### - c -

- Calculate() : DXGfxLib.ZMask
- CalculateBBox() : DXGfxLib.TerrainTile
- CalculateLocalBBox() : DXGfxLib.AABBox , DXGfxLib.MeshRessource , DXGfxLib.AABBox , DXGfxLib.SceneObject , DXGfxLib.MeshRessource , DXGfxLib.SceneObject
- CallEvaluation() : DXGfxLib.DXGfxManager
- Camera() : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- Cap() : Microsoft.Samples.DirectX.UtilityToolkit.ScrollBar
- Checkbox() : Microsoft.Samples.DirectX.UtilityToolkit.Checkbox
- CheckCollision() : DXGfxLib.BBox , DXGfxLib.BBoxPlanes , DXGfxLib.BBox , DXGfxLib.BBoxPlanes
- CheckFeasibility() : Game.Action , Game.Moving , Game.Action , Game.Moving
- CheckRefractionReflectionReady() : DXGfxLib.OutDoorScene
- Clamp() : DXGfxLib.MathUtil
- CleanOnDestroyDevice() : DXGfxLib.Scene
- CleanOnLostDevice() : DXGfxLib.Scene
- Clear() : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox , Microsoft.Samples.DirectX.UtilityToolkit.ListBox , Microsoft.Samples.DirectX.UtilityToolkit.EditBox , DXGfxLib.TimeLine , Microsoft.Samples.DirectX.UtilityToolkit.ComboBox , Microsoft.Samples.DirectX.UtilityToolkit.ListBox , Microsoft.Samples.DirectX.UtilityToolkit.EditBox , Microsoft.Samples.DirectX.UtilityToolkit.ComboBox , Microsoft.Samples.DirectX.UtilityToolkit.ListBox , Microsoft.Samples.DirectX.UtilityToolkit.EditBox , DXGfxLib.TimeLine
- ClearComboBox() : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- ClearFocus() : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- ClearRadioButtonGroup() : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- Click() : DXGfxLib.test , DXGfxLib.Test2 , DXGfxLib.test3 , DXGfxLib.tiger , DXGfxLib.Water , DXGfxLib.ExecutableBlock , DXGfxLib.Cursor , DXGfxLib.domei , DXGfxLib.SampleScene , DXGfxLib.test , DXGfxLib.Test2 , DXGfxLib.test3 , DXGfxLib.tiger , DXGfxLib.Water , DXGfxLib.ExecutableBlock , DXGfxLib.Cursor , DXGfxLib.domei , DXGfxLib.SampleScene
- Clicked() : DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.Script , DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.Script
- Clone() : Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings , Microsoft.Samples.DirectX.UtilityToolkit.Element , DXGfxLib.MeshObject , Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings , Microsoft.Samples.DirectX.UtilityToolkit.Element , Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings , Microsoft.Samples.DirectX.UtilityToolkit.Element , DXGfxLib.MeshObject
- CloseScene() : DXGfxLib.DXGfxManager
- CloseWindow() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- ColladaEffectProp() : DXGfxLib.ColladaEffectProp
- ColladaGeometry() : DXGfxLib.ColladaGeometry
- ColladaLoader() : DXGfxLib.ColladaLoader
- ColladaSource() : DXGfxLib.ColladaSource
- Collide() : DXGfxLib.BBox , DXGfxLib.AABBox , DXGfxLib.OutDoorScene , DXGfxLib.Scene , DXGfxLib.SceneNode , DXGfxLib.BBox , DXGfxLib.AABBox , DXGfxLib.OutDoorScene , DXGfxLib.Scene , DXGfxLib.SceneNode
- CollideSolid() : DXGfxLib.SceneNode , DXGfxLib.OutDoorScene , DXGfxLib.Scene , DXGfxLib.SceneNode , DXGfxLib.OutDoorScene , DXGfxLib.Scene , DXGfxLib.SceneNode
- CollideWithAABox() : DXGfxLib.SceneNode
- Collision() : DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.ExecutableBlock , DXGfxLib.Script , DXGfxLib.Trigger , DXGfxLib.Scene , DXGfxLib.SceneObject , DXGfxLib.ExecutableBlock , DXGfxLib.Script , DXGfxLib.Trigger , DXGfxLib.ExecutableBlock , DXGfxLib.Cursor , DXGfxLib.domei , DXGfxLib.SampleScene , DXGfxLib.test , DXGfxLib.Test2 , DXGfxLib.test3 , DXGfxLib.tiger , DXGfxLib.Water , DXGfxLib.ExecutableBlock , DXGfxLib.Cursor , DXGfxLib.domei , DXGfxLib.SampleScene , DXGfxLib.test , DXGfxLib.Test2 , DXGfxLib.test3 , DXGfxLib.tiger , DXGfxLib.Water
