Here is a list of all class members with links to the classes they belong to:

### - l -

- lastBlink : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- lastCameraRotation : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- lastCompilationErrorMessage : DXGfxLib.ScriptManager
- lastDrink : Game.Tiger
- lastEat : Game.Tiger
- lastModelRotation : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- lastMousePosition : Microsoft.Samples.DirectX.UtilityToolkit.Camera , Microsoft.Samples.DirectX.UtilityToolkit.ArcBall
- lastRotUpdate : DXGfxLib.Billboard
- lastSleep : Game.Tiger
- LastStatsUpdateFrames : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- LastStatsUpdateTime : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- lastValidWorldMat : DXGfxLib.SceneObject
- lastX : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- lastY : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- LeftBorder : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- LeftPlane : DXGfxLib.Frustrum
- LetItRun() : Editor.TDView
- LightDirection : Microsoft.Samples.DirectX.UtilityToolkit.DirectionWidget
- ListBox() : Microsoft.Samples.DirectX.UtilityToolkit.ListBox
- ListCreatableClasses() : DXGfxLib.ReflectionHelper
- ListFileRessources() : DXGfxLib.SceneObject
- Load() : DXGfxLib.ColladaLoader , DXGfxLib.DXGfxManager , DXGfxLib.ObjectFromObj , DXGfxLib.Terrain , DXGfxLib.ColladaLoader , DXGfxLib.DXGfxManager , DXGfxLib.ObjectFromObj , DXGfxLib.Terrain
- LoadEffect() : DXGfxLib.DXGfxManager
- Loader() : SampleSceneLoader.Loader
- LoadFirstIconFromResource() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- LoadFromFile() : DXGfxLib.Cursor , DXGfxLib.MeshObject , DXGfxLib.SkyDome , DXGfxLib.MeshRessource , DXGfxLib.SceneObject , DXGfxLib.SkyBox , DXGfxLib.SkyDome , DXGfxLib.Terrain , DXGfxLib.Water2 , DXGfxLib.Water , DXGfxLib.ArticulatedModel , DXGfxLib.Cursor , DXGfxLib.MeshObject , DXGfxLib.MeshRessource , DXGfxLib.SceneObject , DXGfxLib.SkyBox , DXGfxLib.Terrain , DXGfxLib.Water , DXGfxLib.Water2
- LoadInputs() : Game.TigerChannel
- LoadMtl() : DXGfxLib.ObjectFromObj
- LoadObject() : DXGfxLib.DXGfxManager
- LoadOutdoor() : DXGfxLib.Serialization.Manager
- LoadScene() : DXGfxLib.Serialization.Manager
- LoadTerrain() : DXGfxLib.OutDoorScene
- localBoundingBox : DXGfxLib.SceneObject , DXGfxLib.MeshRessource , DXGfxLib.EnhancedMeshContainer
- LocalMat : DXGfxLib.SceneNode
- localMemMesh : DXGfxLib.TerrainTile , DXGfxLib.MeshRessource
- LocalMesh : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- localUserData : Microsoft.Samples.DirectX.UtilityToolkit.Control
- Location : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- LOD2TriCount : DXGfxLib.TerrainTile
- LOD3TriCount : DXGfxLib.TerrainTile
- lookAt : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- LookAtPoint : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- LookingForFood() : Game.LookingForFood
- LowerBorder : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- LowerLeftBorder : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- LowerRightBorder : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- LoWord() : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods
- lParam : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.Message