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# D:/guillaume/guillara/3D/DXGfx/World/Mission.cs

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    00001 //BSD License
    00002 //DXGfx® - http://www.eteractions.com
    00003 //Copyright (c) 2005
    00004 //by Guillaume Randon
    00005 //Permission is hereby granted, free of charge, to any person obtaining a copy of this software
    00006 //and associated documentation files (the "Software"), to deal in the Software without restriction,
    00007 //including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
    00008 //and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
    00009 //subject to the following conditions:
    00010 //The above copyright notice and this permission notice shall be included in all copies or substantial
    00011 //portions of the Software.
    00012 //THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
    00013 //INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
    00014 //AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
    00015 //DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00016 //OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    00017 using System;
    00018 using System.Collections.Generic;
    00019 using System.Text;
    00020 using Microsoft.DirectX.DirectSound;
    00021 using DXGfxLib;
    00022
    00023 namespace Game
    00024 {
    00025     public class Mission
    00026     {
    00027         public SecondaryBuffer music;
    00028         public SecondaryBuffer successMusic;
    00029
    00030         public String objectives;
    00031         public String bravoText;
    00032
    00033         public Step start;
    00034         public Step currentStep;
    00035
    00036         public bool missionCompleted = false;
    00037
    00038         public void ActionComplete(Action action)
    00039         {
    00040             if ((currentStep == null) || (currentStep.actionToBePerformed == null))
    00041                 return;
    00042
    00043             if (currentStep.actionToBePerformed.Similar(action))
    00044             {
    00045                 CurrentStepCompleted();
    00046             }
    00047         }
    00048
    00049         public void CurrentStepCompleted()
    00050         {
    00051             if (currentStep.nextStep != null)
    00052             {
    00053                 currentStep = currentStep.nextStep;
    00054             }
    00055             else
    00056             {
    00057                 currentStep = null;
    00058                 missionCompleted = true;
    00059             }
    00060         }
    00061     }
    00062 }