### - d -

- d3ddevice : DXGfxLib.ColladaLoader
- d3dDevice : DXGfxLib.DXGfxManager
- defaultEffect : DXGfxLib.Scene
- defaultEffectGroup : DXGfxLib.DXGfxManager
- defaultEffectGroupBaseFile : DXGfxLib.DXGfxManager
- defaultEye : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- defaultForFrustrumCulling : DXGfxLib.SceneNode
- defaultLookAt : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- defaultRadius : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- DefaultSizeHeight : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- DefaultSizeWidth : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- defaultState : DXGfxLib.Scene
- depots : Game.Firm
- depth : DXGfxLib.OutDoorScene
- Depth : Microsoft.Samples.DirectX.UtilityToolkit.CachedTexture
- DepthFormat : Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
- depthStencilConflictList : Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- DepthStencilFormat : Microsoft.Samples.DirectX.UtilityToolkit.EnumDepthStencilMultisampleConflict
- depthStencilFormatList : Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- desiredDimension : DXGfxLib.Water2
- desiredHeigth : DXGfxLib.Terrain
- desiredWidth : DXGfxLib.Terrain
- destination : DXGfxLib.Avatar , Game.Moving
- Device : Microsoft.Samples.DirectX.UtilityToolkit.DeviceEventArgs
- deviceInfoList : Microsoft.Samples.DirectX.UtilityToolkit.EnumAdapterInformation
- deviceInformation : Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- deviceSettingsList : Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceInformation
- DeviceType : Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceInformation , Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings , Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions , Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- diffuse : DXGfxLib.ColladaEffect
- dim : DXGfxLib.SkyBox
- displayModeList : Microsoft.Samples.DirectX.UtilityToolkit.EnumAdapterInformation
- distToNearPlane : DXGfxLib.Billboard
- DownButtonLayer : Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar
- downButtonRect : Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar
- downPt : Microsoft.Samples.DirectX.UtilityToolkit.ArcBall
- downQuat : Microsoft.Samples.DirectX.UtilityToolkit.ArcBall
- dragOffset : Microsoft.Samples.DirectX.UtilityToolkit.Slider
- dragRectangle : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- dragTimer : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- dragX : Microsoft.Samples.DirectX.UtilityToolkit.Slider
- drawBoundingBox : DXGfxLib.SceneObject
- drawBox : DXGfxLib.SceneObject
- drinkEvery : Game.Tiger
- DropdownLayer : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- dropDownRect : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- dropDownTextRect : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- dropHeight : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox