Here is a list of all class members with links to the classes they belong to:

### - f -

- FaceName : Microsoft.Samples.DirectX.UtilityToolkit.FontNode
- factory : Game.Firm
- Faim : Game.Tiger
- fAlpha : DXGfxLib.MaterialFromObj
- far : DXGfxLib.MeshObjectWithLOD , DXGfxLib.TerrainTile
- FarPlane : DXGfxLib.Frustrum
- farPlane : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- fieldOfView : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- Filename : Microsoft.Samples.DirectX.UtilityToolkit.TextureNode
- filename : DXGfxLib.ColladaImage
- fileName : DXGfxLib.SceneObject , DXGfxLib.Script
- FileNameUIEditor() : DXGfxLib.FileNameUIEditor
- FillLayer : Microsoft.Samples.DirectX.UtilityToolkit.Button
- FilteredSplit() : DXGfxLib.ObjectFromObj
- FindItem() : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- fired : DXGfxLib.Event
- firstVisible : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- Flags : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.MonitorInformation , Microsoft.Samples.DirectX.UtilityToolkit.CachedEffect
- Fleeing() : Game.Fleeing
- floatArrays : DXGfxLib.ColladaSource
- floats : DXGfxLib.FloatArray
- focusedIndex : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- Font : Microsoft.Samples.DirectX.UtilityToolkit.FontNode
- fontCache : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- FontColor : Microsoft.Samples.DirectX.UtilityToolkit.Element
- FontIndex : Microsoft.Samples.DirectX.UtilityToolkit.Element
- ForceOrientationWithoutUpdate() : DXGfxLib.SceneNode
- ForcePositionWithoutUpdate() : DXGfxLib.SceneNode
- ForceWorldMatValueWithoutUpdate() : DXGfxLib.SceneNode
- format : DXGfxLib.TerrainVertex
- Format : Microsoft.Samples.DirectX.UtilityToolkit.CachedTexture
- FPS : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- FrameMove() : DXGfxLib.Avatar , DXGfxLib.FreeCamera , DXGfxLib.IInputHandler , DXGfxLib.PointAndClickHandler , DXGfxLib.ThirdPersonCamera , DXGfxLib.PointAndClickHandler , Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera , Microsoft.Samples.DirectX.UtilityToolkit.Camera , Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera , Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera , DXGfxLib.Avatar , DXGfxLib.FreeCamera , DXGfxLib.IInputHandler , DXGfxLib.ThirdPersonCamera , Microsoft.Samples.DirectX.UtilityToolkit.Camera , Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera , Microsoft.Samples.DirectX.UtilityToolkit.Camera , Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera , Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- FrameStats : Microsoft.Samples.DirectX.UtilityToolkit.Framework , Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- framesToSmoothMouseData : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- Framework() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- FrameworkData() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- frameworkInUse : DXGfxLib.DXGfxManager
- FrameworkMesh() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- frameworkMesh : DXGfxLib.FrameworkMeshObject
- FrameworkMesh() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- FrameworkMeshFromFile() : DXGfxLib.DXGfxManager
- frameWorldMat : DXGfxLib.EnhancedFrame
- FreeCamera() : DXGfxLib.FreeCamera
- frustrum : DXGfxLib.OutDoorScene
- Fuit() : Game.Tiger
- fullDrink : Game.Tiger
- fullLunch : Game.Tiger
- fullMesh : DXGfxLib.MeshObjectWithLOD
- FullScreenClientRectangle : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- fullSleep : Game.Tiger
- Fusion() : DXGfxLib.ZMask