Here is a list of all class members with links to the classes they belong to:

### - c -

- Calculate() : DXGfxLib.ZMask
- CalculateBBox() : DXGfxLib.TerrainTile
- CalculateLocalBBox() : DXGfxLib.AABBox , DXGfxLib.MeshRessource , DXGfxLib.AABBox , DXGfxLib.SceneObject , DXGfxLib.MeshRessource , DXGfxLib.SceneObject
- callback : Microsoft.Samples.DirectX.UtilityToolkit.TimerData
- CallbackInterface : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- CallEvaluation() : DXGfxLib.DXGfxManager
- Camera() : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- camera : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- Camera() : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- cameraHeightOffset : DXGfxLib.OutDoorScene
- cameraPitchAngle : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- cameraWorld : Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera
- cameraYawAngle : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- CanAutoChangeAdapter : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- CanAutomaticallyChangeMonitor : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- canBeClicked : DXGfxLib.SceneObject
- CanBeClicked : DXGfxLib.SceneObject
- CanHaveFocus : Microsoft.Samples.DirectX.UtilityToolkit.ListBox , Microsoft.Samples.DirectX.UtilityToolkit.EditBox , Microsoft.Samples.DirectX.UtilityToolkit.Control , Microsoft.Samples.DirectX.UtilityToolkit.Button , Microsoft.Samples.DirectX.UtilityToolkit.ComboBox , Microsoft.Samples.DirectX.UtilityToolkit.Slider
- Cap() : Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar
- Capabilities : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- Caps : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData , Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceInformation
- CaptionHeight : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- caretColor : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- caretPosition : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- Center : DXGfxLib.BBox
- center : Microsoft.Samples.DirectX.UtilityToolkit.ArcBall
- Changed : Microsoft.Samples.DirectX.UtilityToolkit.Checkbox , Microsoft.Samples.DirectX.UtilityToolkit.ComboBox , Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- channels : Game.WorldEntity
- Checkbox() : Microsoft.Samples.DirectX.UtilityToolkit.Checkbox
- CheckCollision() : DXGfxLib.BBox , DXGfxLib.BBoxPlanes , DXGfxLib.BBox , DXGfxLib.BBoxPlanes
- CheckFeasibility() : Game.Action , Game.Moving , Game.Action , Game.Moving
- checkForCollision : DXGfxLib.SceneObject
- CheckForCollision : DXGfxLib.SceneObject
- CheckLayer : Microsoft.Samples.DirectX.UtilityToolkit.Checkbox
- CheckRefractionReflectionReady() : DXGfxLib.OutDoorScene
- children : DXGfxLib.SceneNode
- Clamp() : DXGfxLib.MathUtil
- CleanOnDestroyDevice() : DXGfxLib.Scene
- CleanOnLostDevice() : DXGfxLib.Scene
- Clear() : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox , Microsoft.Samples.DirectX.UtilityToolkit.ListBox , Microsoft.Samples.DirectX.UtilityToolkit.EditBox , DXGfxLib.TimeLine , Microsoft.Samples.DirectX.UtilityToolkit.ComboBox , Microsoft.Samples.DirectX.UtilityToolkit.ListBox , Microsoft.Samples.DirectX.UtilityToolkit.EditBox , Microsoft.Samples.DirectX.UtilityToolkit.ComboBox , Microsoft.Samples.DirectX.UtilityToolkit.ListBox , Microsoft.Samples.DirectX.UtilityToolkit.EditBox , DXGfxLib.TimeLine
- ClearComboBox() : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- ClearFocus() : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- ClearRadioButtonGroup() : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- Click : Microsoft.Samples.DirectX.UtilityToolkit.Button , DXGfxLib.ExecutableBlock , DXGfxLib.Cursor , DXGfxLib.domei , DXGfxLib.SampleScene , DXGfxLib.test , DXGfxLib.Test2 , DXGfxLib.test3 , DXGfxLib.tiger , DXGfxLib.Water , DXGfxLib.ExecutableBlock , DXGfxLib.Cursor , DXGfxLib.domei , DXGfxLib.SampleScene , DXGfxLib.test , DXGfxLib.Test2 , DXGfxLib.test3 , DXGfxLib.tiger , DXGfxLib.Water
