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# D:/guillaume/guillara/3D/DXGfx/World/Animal.cs

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    00001 //BSD License
    00002 //DXGfx® - http://www.eteractions.com
    00003 //Copyright (c) 2005
    00004 //by Guillaume Randon
    00005 //Permission is hereby granted, free of charge, to any person obtaining a copy of this software
    00006 //and associated documentation files (the "Software"), to deal in the Software without restriction,
    00007 //including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
    00008 //and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
    00009 //subject to the following conditions:
    00010 //The above copyright notice and this permission notice shall be included in all copies or substantial
    00011 //portions of the Software.
    00012 //THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
    00013 //INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
    00014 //AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
    00015 //DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00016 //OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    00017 using System;
    00018 using System.Collections.Generic;
    00019 using System.Text;
    00020 using DXGfxLib;
    00021 using Microsoft.DirectX;
    00022
    00023 namespace Game
    00024 {
    00025     public class Animal : WorldEntity, ICanMove
    00026     {
    00027         private Action currentAction = new Action();
    00028
    00029         public Action CurrentAction
    00030         {
    00031             get { return currentAction; }
    00032             set
    00033             {
    00034                 currentAction = value;
    00035                 if (mission != null)
    00036                 {
    00037                     currentAction.completed += new ActionCompletedHandler(mission.ActionComplete);
    00038                 }
    00039             }
    00040         }
    00041
    00042         public float speed = 0;
    00043
    00044         public Mission mission;
    00045
    00046         public void UpdateAI(double appTime, float elapsedTime)
    00047         {
    00048             if (!currentAction.iamdone)
    00049             {
    00050                 currentAction.Update(appTime, elapsedTime);
    00051             }
    00052         }
    00053
    00054         public void Move(Vector3 direction, float elapsedTime)
    00055         {
    00056             Matrix trans = Matrix.Translation(Vector3.Multiply(direction, speed*elapsedTime));
    00057             sceneObj.ApplyWorldTransform(trans);
    00058         }
    00059     }
    00060 }