# D:/guillaume/guillara/3D/DXGfx/DXGfxLib/IPositionConstraint.cs File Reference

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## Classes
interface | DXGfxLib.IPositionConstraint
| This interface can be implemented by each class that is going to impose a constraint on a node position. At the moment this interface is implemented by the scene itself. Each scene node has a unique field to keep a reference to an instance of an object implementing this. If it is desired to add other objects that implement that interface and to actually use them you will most probably need to derive your own class from Scene or OutDoorScene and managed the calls yourself. More...
## Packages
package | DXGfxLib