# D:/guillaume/guillara/3D/DXGfx/DXGfxLib/Billboard.cs File Reference

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## Classes
class | DXGfxLib.Billboard
| Billboards are texture quad always watching the camera. They are some time useful as impostors when you don't want to render a very complex object. Texture displayed by billboard should have an alpha channel in order not to occlude everything behind. The library will sort them approiately from back to front before rendering them with alpha. This class inherits from TexturedPlane, main differences are that TexturePlanes don't always look at the camera and are not necessarily rendered using alpha blending. More...
## Packages
package | DXGfxLib