- ClickCodeSrc : DXGfxLib.Script
- Clicked() : DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.Script , DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.Script
- ClientLocation : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- ClientRectangle : Microsoft.Samples.DirectX.UtilityToolkit.Framework , Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- Clone() : Microsoft.Samples.DirectX.UtilityToolkit.Element , Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings , Microsoft.Samples.DirectX.UtilityToolkit.Element , DXGfxLib.MeshObject , Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings , Microsoft.Samples.DirectX.UtilityToolkit.Element , DXGfxLib.MeshObject , Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings
- CloseScene() : DXGfxLib.DXGfxManager
- CloseWindow() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- CodeSrc : DXGfxLib.Script
- colladaDocument : DXGfxLib.ColladaLoader
- ColladaEffectProp() : DXGfxLib.ColladaEffectProp
- colladaEffects : DXGfxLib.ColladaLoader
- colladaGeometries : DXGfxLib.ColladaLoader
- ColladaGeometry() : DXGfxLib.ColladaGeometry
- colladaImages : DXGfxLib.ColladaLoader
- ColladaLoader() : DXGfxLib.ColladaLoader
- colladaMaterials : DXGfxLib.ColladaLoader
- ColladaSource() : DXGfxLib.ColladaSource
- Collide() : DXGfxLib.BBox , DXGfxLib.AABBox , DXGfxLib.OutDoorScene , DXGfxLib.Scene , DXGfxLib.SceneNode , DXGfxLib.BBox , DXGfxLib.AABBox , DXGfxLib.OutDoorScene , DXGfxLib.Scene , DXGfxLib.SceneNode
- CollideSolid() : DXGfxLib.OutDoorScene , DXGfxLib.Scene , DXGfxLib.SceneNode , DXGfxLib.OutDoorScene , DXGfxLib.Scene , DXGfxLib.SceneNode
- CollideWithAABox() : DXGfxLib.SceneNode
- Collision() : DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.ExecutableBlock , DXGfxLib.Script , DXGfxLib.Trigger , DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.ExecutableBlock , DXGfxLib.Script , DXGfxLib.Trigger , DXGfxLib.ExecutableBlock , DXGfxLib.Cursor , DXGfxLib.domei , DXGfxLib.SampleScene , DXGfxLib.test , DXGfxLib.Test2 , DXGfxLib.test3 , DXGfxLib.tiger , DXGfxLib.Water , DXGfxLib.ExecutableBlock , DXGfxLib.Cursor , DXGfxLib.domei , DXGfxLib.SampleScene , DXGfxLib.test , DXGfxLib.Test2 , DXGfxLib.test3 , DXGfxLib.tiger , DXGfxLib.Water
- CollisionCodeSrc : DXGfxLib.Script
- collMesh : DXGfxLib.TerrainTile
- color : DXGfxLib.ColladaEffectProp
- ComboBox() : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- ComboButtonLayer : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- Compare() : Microsoft.Samples.DirectX.UtilityToolkit.DisplayModeSorter
- CompareTo() : DXGfxLib.Event , DXGfxLib.Billboard , DXGfxLib.SceneObject , DXGfxLib.Batch , DXGfxLib.Billboard , DXGfxLib.EffectGroup , DXGfxLib.Event , DXGfxLib.SceneObject , DXGfxLib.Batch , DXGfxLib.EffectGroup , DXGfxLib.Event , DXGfxLib.SceneObject
- Compile() : DXGfxLib.ScriptManager
- complement : Game.Action
- completed : Game.Action
- ComputeBoundingSphere() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- ConstrainToBoundary() : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- ContainsItem() : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- ContainsPoint() : Microsoft.Samples.DirectX.UtilityToolkit.Control , Microsoft.Samples.DirectX.UtilityToolkit.Checkbox , Microsoft.Samples.DirectX.UtilityToolkit.Slider , Microsoft.Samples.DirectX.UtilityToolkit.Control , Microsoft.Samples.DirectX.UtilityToolkit.Slider , Microsoft.Samples.DirectX.UtilityToolkit.Control , Microsoft.Samples.DirectX.UtilityToolkit.Checkbox , Microsoft.Samples.DirectX.UtilityToolkit.Slider , Microsoft.Samples.DirectX.UtilityToolkit.Checkbox
- ContentsChanged : Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- Control() : Microsoft.Samples.DirectX.UtilityToolkit.Control
- controlId : Microsoft.Samples.DirectX.UtilityToolkit.Control
- controlType : Microsoft.Samples.DirectX.UtilityToolkit.Control
