# D:/guillaume/guillara/3D/DXGfx/Backup/DXGfxLib/Event.cs File Reference

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## Classes
class | DXGfxLib.Event
| Events are very brute. They are only three strings, a time value (the time at which we should fire them) and a boolean stating whether they have been fired or not. This is brute but pretty flexible as you can put pretty much everything in strings, even source code that has to be compiled... everything. Obviously this class will be derived for more specific event types but for the moment this is just the base class, the most generic possible event for this library. More...
## Packages
package | DXGfxLib