- ComboBox() : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- Compare() : Microsoft.Samples.DirectX.UtilityToolkit.DisplayModeSorter
- CompareTo() : DXGfxLib.EffectGroup , DXGfxLib.SceneObject , DXGfxLib.EffectGroup , DXGfxLib.Batch , DXGfxLib.Billboard , DXGfxLib.EffectGroup , DXGfxLib.Event , DXGfxLib.SceneObject , DXGfxLib.Batch , DXGfxLib.Billboard , DXGfxLib.EffectGroup , DXGfxLib.Event , DXGfxLib.SceneObject , DXGfxLib.Batch
- Compile() : DXGfxLib.ScriptManager
- ComputeBoundingSphere() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- ConstrainToBoundary() : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- ContainsItem() : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox
- ContainsPoint() : Microsoft.Samples.DirectX.UtilityToolkit.Control , Microsoft.Samples.DirectX.UtilityToolkit.Slider , Microsoft.Samples.DirectX.UtilityToolkit.Checkbox , Microsoft.Samples.DirectX.UtilityToolkit.Slider , Microsoft.Samples.DirectX.UtilityToolkit.Checkbox , Microsoft.Samples.DirectX.UtilityToolkit.Slider , Microsoft.Samples.DirectX.UtilityToolkit.Control , Microsoft.Samples.DirectX.UtilityToolkit.Checkbox , Microsoft.Samples.DirectX.UtilityToolkit.Control
- Control() : Microsoft.Samples.DirectX.UtilityToolkit.Control
- ConvertTo() : DXGfxLib.FileNameConverter
- CopyMatrixValues() : DXGfxLib.MathUtil
- CopyToClipboard() : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- Create() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- CreateCubeTextureFromFile() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateCubeTextureFromFileEx() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateDevice() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- CreateDeviceFromSettings() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- CreateEffectFromFile() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateEvent() : Editor.TimeLineView
- CreateFont() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache , Microsoft.Samples.DirectX.UtilityToolkit.DialogResourceManager , Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache , Microsoft.Samples.DirectX.UtilityToolkit.DialogResourceManager , Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache , Microsoft.Samples.DirectX.UtilityToolkit.DialogResourceManager
- CreateFrame() : DXGfxLib.EnhancedAllocateHierarchy
- CreateMaterials() : Microsoft.Samples.DirectX.UtilityToolkit.FrameworkMesh
- CreateMeshContainer() : DXGfxLib.EnhancedAllocateHierarchy
- CreateReflectionMap() : DXGfxLib.OutDoorScene
- CreateRefractionMap() : DXGfxLib.OutDoorScene
- CreateTexture() : Microsoft.Samples.DirectX.UtilityToolkit.DialogResourceManager
- CreateTextureFromFile() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateTextureFromFileEx() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateVolumeTextureFromFile() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateVolumeTextureFromFileEx() : Microsoft.Samples.DirectX.UtilityToolkit.ResourceCache
- CreateWindow() : Microsoft.Samples.DirectX.UtilityToolkit.Framework
- CreatingDeviceException() : Microsoft.Samples.DirectX.UtilityToolkit.CreatingDeviceException
- CreatingDeviceObjectsException() : Microsoft.Samples.DirectX.UtilityToolkit.CreatingDeviceObjectsException
- CurrentStepCompleted() : Game.Mission
- Cursor() : DXGfxLib.Cursor