- ControlType : Microsoft.Samples.DirectX.UtilityToolkit.ElementHolder , Microsoft.Samples.DirectX.UtilityToolkit.Control
- controlX : Microsoft.Samples.DirectX.UtilityToolkit.Control
- controlY : Microsoft.Samples.DirectX.UtilityToolkit.Control
- ConvertTo() : DXGfxLib.FileNameConverter
- CopyMatrixValues() : DXGfxLib.MathUtil
- CopyToClipboard() : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- costBoats : Game.Firm
- costBuildingStones : Game.Firm
- costToolsAndWeapons : Game.Firm
- count : DXGfxLib.FloatArray
- Countdown : Microsoft.Samples.DirectX.UtilityToolkit.TimerData
- Create() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- CreateCubeTextureFromFile() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateCubeTextureFromFileEx() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateDevice() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- CreateDeviceFromSettings() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- CreateEffectFromFile() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateEvent() : Editor.TimeLineView
- CreateFont() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache , Microsoft.Samples.DirectX.UtilityToolkit.DialogResourceManager , Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache , Microsoft.Samples.DirectX.UtilityToolkit.DialogResourceManager , Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache , Microsoft.Samples.DirectX.UtilityToolkit.DialogResourceManager , Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateFrame() : DXGfxLib.EnhancedAllocateHierarchy
- CreateMaterials() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- CreateMeshContainer() : DXGfxLib.EnhancedAllocateHierarchy
- CreateReflectionMap() : DXGfxLib.OutDoorScene
- CreateRefractionMap() : DXGfxLib.OutDoorScene
- CreateTexture() : Microsoft.Samples.DirectX.UtilityToolkit.DialogResourceManager
- CreateTextureFromFile() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateTextureFromFileEx() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateVolumeTextureFromFile() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateVolumeTextureFromFileEx() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateWindow() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- CreatingDeviceException() : Microsoft.Samples.DirectX.UtilityToolkit.CreatingDeviceException
- CreatingDeviceObjectsException() : Microsoft.Samples.DirectX.UtilityToolkit.CreatingDeviceObjectsException
- cullNodes : DXGfxLib.DXGfxManager
- Current : Microsoft.Samples.DirectX.UtilityToolkit.BlendColor
- CurrentAction : Game.Boat , Game.Animal
- CurrentAvatar : DXGfxLib.OutDoorScene , DXGfxLib.IInputHandler , DXGfxLib.PointAndClickHandler , DXGfxLib.DXGfxManager
- currentButtonMask : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- CurrentCamera : DXGfxLib.OutDoorScene , DXGfxLib.DXGfxManager
- currentDevice : DXGfxLib.ArticulatedModel
- CurrentDeviceSettings : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- currentFrameBillboardRot : DXGfxLib.Billboard
- CurrentFrameNumber : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- CurrentFrameRate : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- currentFrustrum : DXGfxLib.Scene
- currentIndexBuff : DXGfxLib.TerrainTile
- CurrentInputHandler : DXGfxLib.OutDoorScene , DXGfxLib.DXGfxManager
- currentMeshIndex : DXGfxLib.MeshObjectWithLOD
- currentPt : Microsoft.Samples.DirectX.UtilityToolkit.ArcBall
- CurrentQuaternion : Microsoft.Samples.DirectX.UtilityToolkit.ArcBall
- currentScene : Editor.Mediator
- currentSceneName : DXGfxLib.DXGfxManager
- currentState : Game.Tiger , DXGfxLib.Avatar
- currentStep : Game.Mission
- CurrentStepCompleted() : Game.Mission
- CurrentTime : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- currentTime : DXGfxLib.ArticulatedModel
- currentTriCount : DXGfxLib.TerrainTile
- currentValue : Microsoft.Samples.DirectX.UtilityToolkit.Slider
- Cursor() : DXGfxLib.Cursor