# D:/guillaume/guillara/3D/DXGfx/Backup/DXGfxLib/SceneNode.cs File Reference

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## Classes
class | DXGfxLib.SceneNode
| A SceneNode is the basic building block of the scene graph. It keep track of its parent node and child nodes can be attached to it. It keep track of its bounding information and can update these when needed based on the children bounding information and positions. Also a scene node can be moved in several ways with or without moving the children in the same manner. More...
## Packages
package | DXGfxLib
## Functions
delegate void | DXGfxLib.NodeMovedEventHandler (SceneNode node)
| This delegate exist to define a NodeMoved event to which user code can subscribe. This is neeeded as some code part might need to be notified of such an event. For example in some scene graph like the QuadTree you need to reposition the node in the tree when such an event arise.