Here is a list of all class members with links to the classes they belong to:

### - m -

- mainForm : Editor.Mediator
- MainForm() : Editor.MainForm
- MainLayer : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox , Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- MainLoop() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- MakeUInt32() : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods
- Manager() : DXGfxLib.Serialization.Manager
- Mange() : Game.Tiger
- MapKey() : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- margin : Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- material : DXGfxLib.Triangles , DXGfxLib.Terrain , DXGfxLib.TerrainTile , DXGfxLib.TexturedPlane
- materials : DXGfxLib.EnhancedMeshContainer , DXGfxLib.LoadedEntity
- MatProj : DXGfxLib.DXGfxManager
- matProj : DXGfxLib.Frustrum , DXGfxLib.OutDoorScene
- MatView : DXGfxLib.DXGfxManager
- matView : DXGfxLib.Frustrum , DXGfxLib.OutDoorScene
- MaxAAXZSize() : DXGfxLib.BBox
- maxAngle : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- maxAngleVert : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- maxBoundary : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- maxDepth : DXGfxLib.OutDoorScene
- MaxFaceInfluences : DXGfxLib.EnhancedMeshContainer
- MaximumRadius : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- MaxPosition : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MinMaxInformation
- maxRadius : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera , DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- MaxSize : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MinMaxInformation
- maxTerrainHeigth : DXGfxLib.Terrain , DXGfxLib.TerrainTile
- MaxTrackSize : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MinMaxInformation
- maxValue : Microsoft.Samples.DirectX.UtilityToolkit.Slider
- mediaFolderPath : DXGfxLib.DXGfxManager
- MediaNotFoundException() : Microsoft.Samples.DirectX.UtilityToolkit.MediaNotFoundException
- Mediator() : Editor.Mediator
- Menu : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- MeshAdded() : Editor.Mediator
- meshes : DXGfxLib.MeshObjectWithLOD , DXGfxLib.Batch
- meshMaterials : DXGfxLib.Batch , DXGfxLib.MeshObject , DXGfxLib.MeshRessource , DXGfxLib.RawObject
- MeshObject() : DXGfxLib.MeshObject
- MeshRemoved() : Editor.Mediator
- meshRessource : DXGfxLib.ObjectFromMeshRessource
- MeshRessource() : DXGfxLib.MeshRessource
- meshTextures : DXGfxLib.Batch , DXGfxLib.MeshObject , DXGfxLib.MeshRessource , DXGfxLib.RawObject
- MessageProc() : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- mid : DXGfxLib.MeshObjectWithLOD , DXGfxLib.TerrainTile
- minAngle : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- minAngleVert : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- minBoundary : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- MinimumRadius : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- MinimumThumbSize : Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar
- MinPoint() : DXGfxLib.BBox
- minRadius : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera , DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- minTerrainHeigth : DXGfxLib.Terrain , DXGfxLib.TerrainTile
- MinTrackSize : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MinMaxInformation
- minValue : Microsoft.Samples.DirectX.UtilityToolkit.Slider
- MipLevels : Microsoft.Samples.DirectX.UtilityToolkit.CachedTexture
- mission : Game.Animal , Game.Boat
- missionCompleted : Game.Mission
- missions : Game.WorldEntity
- modelCenter : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- modelRotation : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- models : DXGfxLib.ColladaGeometry
- ModelViewerCamera() : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- ModifyDeviceSettings() : SampleSceneLoader.Loader , Microsoft.Samples.DirectX.UtilityToolkit.IDeviceCreation , Sample.Sample , SampleSceneLoader.Loader , Microsoft.Samples.DirectX.UtilityToolkit.IDeviceCreation , Editor.TDView , Sample.Sample , Editor.TDView
- MonitorFromWindow() : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods
- MonitorRectangle : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MonitorInformation
- MouseButtons : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods
- mouseDelta : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- mouseWheelDelta : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- Move() : Game.ICanMove , Game.Animal , Game.Boat , Game.Animal , Game.Boat
- Moved : DXGfxLib.SceneNode
- moved : DXGfxLib.SceneNode
- moveScaler : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- MoveTo() : DXGfxLib.Avatar
- MoveToNamedArea() : DXGfxLib.ScriptHelpers
- MoveToPosition() : DXGfxLib.ScriptHelpers
- Moving() : Game.Moving
- MovingAround() : Game.MovingAround
- msg : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.Message
- MsgProc() : Microsoft.Samples.DirectX.UtilityToolkit.Control , Microsoft.Samples.DirectX.UtilityToolkit.EditBox , Microsoft.Samples.DirectX.UtilityToolkit.Control
- MultiSample : Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
- multiSampleQualityList : Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- MultisampleQualityMax : Microsoft.Samples.DirectX.UtilityToolkit.Enumeration
- MultisampleType : Microsoft.Samples.DirectX.UtilityToolkit.EnumDepthStencilMultisampleConflict
- multiSampleTypeList : Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- music : Game.Mission