# Package Game

## Classes
class | Action
interface | ICanMove
class | Moving
class | Sleeping
class | Eating
class | MovingAround
class | LookingForFood
class | Drinking
class | Fleeing
class | Talking
class | Animal
class | BayesianChannel
class | Boat
class | Building
class | Factory
class | Firm
class | IAChannel
class | Mission
class | RessourceDepot
class | Step
class | Tiger
class | TigerChannel
class | Vegetals
class | World
| We use this class to keep track of some global objects or list of objects ! Like entities sometime need to query the world for information to take IA decision. More...
interface | IWorldEntity
class | WorldEntity
class | WorldLocation
## Enumerations
enum | State { Explore, Fuit, Dort, Mange, Bois, Explore, Fuit, Dort, Mange, Bois }
enum | State { Explore, Fuit, Dort, Mange, Bois, Explore, Fuit, Dort, Mange, Bois }
## Functions
delegate void | ActionCompletedHandler (Action thisisfinished)

## Enumeration Type Documentation

enum Game::State

Enumerator:

  Explore |
  Fuit |
  Dort |
  Mange |
  Bois |
  Explore |
  Fuit |
  Dort |
  Mange |
  Bois |

Definition at line 25 of file Tiger.cs.

enum Game::State

Enumerator:

  Explore |
  Fuit |
  Dort |
  Mange |
  Bois |
  Explore |
  Fuit |
  Dort |
  Mange |
  Bois |

Definition at line 25 of file Tiger.cs.

## Function Documentation

delegate void Game::ActionCompletedHandler | ( | Action | thisisfinished | ) |