# DXGfxLib.ZMask Class Reference

This class is used to calculate a but mask around bouding boxes. Could be use to further refine frustrum culling. Not used at the moment. More...

List of all members.

## Public Member Functions
| ZMask ()
void | Fusion (ZMask zMask2)
void | Calculate (BBox objectBBox, BBox worldBBox)
| ZMask ()
void | Fusion (ZMask zMask2)
void | Calculate (BBox objectBBox, BBox worldBBox)
## Public Attributes
UInt32 | zMask = 0

## Detailed Description

This class is used to calculate a but mask around bouding boxes. Could be use to further refine frustrum culling. Not used at the moment.

Definition at line 998 of file MathUtil.cs.

## Constructor & Destructor Documentation

DXGfxLib.ZMask.ZMask | ( |  | ) |

Definition at line 1003 of file MathUtil.cs.

DXGfxLib.ZMask.ZMask | ( |  | ) |

Definition at line 1003 of file MathUtil.cs.

## Member Function Documentation

void DXGfxLib.ZMask.Calculate | ( | BBox | objectBBox,
|  | BBox | worldBBox |
| ) |  |  |

Definition at line 1021 of file MathUtil.cs.

void DXGfxLib.ZMask.Calculate | ( | BBox | objectBBox,
|  | BBox | worldBBox |
| ) |  |  |

Definition at line 1021 of file MathUtil.cs.

void DXGfxLib.ZMask.Fusion | ( | ZMask | zMask2 | ) |

Definition at line 1016 of file MathUtil.cs.

void DXGfxLib.ZMask.Fusion | ( | ZMask | zMask2 | ) |

Definition at line 1016 of file MathUtil.cs.

## Member Data Documentation

UInt32 DXGfxLib.ZMask::zMask = 0

Definition at line 1000 of file MathUtil.cs.

The documentation for this class was generated from the following files:

- D:/guillaume/guillara/3D/DXGfx/Backup/DXGfxLib/MathUtil.cs
- D:/guillaume/guillara/3D/DXGfx/DXGfxLib/MathUtil.cs