Here is a list of all class members with links to the classes they belong to:

### - n -

- name : DXGfxLib.Event , DXGfxLib.MaterialFromObj , DXGfxLib.SceneNode
- Name : DXGfxLib.Scene , DXGfxLib.SceneObject
- name : DXGfxLib.Script , DXGfxLib.Scene , Editor.NewEventDialog
- Name : DXGfxLib.IAmScriptable
- near : DXGfxLib.MeshObjectWithLOD , DXGfxLib.TerrainTile
- nearPlane : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- NearPlane : DXGfxLib.Frustrum
- NewAreaDialog() : Editor.NewAreaDialog
- NewEventDialog() : Editor.NewEventDialog
- NewScene() : DXGfxLib.DXGfxManager , Editor.Mediator , DXGfxLib.DXGfxManager , Editor.Mediator
- NewSceneDialog() : Editor.NewSceneDialog
- nextStep : Game.Step
- NoCompatibleDevicesException() : Microsoft.Samples.DirectX.UtilityToolkit.NoCompatibleDevicesException
- nodeLocation : Game.WorldLocation
- NoDirect3DException() : Microsoft.Samples.DirectX.UtilityToolkit.NoDirect3DException
- noffset : DXGfxLib.Triangles
- normals : DXGfxLib.Triangles
- Nourriture : Game.Tiger
- nowQuat : Microsoft.Samples.DirectX.UtilityToolkit.ArcBall
- nShininess : DXGfxLib.MaterialFromObj
- NumberItems : Microsoft.Samples.DirectX.UtilityToolkit.ListBox , Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- NumberMaterials : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- numberTri : DXGfxLib.Water2
- numberVertices : DXGfxLib.Water2
- numMaterials : DXGfxLib.EnhancedMeshContainer
- numPrimitives : DXGfxLib.Triangles , DXGfxLib.LoadedEntity
- numVertices : DXGfxLib.LoadedEntity
- numVertX : DXGfxLib.TexturedPlane
- numVertZ : DXGfxLib.TexturedPlane
- Nx : DXGfxLib.TerrainVertex
- Ny : DXGfxLib.TerrainVertex
- Nz : DXGfxLib.TerrainVertex