# D:/guillaume/guillara/3D/DXGfx/Backup/DXGfxLib/EffectException.cs File Reference

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## Classes
class | DXGfxLib.EffectException
| Now that we use Effects, this means that at some point we do load them and compile them. This exception type is designed specifficaly for situations were bad things did happen during the compilation of the effect file. More...
## Packages
package | DXGfxLib