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# D:/guillaume/guillara/3D/DXGfx/SceneSamples/Media/tmpScripts/domei.x.script.cs

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    00001 using System;
    00002 using System.Windows.Forms;
    00003 using System.Collections.Generic;
    00004 using System.Text;
    00005 using System.Diagnostics;
    00006 using Microsoft.DirectX;
    00007 using Microsoft.DirectX.Direct3D;
    00008 using Microsoft.Samples.DirectX.UtilityToolkit;
    00009 namespace DXGfxLib {
    00010 public class domei : ExecutableBlock {
    00011 // If you want to add variables that will retain their values until the script is reseted please define them below:
    00012
    00013 public override void Evaluate(Scene scene, SceneNode parent, double appTime, float elapsedTime) {
    00014 // Please write your script code below. You can reference the variables you have defined and also the 'parent' (the SceneNode object to which this script is attached) and the 'scene' (the Scene object to which the parent is attached)
    00015 }
    00016 public override void Click(Scene scene, SceneNode parent, double appTime, float elapsedTime) {
    00017 // Write code to react to click event below!
    00018 }
    00019 public override void Collision(Scene scene, SceneNode parent, double appTime, float elapsedTime, SceneObject collidingObject) {
    00020 // Write code to react to collision below!
    00021 }}}