### - b -

- BackBufferCount : Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions
- backBufferDescription : DXGfxLib.DXGfxManager
- BackBufferDescription : Microsoft.Samples.DirectX.UtilityToolkit.DeviceEventArgs
- BackBufferFormat : Microsoft.Samples.DirectX.UtilityToolkit.MatchOptions , Microsoft.Samples.DirectX.UtilityToolkit.EnumDeviceSettingsCombo
- barycenter : DXGfxLib.RawObject , DXGfxLib.MeshObject , DXGfxLib.MeshRessource
- baseTextureFile : DXGfxLib.Terrain
- batches : DXGfxLib.TerrainTile
- BehaviorFlags : Microsoft.Samples.DirectX.UtilityToolkit.DeviceSettings
- behindAngle : DXGfxLib.FreeCamera , DXGfxLib.ThirdPersonCamera
- billboardRenderState : DXGfxLib.Billboard
- BlackColorValue : Microsoft.Samples.DirectX.UtilityToolkit.Dialog
- BlendedMesh : DXGfxLib.EnhancedMeshContainer
- blinkTime : Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- boat : Game.Firm
- BoneCombinations : DXGfxLib.EnhancedMeshContainer
- BoneOffsetMatrices : DXGfxLib.EnhancedMeshContainer
- border : Microsoft.Samples.DirectX.UtilityToolkit.ListBox , Microsoft.Samples.DirectX.UtilityToolkit.EditBox
- boundingBox : Microsoft.Samples.DirectX.UtilityToolkit.Control , DXGfxLib.EnhancedFrame , DXGfxLib.RawObject
- BoxLayer : Microsoft.Samples.DirectX.UtilityToolkit.Checkbox
- bravoText : Game.Mission
- Bruit : Game.Tiger
- bSpecular : DXGfxLib.MaterialFromObj
- bSphereRadius : DXGfxLib.MeshObject , DXGfxLib.RawObject , DXGfxLib.MeshRessource
- buttonGroupIndex : Microsoft.Samples.DirectX.UtilityToolkit.RadioButton
- ButtonLayer : Microsoft.Samples.DirectX.UtilityToolkit.Slider , Microsoft.Samples.DirectX.UtilityToolkit.Button
- buttonRect : Microsoft.Samples.DirectX.UtilityToolkit.ComboBox , Microsoft.Samples.DirectX.UtilityToolkit.Slider , Microsoft.Samples.DirectX.UtilityToolkit.Checkbox
- buttonX : Microsoft.Samples.DirectX.UtilityToolkit.Slider