### - c -

- callback : Microsoft.Samples.DirectX.UtilityToolkit.TimerData
- camera : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- cameraHeightOffset : DXGfxLib.OutDoorScene
- cameraPitchAngle : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- cameraWorld : Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera
- cameraYawAngle : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- canBeClicked : DXGfxLib.SceneObject
- Caps : Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceInformation
- caretColor : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- caretPosition : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- center : Microsoft.Samples.DirectX.UtilityToolkit.ArcBall
- channels : Game.WorldEntity
- checkForCollision : DXGfxLib.SceneObject
- CheckLayer : Microsoft.Samples.DirectX.UtilityToolkit.Checkbox
- children : DXGfxLib.SceneNode
- colladaDocument : DXGfxLib.ColladaLoader
- colladaEffects : DXGfxLib.ColladaLoader
- colladaGeometries : DXGfxLib.ColladaLoader
- colladaImages : DXGfxLib.ColladaLoader
- colladaMaterials : DXGfxLib.ColladaLoader
- collMesh : DXGfxLib.TerrainTile
- color : DXGfxLib.ColladaEffectProp
- ComboButtonLayer : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- complement : Game.Action
- controlId : Microsoft.Samples.DirectX.UtilityToolkit.Control
- ControlType : Microsoft.Samples.DirectX.UtilityToolkit.ElementHolder
- controlType : Microsoft.Samples.DirectX.UtilityToolkit.Control
- controlX : Microsoft.Samples.DirectX.UtilityToolkit.Control
- controlY : Microsoft.Samples.DirectX.UtilityToolkit.Control
- costBoats : Game.Firm
- costBuildingStones : Game.Firm
- costToolsAndWeapons : Game.Firm
- count : DXGfxLib.FloatArray
- Countdown : Microsoft.Samples.DirectX.UtilityToolkit.TimerData
- cullNodes : DXGfxLib.DXGfxManager
- Current : Microsoft.Samples.DirectX.UtilityToolkit.BlendColor
- currentButtonMask : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- currentDevice : DXGfxLib.ArticulatedModel
- currentFrameBillboardRot : DXGfxLib.Billboard
- currentFrustrum : DXGfxLib.Scene
- currentIndexBuff : DXGfxLib.TerrainTile
- currentMeshIndex : DXGfxLib.MeshObjectWithLOD
- currentPt : Microsoft.Samples.DirectX.UtilityToolkit.ArcBall
- currentScene : Editor.Mediator
- currentSceneName : DXGfxLib.DXGfxManager
- currentState : DXGfxLib.Avatar , Game.Tiger
- currentStep : Game.Mission
- currentTime : DXGfxLib.ArticulatedModel
- currentTriCount : DXGfxLib.TerrainTile
- currentValue : Microsoft.Samples.DirectX.UtilityToolkit.Slider