### - a -

- actionToBePerformed : Game.Step
- activeButtonMask : Microsoft.Samples.DirectX.UtilityToolkit.FirstPersonCamera
- actor : Game.Action
- AdapterFormat : Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings , Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions , Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- AdapterInformation : Microsoft.Samples.DirectX.UtilityToolkit.EnumAdapterInformation
- adapterInformation : Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- AdapterOrdinal : Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings , Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions , Microsoft.Samples.DirectX.UtilityToolkit.EnumAdapterInformation , Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceInformation , Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- adjacency : DXGfxLib.MeshRessource
- adjacencyBuffer : DXGfxLib.MeshObjectWithLOD
- AffectingBones : DXGfxLib.EnhancedMeshContainer
- alphaMap : DXGfxLib.Terrain
- ambiant : DXGfxLib.ColladaEffect
- angle : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- angleMult : DXGfxLib.ThirdPersonCamera , DXGfxLib.FreeCamera
- angryEvery : Game.Tiger
- animationTransitionTime : DXGfxLib.ArticulatedModel
- aspectRatio : Microsoft.Samples.DirectX.UtilityToolkit.Camera
- associatedEffectGroup : DXGfxLib.SceneObject
- associatedFileName : DXGfxLib.FileNameUIEditor
- associatedSceneObject : DXGfxLib.Avatar
- attachCameraToModel : Microsoft.Samples.DirectX.UtilityToolkit.ModelViewerCamera
- avatarName : DXGfxLib.OutDoorScene
- axes : DXGfxLib.SceneNode