# D:/guillaume/guillara/3D/DXGfx/Backup/DXGfxLib/Avatar.cs File Reference

Go to the source code of this file.

## Classes
class | DXGfxLib.Avatar
| The avatar is a special scene node. It is meant to be used in conjonction with a class implementing IInputHandler. The input handler will be notified of events and will pass relevant information both to the camera and the avatar. Each of these could also possibly implement its own logic to react to event. At the moment this is a bit overengineered as we have only a ThirdPersonCamera and a Base avatar class but this could change in the future. More...
## Packages
package | DXGfxLib
## Enumerations
enum | DXGfxLib.AvatarState { DXGfxLib.Moving, DXGfxLib.Resting, DXGfxLib.Moving, DXGfxLib.Resting }