, and Game.WorldEntity.

void Game.IWorldEntity.UpdateIA | ( | float | elapsedTime,
|  | double | absTime |
| ) |  |  |

Implemented in Game.Tiger, Game.WorldEntity, Game.Tiger, and Game.WorldEntity.

void Game.IWorldEntity.UpdateIA | ( | float | elapsedTime,
|  | double | absTime |
| ) |  |  |

Implemented in Game.Tiger, Game.WorldEntity, Game.Tiger, and Game.WorldEntity.

## Property Documentation

SceneObject Game.IWorldEntity::SceneObject`[get, set]`

Implemented in Game.WorldEntity.

Definition at line 27 of file WorldEntity.cs.

The documentation for this interface was generated from the following files:

- D:/guillaume/guillara/3D/DXGfx/Backup/World/WorldEntity.cs
- D:/guillaume/guillara/3D/DXGfx/World/WorldEntity.cs