Here is a list of all class members with links to the classes they belong to:

### - e -

- Eating() : Game.Eating
- Eau : Game.Tiger
- EditBox() : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- EditEvent() : Editor.TimeLineView
- EditValue() : DXGfxLib.FileNameEditor
- effectCache : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- EffectException() : DXGfxLib.EffectException
- effectFileName : DXGfxLib.EffectException , DXGfxLib.SkyBox
- EffectGroupName : DXGfxLib.EffectGroup
- effectInstance : DXGfxLib.ColladaMaterial
- EffectInstances : DXGfxLib.EnhancedMeshContainer
- effectIntances : DXGfxLib.MeshRessource
- effects : DXGfxLib.MeshObject , DXGfxLib.MeshRessource , DXGfxLib.RawObject
- effectValidationError : DXGfxLib.EffectException
- ElapsedTime : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- Element : Microsoft.Samples.DirectX.UtilityToolkit.ElementHolder
- ElementIndex : Microsoft.Samples.DirectX.UtilityToolkit.ElementHolder
- elementList : Microsoft.Samples.DirectX.UtilityToolkit.Control
- elementRects : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- emission : DXGfxLib.ColladaEffect
- enabled : Microsoft.Samples.DirectX.UtilityToolkit.Control
- End() : Microsoft.Samples.DirectX.UtilityToolkit.TextHelper
- end : Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar
- End() : Microsoft.Samples.DirectX.UtilityToolkit.TextHelper
- EnhancedFrame() : DXGfxLib.EnhancedFrame
- Enter : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- Enumerate() : Microsoft.Samples.DirectX.UtilityToolkit.Enumeration
- env : DXGfxLib.OutDoorScene
- Evaluate() : DXGfxLib.Cursor , DXGfxLib.Test2 , DXGfxLib.domei , DXGfxLib.SampleScene , DXGfxLib.Water , DXGfxLib.Cursor , DXGfxLib.Test2 , DXGfxLib.tiger , DXGfxLib.test3 , DXGfxLib.test , DXGfxLib.ExecutableBlock , DXGfxLib.IAmScriptable , DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.ExecutableBlock , DXGfxLib.Script , DXGfxLib.TimeLine , DXGfxLib.IAmScriptable , DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.ExecutableBlock , DXGfxLib.Script , DXGfxLib.TimeLine , DXGfxLib.ExecutableBlock , DXGfxLib.domei , DXGfxLib.SampleScene , DXGfxLib.test , DXGfxLib.test3 , DXGfxLib.tiger , DXGfxLib.Water
- Event() : DXGfxLib.Event
- EventName : DXGfxLib.Trigger
- events : DXGfxLib.TimeLine
- EventType : DXGfxLib.Trigger
- EventValue : DXGfxLib.Trigger
- evt : Editor.Marker
- Execute() : DXGfxLib.FileNameUIEditor
- ExitCode : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- Explore() : Game.Tiger
- extendedMaterials : DXGfxLib.MeshRessource , DXGfxLib.MeshObject
- extents : DXGfxLib.MeshRessource , DXGfxLib.SceneNode
- Extents : DXGfxLib.OutDoorScene , DXGfxLib.SceneNode
- ExtractFromMatrices() : DXGfxLib.Frustrum
- ExtractPosition() : DXGfxLib.MathUtil
- ExtractRot() : DXGfxLib.MathUtil
- eye : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- EyeLocation : Microsoft.Samples.DirectX.UtilityToolkit.Camera