using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using Microsoft.Samples.DirectX.UtilityToolkit;
namespace DXGfxLib {
public class SampleScene : ExecutableBlock {
// If you want to add variables that will retain their values until the script is reseted please define them below:

public override void Evaluate(Scene scene, SceneNode parent, double appTime, float elapsedTime) {
// Please write your script code below. You can reference the variables you have defined and also the 'parent' (the SceneNode object to which this script is attached) and the 'scene' (the Scene object to which the parent is attached)
}
public override void Click(Scene scene, SceneNode parent, double appTime, float elapsedTime) {
// Write code to react to click event below!
}
public override void Collision(Scene scene, SceneNode parent, double appTime, float elapsedTime, SceneObject collidingObject) {
// Write code to react to collision below!
}}}
