# Game.Eating Class Reference

Inherits Game::Action, and Game::Action.

Collaboration diagram for Game.Eating:

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List of all members.

## Public Member Functions
| Eating (IWorldEntity theActor)
override void | Update (double appTime, float elapsedTime)
override bool | Similar (Action action)
| Eating (IWorldEntity theActor)
override void | Update (double appTime, float elapsedTime)
override bool | Similar (Action action)

## Detailed Description

Definition at line 161 of file Action.cs.

## Constructor & Destructor Documentation

Game.Eating.Eating | ( | IWorldEntity | theActor | ) |

Definition at line 163 of file Action.cs.

Game.Eating.Eating | ( | IWorldEntity | theActor | ) |

Definition at line 163 of file Action.cs.

## Member Function Documentation

override bool Game.Eating.Similar | ( | Action | action | ) | `[virtual]`

Reimplemented from Game.Action.

Definition at line 172 of file Action.cs.

override bool Game.Eating.Similar | ( | Action | action | ) | `[virtual]`

Reimplemented from Game.Action.

Definition at line 172 of file Action.cs.

override void Game.Eating.Update | ( | double | appTime,
|  | float | elapsedTime |
| ) |  |  | `[virtual]`

Reimplemented from Game.Action.

Definition at line 168 of file Action.cs.

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override void Game.Eating.Update | ( | double | appTime,
|  | float | elapsedTime |
| ) |  |  | `[virtual]`

Reimplemented from Game.Action.

Definition at line 168 of file Action.cs.

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The documentation for this class was generated from the following files:

- D:/guillaume/guillara/3D/DXGfx/Backup/World/Action.cs
- D:/guillaume/guillara/3D/DXGfx/World/Action.cs