# Editor.NewSceneDialog Class Reference

Collaboration diagram for Editor.NewSceneDialog:

[legend]

List of all members.

## Public Member Functions
| NewSceneDialog ()
| NewSceneDialog ()
## Protected Member Functions
override void | Dispose (bool disposing)
| Clean up any resources being used.
override void | Dispose (bool disposing)
| Clean up any resources being used.

## Detailed Description

Definition at line 12 of file NewSceneDialog.cs.

## Constructor & Destructor Documentation

Editor.NewSceneDialog.NewSceneDialog | ( |  | ) |

Definition at line 14 of file NewSceneDialog.cs.

Editor.NewSceneDialog.NewSceneDialog | ( |  | ) |

Definition at line 14 of file NewSceneDialog.cs.

## Member Function Documentation

override void Editor.NewSceneDialog.Dispose | ( | bool | disposing | ) | `[protected]`

Clean up any resources being used.

Parameters:

  | disposing | true if managed resources should be disposed; otherwise, false.

Definition at line 14 of file NewSceneDialog.Designer.cs.

override void Editor.NewSceneDialog.Dispose | ( | bool | disposing | ) | `[protected]`

Clean up any resources being used.

Parameters:

  | disposing | true if managed resources should be disposed; otherwise, false.

Definition at line 14 of file NewSceneDialog.Designer.cs.

The documentation for this class was generated from the following files:

- D:/guillaume/guillara/3D/DXGfx/Backup/Editor/NewSceneDialog.cs
- D:/guillaume/guillara/3D/DXGfx/Backup/Editor/NewSceneDialog.Designer.cs
- D:/guillaume/guillara/3D/DXGfx/Editor/NewSceneDialog.Designer.cs
- D:/guillaume/guillara/3D/DXGfx/Editor/NewSceneDialog.cs