Here is a list of all class members with links to the classes they belong to:

### - p -

- p : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods.NativeMethods.Message
- PageSize : Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar
- pageSize : Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar
- parent : DXGfxLib.SceneNode , DXGfxLib.ExecutableBlock
- Parent : Microsoft.Samples.DirectX.UtilityToolkit.Control
- parentDialog : Microsoft.Samples.DirectX.UtilityToolkit.Control
- ParseColladaFile() : DXGfxLib.ColladaLoader
- ParseEffect() : DXGfxLib.ColladaLoader
- ParseGeometry() : DXGfxLib.ColladaLoader
- ParseImage() : DXGfxLib.ColladaLoader
- ParseMaterial() : DXGfxLib.ColladaLoader
- ParseSource() : DXGfxLib.ColladaLoader
- ParseTriangles() : DXGfxLib.ColladaLoader
- ParseVertices() : DXGfxLib.ColladaLoader
- PasteFromClipboard() : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- Pause() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- PauseRenderingCount : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- PauseTimeCount : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkData
- peekEventsByName() : DXGfxLib.IAmScriptable , DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.IAmScriptable , DXGfxLib.Scene , DXGfxLib.SceneObject
- peekEventsByType() : DXGfxLib.IAmScriptable , DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.IAmScriptable , DXGfxLib.Scene , DXGfxLib.SceneObject
- PeekMessage() : Microsoft.Samples.DirectX.UtilityToolkit.NativeMethods
- PerformStateActions() : Game.Tiger
- Person : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- person : DXGfxLib.FreeCamera
- Pick() : DXGfxLib.Scene , Editor.TimeLineView , DXGfxLib.Scene , Editor.TimeLineView
- PickEnvironmentPosition() : DXGfxLib.OutDoorScene , DXGfxLib.Scene , DXGfxLib.OutDoorScene , DXGfxLib.Scene
- PickObject() : DXGfxLib.Scene , DXGfxLib.OutDoorScene , DXGfxLib.Scene , DXGfxLib.OutDoorScene
- Pitch : DXGfxLib.SceneNode
- PlaceCaret() : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- play : Editor.TDView
- PointAndClickHandler() : DXGfxLib.PointAndClickHandler
- Pool : Microsoft.Samples.DirectX.UtilityToolkit.CachedTexture
- popEventsByName() : DXGfxLib.SceneObject , DXGfxLib.IAmScriptable , DXGfxLib.SceneObject , DXGfxLib.IAmScriptable , DXGfxLib.Scene
- popEventsByType() : DXGfxLib.IAmScriptable , DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.IAmScriptable
- Populate() : DXGfxLib.Batch
- PosFromTime() : Editor.TimeLineView
- position : Editor.Marker , Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar , DXGfxLib.ThirdPersonCamera , DXGfxLib.FreeCamera
- Position : DXGfxLib.SceneNode
- positionConstraint : DXGfxLib.SceneNode
- PositionFromMat() : DXGfxLib.MathUtil
- positionRot : DXGfxLib.InstanceInfo
- positionSource : DXGfxLib.VerticesMapping
- PositionToParent : DXGfxLib.SceneNode
- PossibleDepthStencilFormatList : Microsoft.Samples.DirectX.UtilityToolkit.Enumeration
- PossibleMultisampleTypeList : Microsoft.Samples.DirectX.UtilityToolkit.Enumeration
- PossiblePresentIntervalsList : Microsoft.Samples.DirectX.UtilityToolkit.Enumeration
- PresentFlags : Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
- PresentInterval : Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
- presentIntervalList : Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- PresentParameters : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- presentParams : Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings
- priceBoats : Game.Firm
- priceBuildingStones : Game.Firm
- priceMetal : Game.World
- priceStone : Game.World
- priceToolsAndWeapons : Game.Firm
- priceWood : Game.World
- ProcessOutputs() : Game.TigerChannel
- ProjectionMatrix : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- projMatrix : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- ProxEau : Game.Tiger
- ProxNourriture : Game.Tiger