Here is a list of all class members with links to the classes they belong to:

### - w -

- WasDeviceCreateCalled : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- WasDeviceCreated : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- WasInitCalled : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- WasWindowCreateCalled : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- WasWindowCreated : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- Water() : DXGfxLib.Water
- Water2() : DXGfxLib.Water2
- waterIBuff : DXGfxLib.Water2
- waterTexture : DXGfxLib.Water
- waterVBuff : DXGfxLib.Water2
- Weight : Microsoft.Samples.DirectX.UtilityToolkit.FontNode
- WheelDelta : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- WhiteColorValue : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- width : Microsoft.Samples.DirectX.UtilityToolkit.Control , Microsoft.Samples.DirectX.UtilityToolkit.ArcBall , DXGfxLib.DXGfxManager , DXGfxLib.Terrain , DXGfxLib.TerrainTile , DXGfxLib.TexturedPlane
- Width : Microsoft.Samples.DirectX.UtilityToolkit.TextureNode , Microsoft.Samples.DirectX.UtilityToolkit.Dialog , Microsoft.Samples.DirectX.UtilityToolkit.CachedTexture
- Window : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- WindowBoundsRectangle : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- WindowClientRectangle : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- WindowDeviceFullscreen : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- WindowDeviceFullScreen : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- WindowDeviceWindowed : Microsoft.Samples.DirectX.UtilityToolkit.Framework , Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- Windowed : Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
- WindowFocus : Microsoft.Samples.DirectX.UtilityToolkit.Framework , Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- WindowForm : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- WindowMessage : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods
- WindowTitle : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- WndProc() : DXGfxLib.IInputHandler , DXGfxLib.PointAndClickHandler , Microsoft.Samples.DirectX.UtilityToolkit.GraphicsWindow , Editor.TDView , Microsoft.Samples.DirectX.UtilityToolkit.GraphicsWindow , DXGfxLib.PointAndClickHandler , Editor.TDView , Editor.MainForm , Microsoft.Samples.DirectX.UtilityToolkit.GraphicsWindow , Editor.MainForm , DXGfxLib.IInputHandler
- WndProcFunction : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- WorkRectangle : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MonitorInformation
- World() : Game.World
- world : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- worldAABBox : DXGfxLib.SceneNode
- worldArcball : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- WorldEntity() : Game.WorldEntity
- WorldLocation() : Game.WorldLocation
- WorldMat : DXGfxLib.SceneNode
- WorldMatrix : DXGfxLib.FreeCamera , Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera , DXGfxLib.ThirdPersonCamera
- wParam : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.Message