### - f -

- FileNameUIEditor() : DXGfxLib.FileNameUIEditor
- FilteredSplit() : DXGfxLib.ObjectFromObj
- FindItem() : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- Fleeing() : Game.Fleeing
- ForceOrientationWithoutUpdate() : DXGfxLib.SceneNode
- ForcePositionWithoutUpdate() : DXGfxLib.SceneNode
- ForceWorldMatValueWithoutUpdate() : DXGfxLib.SceneNode
- FrameMove() : Microsoft.Samples.DirectX.UtilityToolkit.Camera , DXGfxLib.ThirdPersonCamera , Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera , Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera , DXGfxLib.Avatar , DXGfxLib.FreeCamera , DXGfxLib.IInputHandler , DXGfxLib.PointAndClickHandler , Microsoft.Samples.DirectX.UtilityToolkit.Camera , Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera , Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera , Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera , DXGfxLib.Avatar , DXGfxLib.FreeCamera , DXGfxLib.IInputHandler , DXGfxLib.PointAndClickHandler , DXGfxLib.ThirdPersonCamera , Microsoft.Samples.DirectX.UtilityToolkit.Camera , Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera
- Framework() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- FrameworkData() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- FrameworkMesh() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- FrameworkMeshFromFile() : DXGfxLib.DXGfxManager
- FreeCamera() : DXGfxLib.FreeCamera
- Fuit() : Game.Tiger
- Fusion() : DXGfxLib.ZMask